0.00 µs CGLSetOption(kCGLGOUseErrorHandler, 0); 0.00 µs CGLChoosePixelFormat({kCGLPFAColorSize, 32, kCGLPFADepthSize, 16, kCGLPFADoubleBuffer, kCGLPFADisplayMask, 4}, 0x002acab0, 2); 0.00 µs CGLSetOption(kCGLGOUseErrorHandler, 0); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 16777216); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 83886080); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 100663296); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 117440512); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 134217728); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 184549376); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 201326592); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 218103808); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 234881024); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 855638016); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 872415232); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 889192448); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 905969664); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 922746880); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 939524096); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 956301312); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 973078528); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 989855744); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1006632960); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1023410176); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1174405120); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1191182336); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1207959552); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1224736768); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1241513984); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1258291200); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1275068416); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1308622848); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1342177280); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1358954496); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1392508928); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1409286144); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 1509949440); 0.00 µs CGLDescribePixelFormat(0x002acab0, 0, 2147483648); 0.00 µs CGLCreateContext(0x002acab0, 0x00000000, 0x00861400); 0.00 µs CGLSetParameter(0x00861400, 0, {2491184}); 0.00 µs CGLSetParameter(0x00861400, 0, {64}); 0.00 µs CGLSetParameter(0x00861400, 0, {64}); 0.00 µs CGLSetSurface(0x00861400, {0, 22, 640, 502}, {0, 22, 640, 480}); 0.36 µs glScissor(0, 0, 640, 480); 0.87 µs glViewport(0, 0, 640, 480); 0.00 µs CGLUpdateContext(0x00861400); 0.00 µs CGLUpdateContext(0x00861400); 0.00 µs CGLGetParameter(0x00861400, 0); 0.00 µs CGLSetParameter(0x00861400, 0, {0}); 0.00 µs CGLGetParameter(0x00861400, 0); 0.00 µs CGLGetParameter(0x00861400, 0); 0.92 µs glGetIntegerv(GL_DOUBLEBUFFER, 0xbffff8a4); 0.57 µs glGetIntegerv(GL_MAX_TEXTURE_SIZE, 0xbffff8a8); 0.55 µs glGetIntegerv(GL_MAX_TEXTURE_SIZE, 0xbffff8a8); 5.65 µs glGetString(GL_EXTENSIONS); 4.67 µs glGetString(GL_EXTENSIONS); 4.67 µs glGetString(GL_EXTENSIONS); 5.43 µs glGetString(GL_EXTENSIONS); 4.89 µs glGetString(GL_EXTENSIONS); 4.66 µs glGetString(GL_EXTENSIONS); 5.24 µs glDisable(GL_DEPTH_TEST); 5.59 µs glDisable(GL_CULL_FACE); 4.57 µs glEnable(GL_TEXTURE_RECTANGLE_EXT); 0.00 µs CGLUpdateContext(0x00861400); 5.19 µs glMatrixMode(GL_PROJECTION); 0.51 µs glLoadIdentity(); 0.36 µs glMatrixMode(GL_MODELVIEW); 0.40 µs glLoadIdentity(); 1.98 µs glViewport(0, 0, 640, 480); 0.68 µs glOrtho(0, 640, 480, 0, 0, 1); 1.34 µs glGetError(); returns: GL_ZERO 4.94 µs glGenTextures(1, 0x1c2393d0); 4.21 µs glBindTexture(GL_TEXTURE_RECTANGLE_EXT, 1); 7.89 µs glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1.97 µs glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 0.70 µs glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 0.33 µs glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 0.54 µs glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_SHARED_APPLE); 0.37 µs glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, 1); 63.68 µs glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, 640, 480, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0x17e0f000); 1.27 µs glGetError(); returns: GL_ZERO 0.45 µs glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 0.17 µs glPixelStorei(GL_UNPACK_ROW_LENGTH, 640); 0.83 µs glBindTexture(GL_TEXTURE_RECTANGLE_EXT, 1); 1918.37 µs glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, 640, 480, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0x17e0f000); 1.48 µs glBindTexture(GL_TEXTURE_RECTANGLE_EXT, 1); 4.65 µs glColor4f(1, 1, 1, 1); 0.76 µs glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); 0.86 µs glDisable(GL_BLEND); 2.74 µs glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1.53 µs glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1059.04 µs glBegin(GL_TRIANGLE_STRIP); 0.51 µs glTexCoord2f(0, 0); 131.50 µs glVertex2i(0, 0); 0.40 µs glTexCoord2f(640, 0); 2.27 µs glVertex2i(640, 0); 0.43 µs glTexCoord2f(0, 480); 3.25 µs glVertex2i(0, 480); 0.32 µs glTexCoord2f(640, 480); 0.81 µs glVertex2i(640, 480); 12.53 µs glEnd(); 0.00 µs CGLGetParameter(0x00861400, 0); 3677.44 µs CGLFlushDrawable(); 1.35 µs glGetError(); returns: GL_ZERO 0.71 µs glGenTextures(1, 0x1c251820); 4.98 µs glBindTexture(GL_TEXTURE_RECTANGLE_EXT, 2); 1.57 µs glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 0.38 µs glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 0.49 µs glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 0.54 µs glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1.20 µs glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_SHARED_APPLE); 0.28 µs glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, 1); 7.00 µs glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, 408, 167, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0x18054000); 0.78 µs glGetError(); returns: GL_ZERO 0.50 µs glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 0.29 µs glPixelStorei(GL_UNPACK_ROW_LENGTH, 408); 1.10 µs glBindTexture(GL_TEXTURE_RECTANGLE_EXT, 2);