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PREV NEXT | FRAMES NO FRAMES |
Packages that use Event | |
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us.asciiroth.client.agents | |
us.asciiroth.client.agents.npc | Non-Player Characters |
us.asciiroth.client.board | |
us.asciiroth.client.core | |
us.asciiroth.client.items | |
us.asciiroth.client.terrain | |
us.asciiroth.client.terrain.decorators | |
us.asciiroth.client.terrain.triggers | Triggers are a kind of decorator in software terms; they are a terrain that wraps and augments the behavior of any other terrain piece. |
Uses of Event in us.asciiroth.client.agents |
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Methods in us.asciiroth.client.agents with parameters of type Event | |
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static Item |
AgentUtils.assessAmmo(Event event,
Item weaponType,
Item returnType)
|
void |
Tetrite.onDie(Event event,
Cell agentLoc)
|
void |
Corvid.onDie(Event event,
Cell agentLoc)
|
void |
Asciiroth.onDie(Event event,
Cell cell)
|
void |
AgentProxy.onDie(Event event,
Cell agentLoc)
|
void |
AbstractAgent.onDie(Event event,
Cell cell)
|
void |
Triffid.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
Thermadon.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
Tetrite.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
Sleestak.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
RollingBoulder.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
Rhindle.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
Pusher.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
Optilisk.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
LightningLizard.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
LavaWorm.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
KillerBee.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
Hooloovoo.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
GreatOldOne.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
Farthapod.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
Corvid.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
Cephalid.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
Asciiroth.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
AgentProxy.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
AbstractAgent.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
Tumbleweed.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
Thermadon.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
Statue.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
Slider.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
Optilisk.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
LavaWorm.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
KillerBee.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
GreatOldOne.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
Farthapod.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
Corvid.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
Cephalid.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
AgentProxy.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
AbstractAgent.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
Hooloovoo.onHitBy(Event event,
Cell itemLoc,
Item item,
Direction dir)
|
void |
Corvid.onHitBy(Event event,
Cell itemLoc,
Item item,
Direction dir)
|
void |
AgentProxy.onHitBy(Event event,
Cell itemLoc,
Item item,
Direction dir)
|
void |
AbstractAgent.onHitBy(Event event,
Cell itemLoc,
Item item,
Direction dir)
|
Uses of Event in us.asciiroth.client.agents.npc |
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Methods in us.asciiroth.client.agents.npc with parameters of type Event | |
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void |
NPC.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
NPC.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
NPC.onHitBy(Event event,
Cell itemLoc,
Item item,
Direction dir)
|
Uses of Event in us.asciiroth.client.board |
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Methods in us.asciiroth.client.board with parameters of type Event | |
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void |
Cell.onSteppedOn(Event event,
Cell agentLoc,
Agent agent)
|
Uses of Event in us.asciiroth.client.core |
---|
Methods in us.asciiroth.client.core that return Event | |
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Event |
Game.createEvent()
Oh, you can whine about context objects, but the tools in this environment are limited. |
Methods in us.asciiroth.client.core with parameters of type Event | |
---|---|
void |
Game.agentMove(Event event,
Cell agentLoc,
Agent agent,
Direction direction)
|
void |
Player.curePoison(Event event,
Item healer)
Cure the player of poisoning. |
void |
Player.cureWeakness(Event event,
Item healer)
Cure the player of weakness. |
void |
Game.drop(Event event,
Cell cell,
Item item)
|
boolean |
Player.enforceWeakness(Event event,
Cell loc,
Item item)
