r144 - trunk/basezym/scripts
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Mar 8 11:00:42 EST 2008
Author: Vermeulen
Date: 2008-03-08 11:00:42 -0500 (Sat, 08 Mar 2008)
New Revision: 144
Added:
trunk/basezym/scripts/LDAplasmagun.shader
trunk/basezym/scripts/LDArailgun.shader
Log:
non working script files for the two LD ash weapons
Added: trunk/basezym/scripts/LDAplasmagun.shader
===================================================================
--- trunk/basezym/scripts/LDAplasmagun.shader (rev 0)
+++ trunk/basezym/scripts/LDAplasmagun.shader 2008-03-08 16:00:42 UTC (rev 144)
@@ -0,0 +1,37 @@
+models/weapons2/plasma/LDApg
+{
+ {
+ map models/weapons2/plasma/LDApgfx0.jpg
+ rgbGen lightingDiffuse
+ tcMod scroll 0.01 0.03
+ tcGen environment
+ }
+ {
+ map models/weapons2/plasma/LDApg.tga
+ blendfunc blend
+ rgbGen lightingDiffuse
+ }
+}
+
+models/weapons2/plasma/ldapgfx1
+{
+ {
+ map models/weapons2/plasma/ldapgfx1.jpg
+ rgbGen wave sin 0.1 0.2 99 7
+ tcMod scroll 3 -0.3
+ }
+ {
+ map models/weapons2/plasma/ldapgfx2.jpg
+ blendfunc add
+ rgbGen identity
+ tcMod scroll -1 2
+ tcMod turb 0.05 0.1 0 1
+ }
+ {
+ map models/weapons2/plasma/ldapgfx0.jpg
+ blendfunc add
+ rgbGen lightingDiffuse
+ tcMod scroll 0.03 0.01
+ tcGen environment
+ }
+}
\ No newline at end of file
Added: trunk/basezym/scripts/LDArailgun.shader
===================================================================
--- trunk/basezym/scripts/LDArailgun.shader (rev 0)
+++ trunk/basezym/scripts/LDArailgun.shader 2008-03-08 16:00:42 UTC (rev 144)
@@ -0,0 +1,10 @@
+models/weapons2/railgun/LDArailgun2
+{
+ cull disable
+ {
+ map models/weapons2/railgun/LDArailgun2.glow.jpg
+ blendfunc add
+ rgbGen identity
+ tcMod scroll -2 0
+ }
+}
\ No newline at end of file
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