ai_objects | TR_Level | |
anim_commands | TR_Level | |
anim_dispatches | TR_Level | |
animated_textures | TR_Level | |
animations | TR_Level | |
boxes | TR_Level | |
cameras | TR_Level | |
cinematic_frames | TR_Level | |
demo_data | TR_Level | |
floor_data | TR_Level | |
flyby_cameras | TR_Level | |
frames | TR_Level | |
game_version | TR_Level | |
items | TR_Level | |
lightmap | TR_Level | |
mesh_indices | TR_Level | |
mesh_trees | TR_Level | |
meshes | TR_Level | |
moveables | TR_Level | |
num_bump_textiles | TR_Level | |
num_misc_textiles | TR_Level | |
num_obj_textiles | TR_Level | |
num_room_textiles | TR_Level | |
num_textiles | TR_Level | |
object_textures | TR_Level | |
overlaps | TR_Level | |
palette | TR_Level | |
palette16 | TR_Level | |
read_32bit_textiles | TR_Level | |
read_bit16(SDL_RWops *const src) | TR_Level | [protected] |
read_bit32(SDL_RWops *const src) | TR_Level | [protected] |
read_bit8(SDL_RWops *const src) | TR_Level | [protected] |
read_bitu16(SDL_RWops *const src) | TR_Level | [protected] |
read_bitu32(SDL_RWops *const src) | TR_Level | [protected] |
read_bitu8(SDL_RWops *const src) | TR_Level | [protected] |
read_float(SDL_RWops *const src) | TR_Level | [protected] |
read_frame_moveable_data(SDL_RWops *const src) | TR_Level | [protected] |
read_level(SDL_RWops *const src, tr_version_e game_version) | TR_Level | |
read_mesh_data(SDL_RWops *const src) | TR_Level | [protected] |
read_tr2_colour4(SDL_RWops *const src, tr2_colour_t &colour) (defined in TR_Level) | TR_Level | [protected] |
read_tr2_frame(SDL_RWops *const src, tr_frame_t &frame, bitu32 num_rotations) (defined in TR_Level) | TR_Level | [protected] |
read_tr2_item(SDL_RWops *const src, tr2_item_t &item) (defined in TR_Level) | TR_Level | [protected] |
read_tr2_level(SDL_RWops *const src, bool demo) (defined in TR_Level) | TR_Level | [protected] |
read_tr2_palette16(SDL_RWops *const src, tr2_palette_t &palette16) (defined in TR_Level) | TR_Level | [protected] |
read_tr2_room(SDL_RWops *const src, tr5_room_t &room) (defined in TR_Level) | TR_Level | [protected] |
read_tr2_room_light(SDL_RWops *const src, tr5_room_light_t &light) (defined in TR_Level) | TR_Level | [protected] |
read_tr2_room_staticmesh(SDL_RWops *const src, tr2_room_staticmesh_t &room_static_mesh) (defined in TR_Level) | TR_Level | [protected] |
read_tr2_room_vertex(SDL_RWops *const src, tr5_room_vertex_t &room_vertex) (defined in TR_Level) | TR_Level | [protected] |
read_tr2_textile16(SDL_RWops *const src, tr2_textile16_t &textile) (defined in TR_Level) | TR_Level | [protected] |
read_tr3_item(SDL_RWops *const src, tr2_item_t &item) (defined in TR_Level) | TR_Level | [protected] |
read_tr3_level(SDL_RWops *const src) (defined in TR_Level) | TR_Level | [protected] |
read_tr3_room(SDL_RWops *const src, tr5_room_t &room) (defined in TR_Level) | TR_Level | [protected] |
read_tr3_room_staticmesh(SDL_RWops *const src, tr2_room_staticmesh_t &room_static_mesh) (defined in TR_Level) | TR_Level | [protected] |
read_tr3_room_vertex(SDL_RWops *const src, tr5_room_vertex_t &room_vertex) (defined in TR_Level) | TR_Level | [protected] |
read_tr4_animation(SDL_RWops *const src, tr_animation_t &animation) | TR_Level | [protected] |
read_tr4_face3(SDL_RWops *const src, tr4_face3_t &meshface) (defined in TR_Level) | TR_Level | [protected] |
read_tr4_face4(SDL_RWops *const src, tr4_face4_t &meshface) (defined in TR_Level) | TR_Level | [protected] |
read_tr4_level(SDL_RWops *const _src) (defined in TR_Level) | TR_Level | [protected] |
read_tr4_mesh(SDL_RWops *const src, tr4_mesh_t &mesh) (defined in TR_Level) | TR_Level | [protected] |
read_tr4_object_texture(SDL_RWops *const src, tr4_object_texture_t &object_texture) (defined in TR_Level) | TR_Level | [protected] |
read_tr4_object_texture_vert(SDL_RWops *const src, tr4_object_texture_vert_t &vert) (defined in TR_Level) | TR_Level | [protected] |
read_tr4_room(SDL_RWops *const src, tr5_room_t &room) (defined in TR_Level) | TR_Level | [protected] |
