Note: Both Windows and Linux were ran using 16 bit colour depth. Windows Quake II OpenGL (640x480) 689 frames, 10.6 seconds: 64.7 fps 618 frames, 10.0 seconds: 62.0 fps Mean: 63.4 fps Windows Quake II OpenGL (windowed) 689 frames, 10.6 seconds: 64.7 fps 618 frames, 10.2 seconds: 60.8 fps Mean: 62.8 fps Windows Quake II Software (320x200) 689 frames, 14.8 seconds: 46.5 fps 618 frames, 14.2 seconds: 43.6 fps Mean: 45.1 fps Windows Quake II Software (640x480) 689 frames, 31.7 seconds: 21.7 fps 618 frames, 30.5 seconds: 20.3 fps Mean: 21.0 fps Linux Quake II glx (640x480) 689 frames, 15.3 seconds: 45.1 fps 618 frames, 14.0 seconds: 44.0 fps Mean: 44.6 fps Linux Quake II softx (640x480) 689 frames, 37.7 seconds: 18.3 fps 618 frames, 35.5 seconds: 17.4 fps Mean: 17.9 fps Linux Quake II softx (320x200) 689 frames, 17.2 seconds: 40.1 fps 618 frames, 16.1 seconds: 38.3 fps Mean: 39.2 fps Linux Quake II soft (640x480) 689 frames, 34.5 seconds: 20.0 fps 618 frames, 32.7 seconds: 18.9 fps Mean: 19.5 fps Linux Quake II soft (320x200) 689 frames, 15.9 seconds: 43.3 fps 618 frames, 15.2 seconds: 40.6 fps Mean: 41.9 fps Note: The following was ran on my main Arch Linux computer. Linux Yamagi Quake II (1680x1050): 689 frames, 1.0 seconds: 674.8 fps 618 frames, 0.9 seconds: 683.5 fps Mean: 679.1 FPS