After picking up an item, adjust inventory if the player is weak so that he/she still only holds one item. |
void |
Player.heal(Event event,
Item healer,
int amount)
Heal the player. |
void |
Terrain.onAgentEnter(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
Terrain.onAgentExit(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
Item.onDeselect(Event event,
Cell cell)
Notification that the user is trying to deselect the item. |
void |
Player.onDie(Event event,
Cell agentLoc)
|
void |
Agent.onDie(Event event,
Cell cell)
Called when the agent dies on a given cell. |
void |
Item.onDrop(Event event,
Cell cell)
Notification that the item is about to be dropped. |
void |
Terrain.onDrop(Event event,
Cell itemLoc,
Item item)
Item is going to drop onto the terrain at this point. |
void |
Terrain.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
Agent attempting to leave the from cell, heading
toward the to cell. |
void |
Terrain.onExit(Event event,
Player player,
Cell cell,
Direction dir)
Agent attempting to exit the from cell, heading
toward the to cell. |
Item |
Item.onFire(Event event)
If this item can fire any kind of projectile, it should return it when this method is executed. |
void |
Terrain.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
Terrain has an item flying over it. |
void |
Item.onHit(Event event,
Cell agentLoc,
Agent agent)
Item has touched an agent either as a result of being thrown against the agent, or as a result of the player walking into the agent while holding the item. |
void |
Player.onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
|
void |
Agent.onHit(Event event,
Cell attackerCell,
Cell agentLoc,
Agent agent)
Fired when this agent collides with the player, or if this agent is the player, when the player collides with another agent (in other words, this method will not fire if one non-player agent collides with another non-player agent). |
void |
Player.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
|
void |
Agent.onHitBy(Event event,
Cell agentLoc,
Agent agent,
Direction dir)
Called when this agent is hit by another agent (another agent collides with it). |
void |
Player.onHitBy(Event event,
Cell itemLoc,
Item item,
Direction dir)
|
void |
Agent.onHitBy(Event event,
Cell itemLoc,
Item item,
Direction dir)
Called when this agent is hit by another item, either by being thrown, or by being wielded by the player. |
void |
Terrain.onPickup(Event event,
Cell loc,
Agent agent,
Item item)
Item is going to be picked up. |
void |
Item.onSteppedOn(Event event,
Cell agentLoc,
Agent agent)
Notification that an agent has entered the same square as this item. |
void |
Item.onThrow(Event event,
Cell cell)
Notification that the item is about to be thrown. |
void |
Item.onThrowEnd(Event event,
Cell cell)
Notification that this item, having been thrown, has fallen to the ground at the indicated cell. |
void |
Item.onUse(Event event)
The player has used the item without indicating any particular direction for use. |
void |
Game.shoot(Event event,
Cell agentLoc,
Piece originator,
Item ammo,
Direction dir)
|
void |
Player.teleport(Event event,
Direction dir,
java.lang.String boardID,
int x,
int y)
|
Uses of Event in us.asciiroth.client.items |
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Methods in us.asciiroth.client.items with parameters of type Event | |
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void |
RedRing.onDeselect(Event event,
Cell cell)
|
void |
GlassEye.onDeselect(Event event,
Cell cell)
|
void |
BlueRing.onDeselect(Event event,
Cell cell)
|
void |
AbstractItem.onDeselect(Event event,
Cell cell)
|
void |
RedRing.onDrop(Event event,
Cell cell)
|
void |
GlassEye.onDrop(Event event,
Cell cell)
|
void |
BlueRing.onDrop(Event event,
Cell cell)
|
void |
AbstractItem.onDrop(Event event,
Cell cell)
|
Item |
Sling.onFire(Event event)
|
Item |
Paralyzer.onFire(Event event)
|
Item |
Gun.onFire(Event event)
|
Item |
Bow.onFire(Event event)
|
Item |
AmmoSling.onFire(Event event)
|
Item |
AmmoParalyzer.onFire(Event event)
|
Item |
AmmoGun.onFire(Event event)
|
Item |
AmmoBow.onFire(Event event)
|
Item |
AbstractItem.onFire(Event event)
|
void |
TerminusEst.onHit(Event event,
Cell cell,
Agent agent)
|
void |
Sword.onHit(Event event,
Cell cell,
Agent agent)
|
void |
Stoneray.onHit(Event event,
Cell agentLoc,
Agent agent)
|
void |
SlingRock.onHit(Event event,
Cell cell,
Agent agent)
|
void |
Rock.onHit(Event event,
Cell cell,
Agent agent)
|
void |
PoisonDart.onHit(Event event,
Cell agentLoc,
Agent agent)
|
void |
Parabullet.onHit(Event event,
Cell agentLoc,
Agent agent)
|
void |
Hammer.onHit(Event event,
Cell cell,
Agent agent)
|
void |
Dagger.onHit(Event event,
Cell cell,
Agent agent)
|
void |
Crowbar.onHit(Event event,
Cell agentLoc,
Agent agent)
|
void |
Bullet.onHit(Event event,
Cell agentLoc,
Agent agent)
|
void |
Arrow.onHit(Event event,
Cell agentLoc,
Agent agent)
|
void |
AbstractItem.onHit(Event event,
Cell agentLoc,
Agent agent)
|
void |
Head.onSteppedOn(Event event,
Cell agentLoc,
