diff -N -u -r ../sdk-orig/Makefile ./Makefile --- ../sdk-orig/Makefile 1970-01-01 10:00:00.000000000 +1000 +++ ./Makefile 2004-10-25 13:58:46.000000000 +1000 @@ -0,0 +1,150 @@ +BASEDIR=/home/ashridah/sdk/ +GCC=g++ + +.SUFFIXES: .cpp .o +.cpp.o: + $(GCC) -c -D GAME_DLL $*.cpp -o $*.o + +ERRORED=\ + $(BASEDIR)game/anim/Anim_Import.o \ + $(BASEDIR)game/gamesys/Callbacks.o \ + $(BASEDIR)game/EndLevel.o + +GAMESRC=\ + $(BASEDIR)game/af.o \ + $(BASEDIR)game/AFEntity.o \ + $(BASEDIR)game/Actor.o \ + $(BASEDIR)game/BrittleFracture.o \ + $(BASEDIR)game/Camera.o \ + $(BASEDIR)game/Entity.o \ + $(BASEDIR)game/Fx.o \ + $(BASEDIR)game/GameEdit.o \ + $(BASEDIR)game/Game_local.o \ + $(BASEDIR)game/Game_network.o \ + $(BASEDIR)game/ik.o \ + $(BASEDIR)game/Item.o \ + $(BASEDIR)game/Light.o \ + $(BASEDIR)game/Misc.o \ + $(BASEDIR)game/Moveable.o \ + $(BASEDIR)game/Mover.o \ + $(BASEDIR)game/MultiplayerGame.o \ + $(BASEDIR)game/Player.o \ + $(BASEDIR)game/PlayerIcon.o \ + $(BASEDIR)game/PlayerView.o \ + $(BASEDIR)game/Projectile.o \ + $(BASEDIR)game/Pvs.o \ + $(BASEDIR)game/SecurityCamera.o \ + $(BASEDIR)game/SmokeParticles.o \ + $(BASEDIR)game/Sound.o \ + $(BASEDIR)game/Target.o \ + $(BASEDIR)game/Trigger.o \ + $(BASEDIR)game/Weapon.o \ + $(BASEDIR)game/WorldSpawn.o \ + $(BASEDIR)game/ai/aas.o \ + $(BASEDIR)game/ai/AAS_debug.o \ + $(BASEDIR)game/ai/AAS_pathing.o \ + $(BASEDIR)game/ai/AAS_routing.o \ + $(BASEDIR)game/ai/ai.o \ + $(BASEDIR)game/ai/AI_Vagary.o \ + $(BASEDIR)game/ai/AI_events.o \ + $(BASEDIR)game/ai/AI_pathing.o \ + $(BASEDIR)game/anim/Anim.o \ + $(BASEDIR)game/anim/Anim_Blend.o \ + $(BASEDIR)game/anim/Anim_Testmodel.o \ + $(BASEDIR)game/gamesys/Class.o \ + $(BASEDIR)game/gamesys/DebugGraph.o \ + $(BASEDIR)game/gamesys/Event.o \ + $(BASEDIR)game/gamesys/SaveGame.o \ + $(BASEDIR)game/gamesys/SysCmds.o \ + $(BASEDIR)game/gamesys/SysCvar.o \ + $(BASEDIR)game/gamesys/TypeInfo.o \ + $(BASEDIR)game/physics/Clip.o \ + $(BASEDIR)game/physics/Force.o \ + $(BASEDIR)game/physics/Force_Constant.o \ + $(BASEDIR)game/physics/Force_Drag.o \ + $(BASEDIR)game/physics/Force_Field.o \ + $(BASEDIR)game/physics/Force_Spring.o \ + $(BASEDIR)game/physics/Physics.o \ + $(BASEDIR)game/physics/Physics_AF.o \ + $(BASEDIR)game/physics/Physics_Actor.o \ + $(BASEDIR)game/physics/Physics_Base.o \ + $(BASEDIR)game/physics/Physics_Monster.o \ + $(BASEDIR)game/physics/Physics_Parametric.o \ + $(BASEDIR)game/physics/Physics_Player.o \ + $(BASEDIR)game/physics/Physics_RigidBody.o \ + $(BASEDIR)game/physics/Physics_Static.o \ + $(BASEDIR)game/physics/Physics_StaticMulti.o \ + $(BASEDIR)game/physics/Push.o \ + $(BASEDIR)game/script/Script_Compiler.o \ + $(BASEDIR)game/script/Script_Interpreter.o \ + $(BASEDIR)game/script/Script_Program.o \ + $(BASEDIR)game/script/Script_Thread.o + +LIBSRC=\ + $(BASEDIR)idLib/Base64.o \ + $(BASEDIR)idLib/BitMsg.o \ + $(BASEDIR)idLib/CmdArgs.o \ + $(BASEDIR)idLib/Dict.o \ + $(BASEDIR)idLib/Heap.o \ + $(BASEDIR)idLib/LangDict.o \ + $(BASEDIR)idLib/Lexer.o \ + $(BASEDIR)idLib/Lib.o \ + $(BASEDIR)idLib/MapFile.o \ + $(BASEDIR)idLib/Parser.o \ + $(BASEDIR)idLib/Str.o \ + $(BASEDIR)idLib/Timer.o \ + $(BASEDIR)idLib/Token.o \ + $(BASEDIR)idLib/bv/Bounds.o \ + $(BASEDIR)idLib/bv/Box.o \ + $(BASEDIR)idLib/bv/Frustum.o \ + $(BASEDIR)idLib/bv/Sphere.o \ + $(BASEDIR)idLib/containers/HashIndex.o \ + $(BASEDIR)idLib/geometry/DrawVert.o \ + $(BASEDIR)idLib/geometry/JointTransform.o \ + $(BASEDIR)idLib/geometry/Surface.o \ + $(BASEDIR)idLib/geometry/Surface_Patch.o \ + $(BASEDIR)idLib/geometry/Surface_Polytope.o \ + $(BASEDIR)idLib/geometry/Surface_SweptSpline.o \ + $(BASEDIR)idLib/geometry/TraceModel.o \ + $(BASEDIR)idLib/geometry/Winding.o \ + $(BASEDIR)idLib/geometry/Winding2D.o \ + $(BASEDIR)idLib/hashing/crc16.o \ + $(BASEDIR)idLib/hashing/crc32.o \ + $(BASEDIR)idLib/hashing/crc8.o \ + $(BASEDIR)idLib/hashing/Honeyman.o \ + $(BASEDIR)idLib/hashing/md4.o \ + $(BASEDIR)idLib/hashing/md5.o \ + $(BASEDIR)idLib/math/Angles.o \ + $(BASEDIR)idLib/math/Complex.o \ + $(BASEDIR)idLib/math/Lcp.o \ + $(BASEDIR)idLib/math/Math.o \ + $(BASEDIR)idLib/math/Matrix.o \ + $(BASEDIR)idLib/math/Ode.o \ + $(BASEDIR)idLib/math/Plane.o \ + $(BASEDIR)idLib/math/Pluecker.o \ + $(BASEDIR)idLib/math/Polynomial.o \ + $(BASEDIR)idLib/math/Quat.o \ + $(BASEDIR)idLib/math/Rotation.o \ + $(BASEDIR)idLib/math/Simd.o \ + $(BASEDIR)idLib/math/Simd_3DNow.o \ + $(BASEDIR)idLib/math/Simd_AltiVec.o \ + $(BASEDIR)idLib/math/Simd_Generic.o \ + $(BASEDIR)idLib/math/Simd_MMX.o \ + $(BASEDIR)idLib/math/Simd_SSE.o \ + $(BASEDIR)idLib/math/Simd_SSE2.o \ + $(BASEDIR)idLib/math/Simd_SSE3.o \ + $(BASEDIR)idLib/math/Vector.o + +all : game00.pk4 + +$(BASEDIR)idLib/idlib.a : $(LIBSRC) + ar r $@ $(LIBSRC) + +gamex86.so : $(GAMESRC) $(BASEDIR)idLib/idlib.a + g++ -shared -o $@ $^ + +game00.pk4 : gamex86.so + zip $@ $^ + +clean : + rm gamex86.so game00.pk4 idLib/idlib.a; find . -name \*.o -exec rm {} \; diff -N -u -r ../sdk-orig/game/AFEntity.cpp ./game/AFEntity.cpp --- ../sdk-orig/game/AFEntity.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/AFEntity.cpp 2004-10-25 13:34:04.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Actor.cpp ./game/Actor.cpp --- ../sdk-orig/game/Actor.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Actor.cpp 2004-10-25 13:34:04.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/BrittleFracture.cpp ./game/BrittleFracture.cpp --- ../sdk-orig/game/BrittleFracture.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/BrittleFracture.cpp 2004-10-25 13:34:04.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Camera.cpp ./game/Camera.cpp --- ../sdk-orig/game/Camera.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Camera.cpp 2004-10-25 13:34:04.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/EndLevel.cpp ./game/EndLevel.cpp --- ../sdk-orig/game/EndLevel.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/EndLevel.cpp 2004-10-25 13:34:04.000000000 +1000 @@ -1,5 +1,5 @@ -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Entity.cpp ./game/Entity.cpp --- ../sdk-orig/game/Entity.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Entity.cpp 2004-10-25 13:34:04.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Fx.cpp ./game/Fx.cpp --- ../sdk-orig/game/Fx.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Fx.cpp 2004-10-25 13:34:04.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/GameEdit.cpp ./game/GameEdit.cpp --- ../sdk-orig/game/GameEdit.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/GameEdit.cpp 2004-10-25 13:34:04.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Game_local.cpp ./game/Game_local.cpp --- ../sdk-orig/game/Game_local.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Game_local.cpp 2004-10-25 13:34:04.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Game_local.h ./game/Game_local.h --- ../sdk-orig/game/Game_local.h 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Game_local.h 2004-10-25 13:30:01.000000000 +1000 @@ -66,7 +66,7 @@ #include "anim/Anim.h" -#include "ai/AAS.h" +#include "ai/aas.h" #include "physics/Clip.h" #include "physics/Push.h" @@ -652,8 +652,8 @@ #include "Entity.h" #include "GameEdit.h" -#include "AF.h" -#include "IK.h" +#include "af.h" +#include "ik.h" #include "AFEntity.h" #include "Misc.h" #include "Actor.h" @@ -675,7 +675,7 @@ #include "SecurityCamera.h" #include "BrittleFracture.h" -#include "ai/AI.h" +#include "ai/ai.h" #include "anim/Anim_Testmodel.h" #include "script/Script_Compiler.h" diff -N -u -r ../sdk-orig/game/Game_network.cpp ./game/Game_network.cpp --- ../sdk-orig/game/Game_network.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Game_network.cpp 2004-10-25 13:34:04.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Item.cpp ./game/Item.cpp --- ../sdk-orig/game/Item.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Item.cpp 2004-10-25 13:34:04.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Light.cpp ./game/Light.cpp --- ../sdk-orig/game/Light.