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objects/spike.h

00001 #include "characters_common.h" 00002 00006 class Spike : public Object { 00007 public: 00008 Spike(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap& param=ParameterMap()); 00009 virtual ~Spike(); 00010 static ParameterMap default_parameters; 00011 virtual void touch(Object*); 00012 private: 00013 Weapon weapon; 00014 Uint16 dir; 00015 };

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