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PhysicHandler Class Reference

Updates all game states and animations, acts as a Mediator between objects. More...

#include <physics.h>

List of all members.

Public Member Functions

void update ()
 Updates all game states and animations.
Uint16 getFPS ()
Uint16 getMinFPS ()


Detailed Description

Updates all game states and animations, acts as a Mediator between objects.


The documentation for this class was generated from the following file:
Generated on Sun Feb 5 13:02:38 2006 for Lost Penguins by doxygen 1.3.8