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Light.cpp 2004-10-25 13:34:04.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Misc.cpp ./game/Misc.cpp --- ../sdk-orig/game/Misc.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Misc.cpp 2004-10-25 13:34:04.000000000 +1000 @@ -6,7 +6,7 @@ */ -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Moveable.cpp ./game/Moveable.cpp --- ../sdk-orig/game/Moveable.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Moveable.cpp 2004-10-25 13:34:04.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Mover.cpp ./game/Mover.cpp --- ../sdk-orig/game/Mover.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Mover.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/MultiplayerGame.cpp ./game/MultiplayerGame.cpp --- ../sdk-orig/game/MultiplayerGame.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/MultiplayerGame.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Player.cpp ./game/Player.cpp --- ../sdk-orig/game/Player.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Player.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/PlayerIcon.cpp ./game/PlayerIcon.cpp --- ../sdk-orig/game/PlayerIcon.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/PlayerIcon.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/PlayerView.cpp ./game/PlayerView.cpp --- ../sdk-orig/game/PlayerView.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/PlayerView.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Projectile.cpp ./game/Projectile.cpp --- ../sdk-orig/game/Projectile.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Projectile.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Pvs.cpp ./game/Pvs.cpp --- ../sdk-orig/game/Pvs.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Pvs.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/SecurityCamera.cpp ./game/SecurityCamera.cpp --- ../sdk-orig/game/SecurityCamera.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/SecurityCamera.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -8,7 +8,7 @@ */ -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/SmokeParticles.cpp ./game/SmokeParticles.cpp --- ../sdk-orig/game/SmokeParticles.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/SmokeParticles.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Sound.cpp ./game/Sound.cpp --- ../sdk-orig/game/Sound.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Sound.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Target.cpp ./game/Target.cpp --- ../sdk-orig/game/Target.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Target.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -6,7 +6,7 @@ */ -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Trigger.cpp ./game/Trigger.cpp --- ../sdk-orig/game/Trigger.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Trigger.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/Weapon.cpp ./game/Weapon.cpp --- ../sdk-orig/game/Weapon.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/Weapon.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/WorldSpawn.cpp ./game/WorldSpawn.cpp --- ../sdk-orig/game/WorldSpawn.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/WorldSpawn.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -7,7 +7,7 @@ */ -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/af.cpp ./game/af.cpp --- ../sdk-orig/game/af.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/af.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/ai/AAS_debug.cpp ./game/ai/AAS_debug.cpp --- ../sdk-orig/game/ai/AAS_debug.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/ai/AAS_debug.cpp 2004-10-25 13:38:52.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "AAS_local.h" diff -N -u -r ../sdk-orig/game/ai/AAS_local.h ./game/ai/AAS_local.h --- ../sdk-orig/game/ai/AAS_local.h 2004-10-25 13:58:13.000000000 +1000 +++ ./game/ai/AAS_local.h 2004-10-25 13:41:17.000000000 +1000 @@ -4,7 +4,7 @@ #ifndef __AAS_LOCAL_H__ #define __AAS_LOCAL_H__ -#include "AAS.h" +#include "aas.h" #include "../Pvs.h" diff -N -u -r ../sdk-orig/game/ai/AAS_pathing.cpp ./game/ai/AAS_pathing.cpp --- ../sdk-orig/game/ai/AAS_pathing.