r142 - in trunk/basezym: . models/items

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Sat Mar 8 08:20:51 EST 2008


Author: Vermeulen
Date: 2008-03-08 08:20:51 -0500 (Sat, 08 Mar 2008)
New Revision: 142

Modified:
   trunk/basezym/default.cfg
   trunk/basezym/effectinfo.txt
   trunk/basezym/models/items/minigun.md3
Log:
Some weapon changes
Added Nex effect
Replaced minigun model

Modified: trunk/basezym/default.cfg
===================================================================
--- trunk/basezym/default.cfg	2008-03-08 10:03:31 UTC (rev 141)
+++ trunk/basezym/default.cfg	2008-03-08 13:20:51 UTC (rev 142)
@@ -579,7 +579,7 @@
 seta g_weap1_ammoinventorymax 200
 
 seta g_weap1_ammo1projflags 12
-seta g_weap1_ammo1fireflags 0
+seta g_weap1_ammo1fireflags 4
 seta g_weap1_ammo1explflags 16
 seta g_weap1_ammo1damage "5 500 10"
 seta g_weap1_ammo1speeds "15000 0 300"
@@ -598,19 +598,19 @@
 seta g_weap1_ammo2projflags 12
 seta g_weap1_ammo2fireflags 0
 seta g_weap1_ammo2explflags 16
-seta g_weap1_ammo2damage "5 10 10"
-seta g_weap1_ammo2speeds "15000 0 1000"
+seta g_weap1_ammo2damage "5 500 10"
+seta g_weap1_ammo2speeds "15000 0 20"
 seta g_weap1_ammo2model "models/weapons/bullet.mdl"
-seta g_weap1_ammo2firesound "weapons/assaultrailgun_shotgunfire.wav"
-seta g_weap1_ammo2numberof 5
-seta g_weap1_ammo2recoil 1.5
-seta g_weap1_ammo2mintofire 5
+seta g_weap1_ammo2firesound "weapons/assaultrailgun_bulletfire1.wav"
+seta g_weap1_ammo2numberof 1
+seta g_weap1_ammo2recoil 1
+seta g_weap1_ammo2mintofire 1
 seta g_weap1_ammo2lifetime 10
-seta g_weap1_ammo2tracer 0.3
+seta g_weap1_ammo2tracer 1
 seta g_weap1_ammo2tracermodel "models/weapons/assaultrailgun_tracer.mdl"
 seta g_weap1_ammo2modelscale 1
-seta g_weap1_ammo2viewmodelpush "-3 0 0"
-seta g_weap1_fire2 "0 0 3"
+seta g_weap1_ammo2viewmodelpush "-1 0 0"
+seta g_weap1_fire2 "0 0 5"
 
 // WEAPON2**********************************
 seta g_weap2 "Shotgun"
@@ -641,7 +641,9 @@
 seta g_weap2_ammo1viewmodelpush "-1 0 0"
 seta g_weap2_fire1 "0 0 2"
 
+seta g_weap2_fire2 "0 0 5"
 
+
 // WEAPON3**********************************
 seta g_weap3 "Minigun"
 seta g_weap3_model "models/items/minigun.md3"
@@ -671,7 +673,9 @@
 seta g_weap3_ammo1viewmodelpush "-1 0 0"
 seta g_weap3_fire1 "0 0 20"
 
+seta g_weap3_fire2 "0 0 5"
 
+
 // WEAPON2**********************************
 seta g_weap4 "Electro"
 seta g_weap4_model "models/items/electro.md3"
@@ -750,7 +754,9 @@
 seta g_weap5_ammo1viewmodelpush "-3 0 0"
 seta g_weap5_fire1 "0 0 2"
 
+seta g_weap5_fire2 "0 0 5"
 
+
 // WEAPON4**********************************
 seta g_weap6 "Hagar"
 seta g_weap6_model "models/items/hagar.md3"
@@ -827,7 +833,7 @@
 seta g_weap7_ammo1viewmodelpush "-3 0 0"
 seta g_weap7_fire1 "0 0 5"
 
-seta g_weap7_ammo2projflags 78
+seta g_weap7_ammo2projflags 43
 seta g_weap7_ammo2fireflags 0
 seta g_weap7_ammo2explflags 8
 seta g_weap7_ammo2damage "50 20000 50"
@@ -902,29 +908,32 @@
 seta g_weap9_ammoinventorymax 200
 
 seta g_weap9_ammo1projflags 11
-seta g_weap9_ammo1fireflags 4
+seta g_weap9_ammo1fireflags 132
 seta g_weap9_ammo1explflags 4
 seta g_weap9_ammo1damage "150 1500 5"
-seta g_weap9_ammo1speeds "15000 0 0"
+seta g_weap9_ammo1speeds "150000 0 0"
 seta g_weap9_ammo1model "models/weapons/bullet.mdl"
 seta g_weap9_ammo1firesound "weapons/sniperrailgun_bulletfire.wav"
 seta g_weap9_ammo1numberof 1
 seta g_weap9_ammo1recoil 0
 seta g_weap9_ammo1mintofire 5
 seta g_weap9_ammo1lifetime 10
-seta g_weap9_ammo1tracer 1
-seta g_weap9_ammo1tracermodel "models/weapons/sniperrailgun_tracer.mdl"
+seta g_weap9_ammo1tracer 0
+seta g_weap9_ammo1tracermodel ""
 seta g_weap9_ammo1modelscale 1
 seta g_weap9_ammo1viewmodelpush "-10 0 0"
 seta g_weap9_fire1 "0 0 1"
 
+seta g_weap9_fire2 "0 0 5"
 
