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TR_Level Member List

This is the complete list of members for TR_Level, including all inherited members.
ai_objectsTR_Level
anim_commandsTR_Level
anim_dispatchesTR_Level
animated_texturesTR_Level
animationsTR_Level
boxesTR_Level
camerasTR_Level
cinematic_framesTR_Level
demo_dataTR_Level
floor_dataTR_Level
flyby_camerasTR_Level
framesTR_Level
game_versionTR_Level
itemsTR_Level
lightmapTR_Level
mesh_indicesTR_Level
mesh_treesTR_Level
meshesTR_Level
moveablesTR_Level
num_bump_textilesTR_Level
num_misc_textilesTR_Level
num_obj_textilesTR_Level
num_room_textilesTR_Level
num_textilesTR_Level
object_texturesTR_Level
overlapsTR_Level
paletteTR_Level
palette16TR_Level
read_32bit_textilesTR_Level
read_bit16(SDL_RWops *const src)TR_Level [protected]
read_bit32(SDL_RWops *const src)TR_Level [protected]
read_bit8(SDL_RWops *const src)TR_Level [protected]
read_bitu16(SDL_RWops *const src)TR_Level [protected]
read_bitu32(SDL_RWops *const src)TR_Level [protected]
read_bitu8(SDL_RWops *const src)TR_Level [protected]
read_float(SDL_RWops *const src)TR_Level [protected]
read_frame_moveable_data(SDL_RWops *const src)TR_Level [protected]
read_level(SDL_RWops *const src, tr_version_e game_version)TR_Level
read_mesh_data(SDL_RWops *const src)TR_Level [protected]
read_tr2_colour4(SDL_RWops *const src, tr2_colour_t &colour) (defined in TR_Level)TR_Level [protected]
read_tr2_frame(SDL_RWops *const src, tr_frame_t &frame, bitu32 num_rotations) (defined in TR_Level)TR_Level [protected]
read_tr2_item(SDL_RWops *const src, tr2_item_t &item) (defined in TR_Level)TR_Level [protected]
read_tr2_level(SDL_RWops *const src, bool demo) (defined in TR_Level)TR_Level [protected]
read_tr2_palette16(SDL_RWops *const src, tr2_palette_t &palette16) (defined in TR_Level)TR_Level [protected]
read_tr2_room(SDL_RWops *const src, tr5_room_t &room) (defined in TR_Level)TR_Level [protected]
read_tr2_room_light(SDL_RWops *const src, tr5_room_light_t &light) (defined in TR_Level)TR_Level [protected]
read_tr2_room_staticmesh(SDL_RWops *const src, tr2_room_staticmesh_t &room_static_mesh) (defined in TR_Level)TR_Level [protected]
read_tr2_room_vertex(SDL_RWops *const src, tr5_room_vertex_t &room_vertex) (defined in TR_Level)TR_Level [protected]
read_tr2_textile16(SDL_RWops *const src, tr2_textile16_t &textile) (defined in TR_Level)TR_Level [protected]
read_tr3_item(SDL_RWops *const src, tr2_item_t &item) (defined in TR_Level)TR_Level [protected]
read_tr3_level(SDL_RWops *const src) (defined in TR_Level)TR_Level [protected]
read_tr3_room(SDL_RWops *const src, tr5_room_t &room) (defined in TR_Level)TR_Level [protected]
read_tr3_room_staticmesh(SDL_RWops *const src, tr2_room_staticmesh_t &room_static_mesh) (defined in TR_Level)TR_Level [protected]
read_tr3_room_vertex(SDL_RWops *const src, tr5_room_vertex_t &room_vertex) (defined in TR_Level)TR_Level [protected]
read_tr4_animation(SDL_RWops *const src, tr_animation_t &animation)TR_Level [protected]
read_tr4_face3(SDL_RWops *const src, tr4_face3_t &meshface) (defined in TR_Level)TR_Level [protected]
read_tr4_face4(SDL_RWops *const src, tr4_face4_t &meshface) (defined in TR_Level)TR_Level [protected]
read_tr4_level(SDL_RWops *const _src) (defined in TR_Level)TR_Level [protected]
read_tr4_mesh(SDL_RWops *const src, tr4_mesh_t &mesh) (defined in TR_Level)TR_Level [protected]
read_tr4_object_texture(SDL_RWops *const src, tr4_object_texture_t &object_texture) (defined in TR_Level)TR_Level [protected]
read_tr4_object_texture_vert(SDL_RWops *const src, tr4_object_texture_vert_t &vert) (defined in TR_Level)TR_Level [protected]
read_tr4_room(SDL_RWops *const src, tr5_room_t &room) (defined in TR_Level)TR_Level [protected]
