us.asciiroth.client.terrain
Class Waterfall
java.lang.Object
us.asciiroth.client.core.AbstractPiece
us.asciiroth.client.terrain.AbstractTerrain
us.asciiroth.client.terrain.Waterfall
- All Implemented Interfaces:
- Animated, Piece, Terrain
public class Waterfall
- extends AbstractTerrain
- implements Animated
A waterfall. This type of water is not passable, even with the blue ring.
Method Summary |
void |
onFrame(Context ctx,
Cell cell,
int frame)
Animation callback, executed once each frame for each piece
animated on the board. |
boolean |
randomSeed()
Should this animation start with a randomly seeded number as
its first frame? For some animations, this can prevent all
presentations of the piece on the board executing the same
animation frame at the same time. |
Methods inherited from class us.asciiroth.client.terrain.AbstractTerrain |
canEnter, canExit, onAdjacentTo, onAgentEnter, onAgentExit, onDrop, onEnter, onExit, onFlyOver, onNotAdjacentTo, onPickup |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
SERIALIZER
public static final Serializer<Waterfall> SERIALIZER
- Type serializer.
onFrame
public void onFrame(Context ctx,
Cell cell,
int frame)
- Description copied from interface:
Animated
- Animation callback, executed once each frame for each piece
animated on the board.
- Specified by:
onFrame
in interface Animated
randomSeed
public boolean randomSeed()
- Description copied from interface:
Animated
- Should this animation start with a randomly seeded number as
its first frame? For some animations, this can prevent all
presentations of the piece on the board executing the same
animation frame at the same time.
- Specified by:
randomSeed
in interface Animated
- Returns:
- true if a random frame should begin the animated piece's timeline
© 2009 Alx Dark