r86 - trunk/basezym/progsqc
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Nov 26 22:11:41 EST 2007
Author: vermeulen
Date: 2007-11-26 22:11:40 -0500 (Mon, 26 Nov 2007)
New Revision: 86
Modified:
trunk/basezym/progsqc/player.qc
Log:
Items are no longer selected as weapons
Modified: trunk/basezym/progsqc/player.qc
===================================================================
--- trunk/basezym/progsqc/player.qc 2007-11-20 07:20:56 UTC (rev 85)
+++ trunk/basezym/progsqc/player.qc 2007-11-27 03:11:40 UTC (rev 86)
@@ -534,9 +534,9 @@
{
if (self.button5)
{
- if ((self.jetpack_fuel > 50) && (self.actorpart_jetpacktrail.effects & EF_NODRAW))
+ if ((self.jetpack_fuel > 10) && (self.actorpart_jetpacktrail.effects & EF_NODRAW))
self.actorpart_jetpacktrail.effects = self.actorpart_jetpacktrail.effects - EF_NODRAW;
- else if (self.jetpack_fuel < 50)
+ else if (self.jetpack_fuel < 10)
self.actorpart_jetpacktrail.effects = self.actorpart_jetpacktrail.effects | EF_NODRAW;
self.jetpack_fuel = max(0, self.jetpack_fuel - self.jetpack_use * frametime);
@@ -1170,7 +1170,7 @@
while (TRUE)
{
w = w + 1;
- if (w >= ITEMTYPE_TOTAL)
+ if (w >= ITEMTYPE_ITEM1)
w = 0;
if (w == self.switchweaponitem)
break;
@@ -1189,7 +1189,7 @@
{
w = w - 1;
if (w < 0)
- w = ITEMTYPE_TOTAL - 1;
+ w = ITEMTYPE_ITEM1 - 1;
if (w == self.switchweaponitem)
break;
Inventory_GetItemInfo(self, w);
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