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/ai/AAS_pathing.cpp 2004-10-25 13:38:52.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "AAS_local.h" diff -N -u -r ../sdk-orig/game/ai/AAS_routing.cpp ./game/ai/AAS_routing.cpp --- ../sdk-orig/game/ai/AAS_routing.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/ai/AAS_routing.cpp 2004-10-25 13:38:52.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "AAS_local.h" diff -N -u -r ../sdk-orig/game/ai/AI_Vagary.cpp ./game/ai/AI_Vagary.cpp --- ../sdk-orig/game/ai/AI_Vagary.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/ai/AI_Vagary.cpp 2004-10-25 13:38:52.000000000 +1000 @@ -8,7 +8,7 @@ ***********************************************************************/ -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/ai/AI_events.cpp ./game/ai/AI_events.cpp --- ../sdk-orig/game/ai/AI_events.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/ai/AI_events.cpp 2004-10-25 13:38:52.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/ai/AI_pathing.cpp ./game/ai/AI_pathing.cpp --- ../sdk-orig/game/ai/AI_pathing.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/ai/AI_pathing.cpp 2004-10-25 13:38:52.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/ai/aas.cpp ./game/ai/aas.cpp --- ../sdk-orig/game/ai/aas.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/ai/aas.cpp 2004-10-25 13:38:52.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "AAS_local.h" diff -N -u -r ../sdk-orig/game/ai/ai.cpp ./game/ai/ai.cpp --- ../sdk-orig/game/ai/ai.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/ai/ai.cpp 2004-10-25 13:38:52.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/anim/Anim.cpp ./game/anim/Anim.cpp --- ../sdk-orig/game/anim/Anim.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/anim/Anim.cpp 2004-10-25 13:39:10.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/anim/Anim_Blend.cpp ./game/anim/Anim_Blend.cpp --- ../sdk-orig/game/anim/Anim_Blend.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/anim/Anim_Blend.cpp 2004-10-25 13:39:10.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/anim/Anim_Import.cpp ./game/anim/Anim_Import.cpp --- ../sdk-orig/game/anim/Anim_Import.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/anim/Anim_Import.cpp 2004-10-25 13:39:10.000000000 +1000 @@ -1,5 +1,5 @@ -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/anim/Anim_Testmodel.cpp ./game/anim/Anim_Testmodel.cpp --- ../sdk-orig/game/anim/Anim_Testmodel.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/anim/Anim_Testmodel.cpp 2004-10-25 13:39:10.000000000 +1000 @@ -23,7 +23,7 @@ ============================================================================= */ -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/gamesys/Class.cpp ./game/gamesys/Class.cpp --- ../sdk-orig/game/gamesys/Class.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/gamesys/Class.cpp 2004-10-25 13:39:25.000000000 +1000 @@ -7,7 +7,7 @@ */ -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/gamesys/DebugGraph.cpp ./game/gamesys/DebugGraph.cpp --- ../sdk-orig/game/gamesys/DebugGraph.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/gamesys/DebugGraph.cpp 2004-10-25 13:39:25.000000000 +1000 @@ -1,6 +1,6 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/gamesys/Event.cpp ./game/gamesys/Event.cpp --- ../sdk-orig/game/gamesys/Event.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/gamesys/Event.cpp 2004-10-25 13:39:25.000000000 +1000 @@ -7,7 +7,7 @@ */ -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/gamesys/SaveGame.cpp ./game/gamesys/SaveGame.cpp --- ../sdk-orig/game/gamesys/SaveGame.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/gamesys/SaveGame.cpp 2004-10-25 13:39:25.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/gamesys/SysCmds.cpp ./game/gamesys/SysCmds.cpp --- ../sdk-orig/game/gamesys/SysCmds.