Agent agent)
|
void |
Fish.onSteppedOn(Event event,
Cell agentLoc,
Agent agent)
|
void |
Bone.onSteppedOn(Event event,
Cell agentLoc,
Agent agent)
|
void |
Bomb.onSteppedOn(Event event,
Cell agentLoc,
Agent agent)
|
void |
AbstractItem.onSteppedOn(Event event,
Cell agentLoc,
Agent agent)
|
void |
RedRing.onThrow(Event event,
Cell cell)
|
void |
Head.onThrow(Event event,
Cell cell)
|
void |
GlassEye.onThrow(Event event,
Cell cell)
|
void |
BlueRing.onThrow(Event event,
Cell cell)
|
void |
AbstractItem.onThrow(Event event,
Cell cell)
|
void |
Weakray.onThrowEnd(Event event,
Cell cell)
|
void |
Grenade.onThrowEnd(Event event,
Cell cell)
|
void |
Agentray.onThrowEnd(Event event,
Cell cell)
|
void |
AbstractItem.onThrowEnd(Event event,
Cell cell)
|
void |
Sling.onUse(Event event)
|
void |
Scroll.onUse(Event event)
|
void |
RedRing.onUse(Event event)
|
void |
PurpleMushroom.onUse(Event event)
|
void |
ProteinBar.onUse(Event event)
|
void |
PeachElixir.onUse(Event event)
|
void |
Paralyzer.onUse(Event event)
|
void |
Mushroom.onUse(Event event)
|
void |
Kiwi.onUse(Event event)
|
void |
Key.onUse(Event event)
|
void |
KelpSmoothie.onUse(Event event)
|
void |
HelmOfTheAsciiroth.onUse(Event event)
|
void |
Healer.onUse(Event event)
|
void |
Head.onUse(Event event)
|
void |
Gun.onUse(Event event)
|
void |
Grenade.onUse(Event event)
|
void |
GoldenHarp.onUse(Event event)
|
void |
GlassEye.onUse(Event event)
|
void |
Fish.onUse(Event event)
|
void |
CopperPill.onUse(Event event)
|
void |
Chalk.onUse(Event event)
|
void |
Bread.onUse(Event event)
|
void |
Bow.onUse(Event event)
|
void |
BlueRing.onUse(Event event)
|
void |
Apple.onUse(Event event)
|
void |
AmmoSling.onUse(Event event)
|
void |
AmmoParalyzer.onUse(Event event)
|
void |
AmmoGun.onUse(Event event)
|
void |
AmmoBow.onUse(Event event)
|
void |
AbstractItem.onUse(Event event)
|
Uses of Event in us.asciiroth.client.terrain |
---|
Methods in us.asciiroth.client.terrain with parameters of type Event | |
---|---|
void |
Turnstile.onAgentEnter(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
PressurePlate.onAgentEnter(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
Pit.onAgentEnter(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
OpeningMarker.onAgentEnter(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
Gate.onAgentEnter(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
EuclideanTransporter.onAgentEnter(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
Door.onAgentEnter(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
AbstractTerrain.onAgentEnter(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
Turnstile.onAgentExit(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
Raft.onAgentExit(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
PressurePlate.onAgentExit(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
Gate.onAgentExit(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
FarthapodNest.onAgentExit(Event event,
Agent agent,
Cell cell,
Direction dir)
The farthapods can get out, however. |
void |
Door.onAgentExit(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
BeeHive.onAgentExit(Event event,
Agent agent,
Cell cell,
Direction dir)
The bees can get out, however. |
void |
AbstractTerrain.onAgentExit(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
WishingWell.onDrop(Event event,
Cell itemLoc,
Item item)
|
void |
Pit.onDrop(Event event,
Cell cell,
Item item)
|
void |
Cloud.onDrop(Event event,
Cell cell,
Item item)
|
void |
AbstractTerrain.onDrop(Event event,
Cell itemLoc,
Item item)
|
void |
WishingWell.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
VendingMachine.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Urn.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Turnstile.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Throne.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Teleporter.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Switch.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
StairsUp.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
StairsDown.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
RustyGate.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Reflector.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Pylon.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
PressurePlate.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Pit.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
OpeningMarker.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Ocean.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
KeySwitch.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
ImpassableCliffs.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Gate.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
ForceField.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
FishPool.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Exchanger.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
EuclideanTransporter.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
