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Packages that use AbstractItem | |
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us.asciiroth.client.items |
Uses of AbstractItem in us.asciiroth.client.items |
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Subclasses of AbstractItem in us.asciiroth.client.items | |
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class |
Agentray
When Asciiroth receives a color event, it shoot a kind of ammo that releases an agent when it explodes. |
class |
AmmoBow
A bow that shoots arrows. |
class |
AmmoGun
A gun that shoots bullets. |
class |
AmmoParalyzer
A gun that shoots parabullets, a kind of bullet that paralyzes its target but does not kill it. |
class |
AmmoSling
A sling that shoots rocks. |
class |
Apple
An apple. |
class |
Arrow
An arrow. |
class |
BlueRing
When the blue ring is worn, the player can move through water (although not ocean... |
class |
Bomb
An item that can be left on the ground that all agents will obligingly walk right into, causing an explosion that will wipe many of them out. |
class |
Bone
A bone. |
class |
Bow
A bow that shoots arrows. |
class |
Bread
A fish. |
class |
Bullet
A bullet. |
class |
Chalice
An artifact from the Atari 2600 game "Adventure". |
class |
Chalk
The player can use the chalk to mark ChalkedFloor terrain (and only
ChalkedFloor terrain). |
class |
CopperPill
A consumable item that gives the player resistance to paralysis. |
class |
Crowbar
A crowbar, can be used to open crates, and can also be used as a hammer. |
class |
Crystal
A crystal. |
class |
Dagger
A dagger or knife. |
class |
EmptyHanded
An item that represents that the player is not holding anything in particular. |
class |
EuclideanShard
A component that is necessary to activate a Euclidean engine, and those are necessary to power a Euclidean Transporter. |
class |
Fireball
A good old exploding fireball that does massive amounts of damage. |
class |
Fish
A fish. |
class |
FishingPole
A fishing pole can be used to catch fish if you stand at the water's edge and move at a fish when it is next to the shore. |
class |
GlassEye
When item is wielded, the player can see secret passages. |
class |
GoldCoin
A coin of the realm (any realm), made of gold. |
class |
GoldenHarp
A harp. |
class |
Grenade
A grenade that can be thrown and that explodes just like a fireball. |
class |
Gun
A gun that shoots bullets. |
class |
Hammer
A hammer (warhammer, perhaps). |
class |
Head
The head of an agent. |
class |
Healer
When used, this item will heal the player. |
class |
HelmOfTheAsciiroth
An artifact (to me, this means there should only ever be one of these in any given scenario). |
class |
KelpSmoothie
A consumable item that gives the player resistance to poisoning. |
class |
Key
A door key. |
class |
Kiwi
A kiwi. |
class |
MirrorShield
When wielded by the player, the mirror shield reflects paralyzing ammunition like Parabullet s and Stoneray s (a kind of
ammunition that instantly turns the target into a statue). |
class |
Mushroom
Purple mushrooms heal poisoning. |
class |
Parabullet
A bullet that will paralyze an agent when hit, if the agent isn't resistant to paralysis. |
class |
Paralyzer
A gun that shoots parabullets, a kind of bullet that paralyzes its target but does not kill it. |
class |
PeachElixir
Peach elixir makes the player resistant to stoning attacks. |
class |
PoisonDart
If this dart hits the player, the player is poisoned, and cannot heal until the poisoning is removed. |
class |
ProteinBar
An energy-type protein bar; if eaten, it will cure weakness. |
class |
PurpleMushroom
Purple mushrooms heal poisoning. |
class |
RedRing
When this ring is worn, the player can move through lava. |
class |
Rock
A rock. |
class |
Scroll
A scroll that will display an HTML page in a modal dialog. |
class |
SilverAnkh
Just an object, with no special properties. |
class |
Sling
A sling that shoots rocks. |
class |
SlingRock
A rock that is used as ammunition by the sling. |
class |
Stoneray
A bullet that will turn its target to stone. |
class |
Sword
A sword. |
class |
TerminusEst
An artifact and a very capable sword. |
class |
Weakray
A form of ammo that will end with a weakness explosion. |
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