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/gamesys/SysCmds.cpp 2004-10-25 13:39:25.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/gamesys/SysCvar.cpp ./game/gamesys/SysCvar.cpp --- ../sdk-orig/game/gamesys/SysCvar.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/gamesys/SysCvar.cpp 2004-10-25 13:39:25.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/gamesys/TypeInfo.cpp ./game/gamesys/TypeInfo.cpp --- ../sdk-orig/game/gamesys/TypeInfo.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/gamesys/TypeInfo.cpp 2004-10-25 13:39:25.000000000 +1000 @@ -5,7 +5,7 @@ #define private public #define protected public -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/ik.cpp ./game/ik.cpp --- ../sdk-orig/game/ik.cpp 2004-10-25 13:58:13.000000000 +1000 +++ ./game/ik.cpp 2004-10-25 13:34:05.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #include "Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Clip.cpp ./game/physics/Clip.cpp --- ../sdk-orig/game/physics/Clip.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Clip.cpp 2004-10-25 13:39:30.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Force.cpp ./game/physics/Force.cpp --- ../sdk-orig/game/physics/Force.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Force.cpp 2004-10-25 13:39:30.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Force_Constant.cpp ./game/physics/Force_Constant.cpp --- ../sdk-orig/game/physics/Force_Constant.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Force_Constant.cpp 2004-10-25 13:39:30.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Force_Drag.cpp ./game/physics/Force_Drag.cpp --- ../sdk-orig/game/physics/Force_Drag.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Force_Drag.cpp 2004-10-25 13:39:30.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Force_Field.cpp ./game/physics/Force_Field.cpp --- ../sdk-orig/game/physics/Force_Field.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Force_Field.cpp 2004-10-25 13:39:30.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Force_Spring.cpp ./game/physics/Force_Spring.cpp --- ../sdk-orig/game/physics/Force_Spring.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Force_Spring.cpp 2004-10-25 13:39:30.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Physics.cpp ./game/physics/Physics.cpp --- ../sdk-orig/game/physics/Physics.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Physics.cpp 2004-10-25 13:39:30.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Physics_AF.cpp ./game/physics/Physics_AF.cpp --- ../sdk-orig/game/physics/Physics_AF.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Physics_AF.cpp 2004-10-25 13:39:30.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Physics_Actor.cpp ./game/physics/Physics_Actor.cpp --- ../sdk-orig/game/physics/Physics_Actor.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Physics_Actor.cpp 2004-10-25 13:39:30.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Physics_Base.cpp ./game/physics/Physics_Base.cpp --- ../sdk-orig/game/physics/Physics_Base.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Physics_Base.cpp 2004-10-25 13:39:30.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Physics_Monster.cpp ./game/physics/Physics_Monster.cpp --- ../sdk-orig/game/physics/Physics_Monster.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Physics_Monster.cpp 2004-10-25 13:39:30.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Physics_Parametric.cpp ./game/physics/Physics_Parametric.cpp --- ../sdk-orig/game/physics/Physics_Parametric.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Physics_Parametric.cpp 2004-10-25 13:39:30.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Physics_Player.cpp ./game/physics/Physics_Player.cpp --- ../sdk-orig/game/physics/Physics_Player.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Physics_Player.cpp 2004-10-25 13:39:30.