19/08/98 ================================================================ Model Name : Hunter installation directory : quake2/baseq2/players/hunter Author : Michael 'Magarnigal' Mellor homepage at http://members.tripod.com/~magarn Skin Author(s) :"François-Xavier Delmotte" created hunter skin plus CTF varients, as well as Snowtiger - and no, he doesn't do tc/clan requests and don't mail him asking 'how do u make yer skins' email : delmotte@ackia.com homepage : http://www.fondation.com/pandemonium "Deranged" created the very cool 'dark hunter' skin. email : deranged@deathsdoor.com homepage : www.gibbed.com/thebin My Email Address : mellor@iaccess.com.au Model description : A sleek, deadly killer who spends far too much time striking cinematic poses. [or insert lengthy story line here] Other info : Lot of work went in to this little baby, lots of talent came together to produce a quality product. François-Xavier Delmotte has included a huntebase.pcx, which is a base skin for those wanting make err...more skins. People should find it a very useful aid. Additional Credits to : id software. François-Xavier Delmotte and Deranged for creating the most awesome skins I've seen in a while. I can't stress enough how much a good skin enhances a model. Thanks to Eric vonRothkirch for supplying excellent, original sounds. Larry Ellis for telling me what sucked and what didn't suck :) ================================================================ * Play Information * New Sounds : Yes. Original sounds from Eric vonRothkirch of 'The Coven', email him at redchurch@uswest.net CTF Skins : Yes. VWEP Support : nope, but possible... * Construction * Poly Counts Tris.md2 : 764 weapon.md2 : 36 Vert Counts tris.md2 : 422 weapon.md2 : 20 Skin Count : 6, count em. Base : new model from scratch Editors used:- Modelling/animation : Lightwave 5.5, Converting/clean-up : QME, Q2modeler Skinning/mapping : Paintshop pro, NST, Q2modeler (can't vouch precisely for what ppl used) Bugs/comments/excuses : Ho k, I was pretty darn happy with the final tris. The main probs lie in that it doesn't conform to the bounding box too well on some anims. So if your the kinda person who does flip-offs while looking directly at walls or taunts in very low ceiling rooms, then this aint the ppm for you. However, if you spend 90% of your time running, shooting, jumping and dying then you should be ok :) I spent a lot of time getting limbs and proportions looking right. So appreciate it dammit! Oh, and the poly count is definately to high for my liking. Although it was well of 1200 with the original cut, so I haven't done too bad. Build/Animation time : few weeks, on an off. * How to use this model * just make sure you extract to quake2\baseq2\players\hunter ...then go billy. * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. All rights reserved.