EuclideanEngine.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Door.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Crevasse.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Crate.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Chest.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
CaveEntrance.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Bridge.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Bookshelf.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
BeeHive.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
You really shouldn't walk into a bee hive. |
void |
AbstractTerrain.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Cliff.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Turnstile.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Throne.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Swamp.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
StairsUp.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
StairsDown.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
ShallowSwamp.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Raft.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Pylon.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
PressurePlate.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Mud.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Gate.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Door.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
CaveEntrance.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Bridge.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
AbstractTerrain.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Cliff.onExitInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Urn.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
|
void |
Turnstile.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
|
void |
Switch.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
You can throw things at switches and trigger them, but you can't shoot at them. |
void |
Shooter.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
|
void |
RustyGate.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
|
void |
Reflector.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
|
void |
HighRocks.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
Although the player can pass over this terrain, he or she cannot throw or shoot through it. |
void |
Gate.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
|
void |
ForceField.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
|
void |
Door.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
|
void |
BeeHive.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
|
void |
AbstractTerrain.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
|
void |
AbstractTerrain.onPickup(Event event,
Cell loc,
Agent agent,
Item item)
|
static void |
TerrainUtils.removeDecorator(Event event,
TerrainProxy terrain)
|
Uses of Event in us.asciiroth.client.terrain.decorators |
---|
Methods in us.asciiroth.client.terrain.decorators with parameters of type Event | |
---|---|
void |
PitTrap.onAgentEnter(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
DualTerrain.onAgentEnter(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
Decorator.onAgentEnter(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
DualTerrain.onAgentExit(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
Decorator.onAgentExit(Event event,
Agent agent,
Cell cell,
Direction dir)
|
void |
DualTerrain.onDrop(Event event,
Cell cell,
Item item)
|
void |
Decorator.onDrop(Event event,
Cell cell,
Item item)
|
void |
PitTrap.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
DualTerrain.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Decorator.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
PlayerGate.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
DualTerrain.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Decorator.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
DualTerrain.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
|
void |
Decorator.onFlyOver(Event event,
Cell cell,
InFlightItem flier)
|
void |
DualTerrain.onPickup(Event event,
Cell loc,
Agent agent,
Item item)
|
void |
Decorator.onPickup(Event event,
Cell loc,
Agent agent,
Item item)
|
Uses of Event in us.asciiroth.client.terrain.triggers |
---|
Methods in us.asciiroth.client.terrain.triggers with parameters of type Event | |
---|---|
void |
TriggerOnceOnDrop.onDropInternal(Event event,
Cell cell,
Item item)
|
void |
TriggerOnceIfNot.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
TriggerOnceIf.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
TriggerOnce.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
TriggerIfNot.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
TriggerIf.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Trigger.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
|
0.7 | ||||||||
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