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Physics_RigidBody.cpp ./game/physics/Physics_RigidBody.cpp --- ../sdk-orig/game/physics/Physics_RigidBody.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Physics_RigidBody.cpp 2004-10-25 13:39:31.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Physics_Static.cpp ./game/physics/Physics_Static.cpp --- ../sdk-orig/game/physics/Physics_Static.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Physics_Static.cpp 2004-10-25 13:39:31.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Physics_StaticMulti.cpp ./game/physics/Physics_StaticMulti.cpp --- ../sdk-orig/game/physics/Physics_StaticMulti.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Physics_StaticMulti.cpp 2004-10-25 13:39:31.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/physics/Push.cpp ./game/physics/Push.cpp --- ../sdk-orig/game/physics/Push.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/physics/Push.cpp 2004-10-25 13:39:31.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/script/Script_Compiler.cpp ./game/script/Script_Compiler.cpp --- ../sdk-orig/game/script/Script_Compiler.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/script/Script_Compiler.cpp 2004-10-25 13:40:31.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/script/Script_Interpreter.cpp ./game/script/Script_Interpreter.cpp --- ../sdk-orig/game/script/Script_Interpreter.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/script/Script_Interpreter.cpp 2004-10-25 13:40:31.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/script/Script_Program.cpp ./game/script/Script_Program.cpp --- ../sdk-orig/game/script/Script_Program.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/script/Script_Program.cpp 2004-10-25 13:40:31.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/game/script/Script_Thread.cpp ./game/script/Script_Thread.cpp --- ../sdk-orig/game/script/Script_Thread.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./game/script/Script_Thread.cpp 2004-10-25 13:40:31.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "../Game_local.h" diff -N -u -r ../sdk-orig/idLib/CmdArgs.cpp ./idLib/CmdArgs.cpp --- ../sdk-orig/idLib/CmdArgs.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./idLib/CmdArgs.cpp 2004-10-25 13:50:01.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop diff -N -u -r ../sdk-orig/idLib/Heap.cpp ./idLib/Heap.cpp --- ../sdk-orig/idLib/Heap.cpp 2004-10-25 13:58:14.000000000 +1000 +++ ./idLib/Heap.cpp 2004-10-25 13:50:01.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../idlib/precompiled.h" +#include "../idLib/precompiled.h" #pragma hdrstop #ifndef USE_LIBC_MALLOC diff -N -u -r ../sdk-orig/idLib/Lib.h ./idLib/Lib.h --- ../sdk-orig/idLib/Lib.h 2004-10-25 13:58:15.000000000 +1000 +++ ./idLib/Lib.h 2004-10-25 13:28:23.000000000 +1000 @@ -197,12 +197,12 @@ #include "containers/PlaneSet.h" // hashing -#include "hashing/CRC8.h" -#include "hashing/CRC16.h" -#include "hashing/CRC32.h" +#include "hashing/crc8.h" +#include "hashing/crc16.h" +#include "hashing/crc32.h" #include "hashing/Honeyman.h" -#include "hashing/MD4.h" -#include "hashing/MD5.h" +#include "hashing/md4.h" +#include "hashing/md5.h" // misc #include "Dict.h" diff -N -u -r ../sdk-orig/idLib/geometry/TraceModel.cpp ./idLib/geometry/TraceModel.cpp --- ../sdk-orig/idLib/geometry/TraceModel.cpp 2004-10-25 13:58:15.000000000 +1000 +++ ./idLib/geometry/TraceModel.cpp 2004-10-25 13:53:05.000000000 +1000 @@ -1,7 +1,7 @@ // Copyright (C) 2004 Id Software, Inc. // -#include "../../idlib/precompiled.h" +#include "../../idLib/precompiled.h" #pragma hdrstop #include "TraceModel.h" diff -N -u -r ../sdk-orig/idLib/precompiled.h ./idLib/precompiled.h --- ../sdk-orig/idLib/precompiled.h 2004-10-25 13:58:15.000000000 +1000 +++ ./idLib/precompiled.h 2004-10-25 13:27:40.000000000 +1000 @@ -74,7 +74,7 @@ #include "../sys/sys_public.h" // id lib -#include "../idlib/Lib.h" +#include "../idLib/Lib.h" // framework #include "../framework/BuildVersion.h"