r86 - trunk/basezym/progsqc

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Nov 26 22:11:41 EST 2007


Author: vermeulen
Date: 2007-11-26 22:11:40 -0500 (Mon, 26 Nov 2007)
New Revision: 86

Modified:
   trunk/basezym/progsqc/player.qc
Log:
Items are no longer selected as weapons

Modified: trunk/basezym/progsqc/player.qc
===================================================================
--- trunk/basezym/progsqc/player.qc	2007-11-20 07:20:56 UTC (rev 85)
+++ trunk/basezym/progsqc/player.qc	2007-11-27 03:11:40 UTC (rev 86)
@@ -534,9 +534,9 @@
 	{
 		if (self.button5)
 		{
-			if ((self.jetpack_fuel > 50) && (self.actorpart_jetpacktrail.effects & EF_NODRAW))
+			if ((self.jetpack_fuel > 10) && (self.actorpart_jetpacktrail.effects & EF_NODRAW))
 				self.actorpart_jetpacktrail.effects = self.actorpart_jetpacktrail.effects - EF_NODRAW;
-			else if (self.jetpack_fuel < 50)
+			else if (self.jetpack_fuel < 10)
 				self.actorpart_jetpacktrail.effects = self.actorpart_jetpacktrail.effects | EF_NODRAW;
 				
 			self.jetpack_fuel = max(0, self.jetpack_fuel - self.jetpack_use * frametime);
@@ -1170,7 +1170,7 @@
 		while (TRUE)
 		{
 			w = w + 1;
-			if (w >= ITEMTYPE_TOTAL)
+			if (w >= ITEMTYPE_ITEM1)
 				w = 0;
 			if (w == self.switchweaponitem)
 				break;
@@ -1189,7 +1189,7 @@
 		{
 			w = w - 1;
 			if (w < 0)
-				w = ITEMTYPE_TOTAL - 1;
+				w = ITEMTYPE_ITEM1 - 1;
 			if (w == self.switchweaponitem)
 				break;
 			Inventory_GetItemInfo(self, w);




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