Processing option: m
Processing option: f
Processing option: pGOO
Processing option: x
Processing option: c
Stackavail: 3846
Inited zbufmem 64016 bytes at : 2D14:0004
Inited zfreemem 5836 bytes at : 3CB6:0004
Reading mask.vga
Malloced 31472 bytes for it 
Going to read 31191 bytes
did read 31191 bytes
Inited mdata 18225 bytes at : 406A:0004
Inited objmem 16384 bytes at : 4EF9:0004
finished initing objects
about to loaduniv 0
reading memblkfile
Reading Memblk File
 read handles
 read pickuptypes
optrsz: 52, val: 3EA9:0004
optrsz: 64, val: 3EA4:0004
optrsz: 448, val: 3E87:0004
optrsz: 0, val: 0000:0000
optrsz: 24, val: 3E85:0004
optrsz: 20, val: 3E83:0004
optrsz: 28, val: 3E81:0004
optrsz: 4, val: 3E80:0004
optrsz: 0, val: 0000:0000
optrsz: 0, val: 0000:0000
optrsz: 0, val: 0000:0000
optrsz: 0, val: 0000:0000
Reading 530 memblks
 noptrass: 184
stackavail: 3712
reading optrs
completed read of OBJDEFS
cilling inituniv
 reading univ data: univ4.bin
back from inituniv
done setting variables
done xlating objects
done sorting objects
done reading background
finished loaduniv
Doing pygmy stuff
 Loading a2.com

Pyg start ptr = 45D7:0100

 BB 80 00 8C D8 8B C8 8C C8 8E D8 8C 57 00 43 43

 89 27 43 43 89 2F 43 43 89 0F 43 43 89 37 43 43

 89 3F 43 43 FA BD FE 84 BC FE 83 8C C8 8E D8 8B

 D8 81 C3 00 00 8E D3 FB B8 38 25 FF E0 13 00 00

 00 00 87 E5 5E 87 E5 AD FF E0 01 00 01 00 FF 7F
Loading FORTH sys ptrs
 Pygmyload done
entering graphics mode
reading backg
reading other vmemstuff
doing screen restore
 redraw your damage
 finished with damage
 just started loop: 1
 just finished sort
 celling guard code
 clear zbuf
 erasing old window
thfsize, fsize: 964 966
thfsize, fsize: 964 966
 finish ammo stuff
 have set blast, starting drawloop
 finished draw loop
 draw gun
 draw zbuffer
 draw raft
 really draw gun
 draw mask
 do radar
