us.asciiroth.client.agents
Class Sleestak
java.lang.Object
us.asciiroth.client.core.AbstractPiece
us.asciiroth.client.agents.AbstractAgent
us.asciiroth.client.agents.AbstractAnimatedAgent
us.asciiroth.client.agents.Sleestak
- All Implemented Interfaces:
- Agent, Animated, Piece
public class Sleestak
- extends AbstractAnimatedAgent
A Sleestak from The Land of the Lost. Slow (but
not as slow as in the TV series, because then they would be
utterly harmless), shoots arrows (but again, better than they
did in the TV show), and that's about it. Fires a color event
when killed.
Method Summary |
void |
onFrame(Context ctx,
Cell cell,
int frame)
Animation callback, executed once each frame for each piece
animated on the board. |
void |
onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
Fired when this agent collides with the player, or if this agent is the player,
when the player collides with another agent (in other words, this method will
not fire if one non-player agent collides with another non-player agent). |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
SERIALIZER
public static final Serializer<Sleestak> SERIALIZER
- Type serializer.
Sleestak
public Sleestak(Color color)
- Constructor.
- Parameters:
color
-
onFrame
public void onFrame(Context ctx,
Cell cell,
int frame)
- Description copied from interface:
Animated
- Animation callback, executed once each frame for each piece
animated on the board.
onHit
public void onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
- Description copied from interface:
Agent
- Fired when this agent collides with the player, or if this agent is the player,
when the player collides with another agent (in other words, this method will
not fire if one non-player agent collides with another non-player agent).
- Specified by:
onHit
in interface Agent
- Overrides:
onHit
in class AbstractAgent
© 2009 Alx Dark