7.0 - 7.10 changelog 1. Game path error checking in Galaxy browser. 2. Duel queues now correct themselves if errors occur. 3. Fixed cybergirl's weapon animations. 4. All BSP surfaces now render using vertex arrays. 5. Added contrast filter. 6. Removed unused image loading code. 7. Fixed bugs with botkick and player/bot client slot overlapping. 8. Added fade effects to menu. 9. Default model lighting now uses vertex normals. 10. Added Nymph's patch to fix linux warnings. 11. Removed all hardcoded static mesh code. 12. Added map voting(g_mapvote). 13. Map dm-furious2k8 added. 14. Map dm-eternal added. 15. Map dm-atlantis2k8 added. 16. Map dm-leviathan2k8 added. 17. Map dm-dismal2k8 added. 18. Map dm-turbo2k8 added. 19. Map dm-warmachine added. 20. Various static meshes and new textures added. 21. Added Strat's sdl threading sound fixes. 22. Added Strat's fixes for stack smashing. 23. Humans/bots get different icons in Galaxy. 24. New effect for rocket exhaust. 25. Dedicated servers now re-resolve master ip on each heartbeat. 26. Model animations in player menu now lerped, and independent of framerate. 27. Reflective surfaces now render correctly on all ATI cards. 28. Normalization cubemaps now render correctly on all ATI cards. 29. Sane limitations to normalization cubemap positioning.