ODE Physics Torquescript Stuff


In here is basically a set of torquescript files you can use, at
bare minimum, to do some physics simulation in either TGE or T2D


defaults.cs:
	Append this to your normal defaults.cs to get some sane
	defaults for your physics constants.

odesetup.cs:
	Simple functions for Creating and destroying the world.

t2d-collision.cs
	An example onCollision function for T2D

ODEShape.cs
	This is how to create an ODEShape in the world. All it does
	in life is collide with stuff.


Chunky (-;
<chunky@icculus.org>
http://icculus.org/~chunky/