+
 // WEAPON7**********************************
 seta g_weap10 "THE NEX"
 seta g_weap10_model "models/items/sniperrailgun.md3"
 seta g_weap10_viewmodel "models/items/sniperrailgun.md3"
 seta g_weap10_pickupmodel "models/items/sniperrailgun_pickup.md3"
 seta g_weap10_viewmodeloffset "10 4 -10"
+seta g_weap10_removewhennoammo 1
 
 seta g_weap10_ammotype 5
 seta g_weap10_ammomax 5
@@ -932,9 +941,9 @@
 
 seta g_weap10_ammo1projflags 11
 seta g_weap10_ammo1fireflags 4
-seta g_weap10_ammo1explflags 6
+seta g_weap10_ammo1explflags 64
 seta g_weap10_ammo1damage "250 150000 200"
-seta g_weap10_ammo1speeds "15000 0 0"
+seta g_weap10_ammo1speeds "10000 0 0"
 seta g_weap10_ammo1model "models/weapons/bullet.mdl"
 seta g_weap10_ammo1firesound "weapons/sniperrailgun_bulletfire.wav"
 seta g_weap10_ammo1numberof 1
@@ -945,10 +954,12 @@
 seta g_weap10_ammo1tracermodel "models/weapons/sniperrailgun_tracer.mdl"
 seta g_weap10_ammo1modelscale 1
 seta g_weap10_ammo1viewmodelpush "-10 0 0"
-seta g_weap10_fire1 "0 0 1"
+seta g_weap10_fire1 "0 0 2"
 
+seta g_weap10_fire2 "0 0 5"
 
 
+
 //******************************************
 //******************************************
 //******************************************

Modified: trunk/basezym/effectinfo.txt
===================================================================
--- trunk/basezym/effectinfo.txt	2008-03-08 10:03:31 UTC (rev 141)
+++ trunk/basezym/effectinfo.txt	2008-03-08 13:20:51 UTC (rev 142)
@@ -1,3 +1,158 @@
+// nex explosion
+// decal
+effect nex_explode
+countabsolute 1
+type decal
+tex 8 16
+size 72 72
+alpha 256 256 0
+originjitter 40 40 40
+lightradius 500
+lightradiusfade 500
+lightcolor 0.5 2 4
+// flare effect
+effect nex_explode
+countabsolute 1
+type static
+tex 35 37
+color 0x1680A0 0x1680A0
+size 72 72
+alpha 192 192 64
+// fire effect
+effect nex_explode
+notunderwater
+count 256
+type static
+tex 48 55
+color 0x1680A0 0x1680A0
+size 16 16
+alpha 128 128 256
+bounce 1.5
+airfriction 4
+liquidfriction 4
+originjitter 8 8 8
+velocityjitter 512 512 512
+// underwater bubbles
+effect nex_explode
+underwater
+count 64
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 3 3
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 16 16 16
+velocityjitter 144 144 144
+// bouncing sparks
+effect nex_explode
+notunderwater
+count 128
+type spark
+color 0x1680A0 0x1680A0
+size 2 2
+alpha 256 256 384
+gravity 1
+airfriction 0.2
+bounce 1.5
+liquidfriction 0.8
+velocityoffset 0 0 80
+velocityjitter 384 384 384
+
+
+//// nex beam
+//effect nex_beam
+//countabsolute 1
+//type beam
+//tex 60 60
+//color 0xFFFFFF 0xFFFFFF
+//size 6 6
+//alpha 128 128 192
+// nex beam: ring smoke
+effect nex_beam
+trailspacing 32
+color 0x1680A0 0x1680A0
+size 4 4
+tex 32 32
+alpha 64 128 64
+airfriction 5
+sizeincrease 2
+type static
+// nex beam: drifting smoke
+effect nex_beam
+trailspacing 6
+color 0x5080A0 0x5080A0
+size 4 4
+tex 48 55
+alpha 32 64 32
+airfriction 9
+sizeincrease 4
+velocityjitter 64 64 64
+type static
+// nex beam: bright core
+effect nex_beam
+trailspacing 6
+color 0x80CDFF 0x80CDFF
+size 4 4
+//tex 48 55
+alpha 256 256 1280
+type static
+
+
+
+// decal
+effect machinegun_impact
+countabsolute 1
+type decal
+tex 56 59
+size 5 5
+alpha 256 256 0
+originjitter 6 6 6
+//lightradius 80
+//lightradiusfade 800
+//lightcolor 6 3.6 0.6
+// dust/smoke drifting away from the impact
+effect machinegun_impact
+count 5
+type smoke
+tex 48 55
+color 0xFFFFFF 0xFFFFFF
+size 7 7
+alpha 0 64 32
+originjitter 1 1 1
+airfriction 7
+liquidfriction 16
+velocityjitter 85 85 85
+sizeincrease 3
+// dust/smoke staying at the impact
+effect machinegun_impact
+count 1
+type smoke
+tex 48 55
+color 0xFFFFFF 0xFFFFFF
+size 7 7
+alpha 64 64 32
+sizeincrease 3
+// sparks
+effect machinegun_impact
+notunderwater
+count 20
+type spark
+tex 40 40
+color 0xFDFFD9 0xFDFFD9
+size 0.6 0.6
+alpha 256 256 768
+gravity 1
+bounce 1
+airfriction 5
+originjitter 1 1 1
+velocityjitter 400 400 400
+velocitymultiplier 0.1
+
+
+
 /*
 // quake wizard spike impact
 effect TE_WIZSPIKE

Modified: trunk/basezym/models/items/minigun.md3
===================================================================
(Binary files differ)




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