us.asciiroth.client.agents
Class Pusher

java.lang.Object
  extended by us.asciiroth.client.core.AbstractPiece
      extended by us.asciiroth.client.agents.AbstractAgent
          extended by us.asciiroth.client.agents.Pusher
All Implemented Interfaces:
Agent, Animated, ColorListener, Piece

public class Pusher
extends AbstractAgent
implements Animated, ColorListener

A pusher is an object that moves slowly in one and only one direction on the board. It can sit dormant until triggered by a color event, or it can be placed active on the board but held in place by another piece like a boulder. (However, once it is started, it cannot be stopped again.) It will push sliders in its path and blow up bombs when it hits them.


Field Summary
static Serializer<Pusher> SERIALIZER
          Type serializer.
 
Constructor Summary
Pusher(Direction dir, Color color, State state)
          Constructor.
 
Method Summary
 void onColorEvent(Context ctx, Cell cell, Cell origin)
          Terrain has received a color event, probably related to the firing of a color event on the board.
 void onFrame(Context ctx, Cell cell, int frame)
          Animation callback, executed once each frame for each piece animated on the board.
 void onHit(Event event, Cell attackerLoc, Cell agentLoc, Agent agent)
          Fired when this agent collides with the player, or if this agent is the player, when the player collides with another agent (in other words, this method will not fire if one non-player agent collides with another non-player agent).
 boolean randomSeed()
          Should this animation start with a randomly seeded number as its first frame? For some animations, this can prevent all presentations of the piece on the board executing the same animation frame at the same time.
 
Methods inherited from class us.asciiroth.client.agents.AbstractAgent
canEnter, changeHealth, onDie, onHitBy, onHitBy
 
Methods inherited from class us.asciiroth.client.core.AbstractPiece
getColor, getName, getSymbol, is, not
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface us.asciiroth.client.core.Piece
getColor, getName, getSymbol, is, not
 

Field Detail

SERIALIZER

public static final Serializer<Pusher> SERIALIZER
Type serializer.

Constructor Detail

Pusher

public Pusher(Direction dir,
              Color color,
              State state)
Constructor.

Parameters:
dir - the direction the pusher will move
color - the color event that will turn pusher on/off
state - the current state of this pusher instance
Method Detail

onColorEvent

public void onColorEvent(Context ctx,
                         Cell cell,
                         Cell origin)
Description copied from interface: ColorListener
Terrain has received a color event, probably related to the firing of a color event on the board. Different terrain behave differently when triggered, most flip between a set of states.

Specified by:
onColorEvent in interface ColorListener
Parameters:
ctx - a context object with references to game state

onFrame

public void onFrame(Context ctx,
                    Cell cell,
                    int frame)
Description copied from interface: Animated
Animation callback, executed once each frame for each piece animated on the board.

Specified by:
onFrame in interface Animated

onHit

public void onHit(Event event,
                  Cell attackerLoc,
                  Cell agentLoc,
                  Agent agent)
Description copied from interface: Agent
Fired when this agent collides with the player, or if this agent is the player, when the player collides with another agent (in other words, this method will not fire if one non-player agent collides with another non-player agent).

Specified by:
onHit in interface Agent
Overrides:
onHit in class AbstractAgent

randomSeed

public boolean randomSeed()
Description copied from interface: Animated
Should this animation start with a randomly seeded number as its first frame? For some animations, this can prevent all presentations of the piece on the board executing the same animation frame at the same time.

Specified by:
randomSeed in interface Animated
Returns:
true if a random frame should begin the animated piece's timeline

0.7

© 2009 Alx Dark