read_tr4_room_light(SDL_RWops *const src, tr5_room_light_t &light) (defined in TR_Level) | TR_Level | [protected] |
read_tr4_textile32(SDL_RWops *const src, tr4_textile32_t &textile) (defined in TR_Level) | TR_Level | [protected] |
read_tr4_vertex_float(SDL_RWops *const src, tr5_vertex_t &vertex) (defined in TR_Level) | TR_Level | [protected] |
read_tr5_level(SDL_RWops *const src) (defined in TR_Level) | TR_Level | [protected] |
read_tr5_moveable(SDL_RWops *const src, tr_moveable_t &moveable) (defined in TR_Level) | TR_Level | [protected] |
read_tr5_room(SDL_RWops *const orgsrc, tr5_room_t &room) (defined in TR_Level) | TR_Level | [protected] |
read_tr5_room_layer(SDL_RWops *const src, tr5_room_layer_t &layer) (defined in TR_Level) | TR_Level | [protected] |
read_tr5_room_light(SDL_RWops *const src, tr5_room_light_t &light) (defined in TR_Level) | TR_Level | [protected] |
read_tr5_room_vertex(SDL_RWops *const src, tr5_room_vertex_t &vert) (defined in TR_Level) | TR_Level | [protected] |
read_tr_animation(SDL_RWops *const src, tr_animation_t &animation) | TR_Level | [protected] |
read_tr_colour(SDL_RWops *const src, tr2_colour_t &colour) | TR_Level | [protected] |
read_tr_face3(SDL_RWops *const src, tr4_face3_t &face) | TR_Level | [protected] |
read_tr_face4(SDL_RWops *const src, tr4_face4_t &face) | TR_Level | [protected] |
read_tr_frame(SDL_RWops *const src, tr_frame_t &frame, bitu32 num_rotations) (defined in TR_Level) | TR_Level | [protected] |
read_tr_item(SDL_RWops *const src, tr2_item_t &item) | TR_Level | [protected] |
read_tr_level(SDL_RWops *const src, bool demo_or_ub) (defined in TR_Level) | TR_Level | [protected] |
read_tr_lightmap(SDL_RWops *const src, tr_lightmap_t &lightmap) | TR_Level | [protected] |
read_tr_mesh(SDL_RWops *const src, tr4_mesh_t &mesh) | TR_Level | [protected] |
read_tr_meshtree(SDL_RWops *const src, tr_meshtree_t &meshtree) | TR_Level | [protected] |
read_tr_moveable(SDL_RWops *const src, tr_moveable_t &moveable) | TR_Level | [protected] |
read_tr_object_texture(SDL_RWops *const src, tr4_object_texture_t &object_texture) | TR_Level | [protected] |
read_tr_object_texture_vert(SDL_RWops *const src, tr4_object_texture_vert_t &vert) | TR_Level | [protected] |
read_tr_palette(SDL_RWops *const src, tr2_palette_t &palette) | TR_Level | [protected] |
read_tr_room(SDL_RWops *const src, tr5_room_t &room) | TR_Level | [protected] |
read_tr_room_light(SDL_RWops *const src, tr5_room_light_t &light) | TR_Level | [protected] |
read_tr_room_portal(SDL_RWops *const src, tr_room_portal_t &portal) | TR_Level | [protected] |
read_tr_room_sector(SDL_RWops *const src, tr_room_sector_t &room_sector) | TR_Level | [protected] |
read_tr_room_sprite(SDL_RWops *const src, tr_room_sprite_t &room_sprite) | TR_Level | [protected] |
read_tr_room_staticmesh(SDL_RWops *const src, tr2_room_staticmesh_t &room_static_mesh) | TR_Level | [protected] |
read_tr_room_vertex(SDL_RWops *const src, tr5_room_vertex_t &room_vertex) | TR_Level | [protected] |
read_tr_sprite_sequence(SDL_RWops *const src, tr_sprite_sequence_t &sprite_sequence) | TR_Level | [protected] |
read_tr_sprite_texture(SDL_RWops *const src, tr_sprite_texture_t &sprite_texture) | TR_Level | [protected] |
read_tr_staticmesh(SDL_RWops *const src, tr_staticmesh_t &mesh) | TR_Level | [protected] |
read_tr_textile8(SDL_RWops *const src, tr_textile8_t &textile) | TR_Level | [protected] |
read_tr_vertex16(SDL_RWops *const src, tr5_vertex_t &vertex) | TR_Level | [protected] |
read_tr_vertex32(SDL_RWops *const src, tr5_vertex_t &vertex) | TR_Level | [protected] |
rooms | TR_Level | |
sample_indices | TR_Level | |
samples | TR_Level | |
sound_details | TR_Level | |
sound_sources | TR_Level | |
soundmap | TR_Level | |
sprite_sequences | TR_Level | |
sprite_textures | TR_Level | |
state_changes | TR_Level | |
static_meshes | TR_Level | |
textile16 | TR_Level | |
textile32 | TR_Level | |
textile8 | TR_Level | |
zones | TR_Level | |