Note: Both Windows and Linux were ran using 16 bit colour depth. Windows GLQuake (640x480) 969 frames 11.17 seconds 82.7 fps 985 frames 12.3 seconds 80.3 fps 1090 frames 13.4 seconds 81.4 fps Mean: 81.5 fps Windows GLQuake (windowed) 969 frames 15.1 seconds 64.2 fps 985 frames 16.3 seconds 60.5 fps 1090 frames 17.5 seconds 62.4 fps Mean: 62.4 fps Winquake (640x480) 969 frames 26.5 seconds 36.5 fps 985 frames 22.3 seconds 44.2 fps 1090 frames 31.4 seconds 34.7 fps Mean: 38.5 fps Winquake (320x200) 969 frames 10.9 seconds 88.6 fps 985 frames 10.7 seconds 91.9 fps 1090 frames 13.0 seconds 83.6 fps Mean: 88.0 fps Linux glquake.glx (640x480) 969 frames 14.3 seconds 67.9 fps 985 frames 15.0 seconds 65.5 fps 1090 frames 16.1 seconds 67.8 fps Mean: 67.1 fps Linux squake (640x480) 969 frames 33.2 seconds 29.2 fps 985 frames 29.6 seconds 33.2 fps 1090 frames 38.4 seconds 28.4 fps Mean: 30.4 fps Linux squake (320x200) 969 frames 10.7 seconds 90.5 fps 985 frames 9.3 seconds 106.4 fps 1090 frames 11.7 seconds 92.9 fps Mean: 96.6 fps Note: The following was ran on my main Arch Linux computer. Linux vkQuake (1680x1050): 969 frames 1.7 seconds 665.5 fps 985 frames 1.6 seconds 599.5 fps 1090 frames 1.7 seconds 640.4 fps Mean: 635.1 FPS