read_tr4_room_light(SDL_RWops *const src, tr5_room_light_t &light) (defined in TR_Level)TR_Level [protected]
read_tr4_textile32(SDL_RWops *const src, tr4_textile32_t &textile) (defined in TR_Level)TR_Level [protected]
read_tr4_vertex_float(SDL_RWops *const src, tr5_vertex_t &vertex) (defined in TR_Level)TR_Level [protected]
read_tr5_level(SDL_RWops *const src) (defined in TR_Level)TR_Level [protected]
read_tr5_moveable(SDL_RWops *const src, tr_moveable_t &moveable) (defined in TR_Level)TR_Level [protected]
read_tr5_room(SDL_RWops *const orgsrc, tr5_room_t &room) (defined in TR_Level)TR_Level [protected]
read_tr5_room_layer(SDL_RWops *const src, tr5_room_layer_t &layer) (defined in TR_Level)TR_Level [protected]
read_tr5_room_light(SDL_RWops *const src, tr5_room_light_t &light) (defined in TR_Level)TR_Level [protected]
read_tr5_room_vertex(SDL_RWops *const src, tr5_room_vertex_t &vert) (defined in TR_Level)TR_Level [protected]
read_tr_animation(SDL_RWops *const src, tr_animation_t &animation)TR_Level [protected]
read_tr_colour(SDL_RWops *const src, tr2_colour_t &colour)TR_Level [protected]
read_tr_face3(SDL_RWops *const src, tr4_face3_t &face)TR_Level [protected]
read_tr_face4(SDL_RWops *const src, tr4_face4_t &face)TR_Level [protected]
read_tr_frame(SDL_RWops *const src, tr_frame_t &frame, bitu32 num_rotations) (defined in TR_Level)TR_Level [protected]
read_tr_item(SDL_RWops *const src, tr2_item_t &item)TR_Level [protected]
read_tr_level(SDL_RWops *const src, bool demo_or_ub) (defined in TR_Level)TR_Level [protected]
read_tr_lightmap(SDL_RWops *const src, tr_lightmap_t &lightmap)TR_Level [protected]
read_tr_mesh(SDL_RWops *const src, tr4_mesh_t &mesh)TR_Level [protected]
read_tr_meshtree(SDL_RWops *const src, tr_meshtree_t &meshtree)TR_Level [protected]
read_tr_moveable(SDL_RWops *const src, tr_moveable_t &moveable)TR_Level [protected]
read_tr_object_texture(SDL_RWops *const src, tr4_object_texture_t &object_texture)TR_Level [protected]
read_tr_object_texture_vert(SDL_RWops *const src, tr4_object_texture_vert_t &vert)TR_Level [protected]
read_tr_palette(SDL_RWops *const src, tr2_palette_t &palette)TR_Level [protected]
read_tr_room(SDL_RWops *const src, tr5_room_t &room)TR_Level [protected]
read_tr_room_light(SDL_RWops *const src, tr5_room_light_t &light)TR_Level [protected]
read_tr_room_portal(SDL_RWops *const src, tr_room_portal_t &portal)TR_Level [protected]
read_tr_room_sector(SDL_RWops *const src, tr_room_sector_t &room_sector)TR_Level [protected]
read_tr_room_sprite(SDL_RWops *const src, tr_room_sprite_t &room_sprite)TR_Level [protected]
read_tr_room_staticmesh(SDL_RWops *const src, tr2_room_staticmesh_t &room_static_mesh)TR_Level [protected]
read_tr_room_vertex(SDL_RWops *const src, tr5_room_vertex_t &room_vertex)TR_Level [protected]
read_tr_sprite_sequence(SDL_RWops *const src, tr_sprite_sequence_t &sprite_sequence)TR_Level [protected]
read_tr_sprite_texture(SDL_RWops *const src, tr_sprite_texture_t &sprite_texture)TR_Level [protected]
read_tr_staticmesh(SDL_RWops *const src, tr_staticmesh_t &mesh)TR_Level [protected]
read_tr_textile8(SDL_RWops *const src, tr_textile8_t &textile)TR_Level [protected]
read_tr_vertex16(SDL_RWops *const src, tr5_vertex_t &vertex)TR_Level [protected]
read_tr_vertex32(SDL_RWops *const src, tr5_vertex_t &vertex)TR_Level [protected]
roomsTR_Level
sample_indicesTR_Level
samplesTR_Level
sound_detailsTR_Level
sound_sourcesTR_Level
soundmapTR_Level
sprite_sequencesTR_Level
sprite_texturesTR_Level
state_changesTR_Level
static_meshesTR_Level
textile16TR_Level
textile32TR_Level
textile8TR_Level
zonesTR_Level

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