r71 - trunk/basezym

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Thu Jun 28 23:27:32 EDT 2007


Author: vermeulen
Date: 2007-06-28 23:27:31 -0400 (Thu, 28 Jun 2007)
New Revision: 71

Modified:
   trunk/basezym/default.cfg
   trunk/basezym/effectinfo.txt
Log:
Weapons are now completely customized by the config. Jetpack is updated to have a bit of acceleration, and player movement was changed to make air control a bit easier. 

Modified: trunk/basezym/default.cfg
===================================================================
--- trunk/basezym/default.cfg	2007-04-01 12:45:30 UTC (rev 70)
+++ trunk/basezym/default.cfg	2007-06-29 03:27:31 UTC (rev 71)
@@ -13,7 +13,7 @@
 volume 0.5
 // fullscreen 1024x768x32bit
 vid_bitsperpixel "32"
-vid_fullscreen "1"
+vid_fullscreen "0"
 vid_width "1024"
 vid_height "768"
 // 2D resolution 640x480
@@ -46,14 +46,11 @@
 sv_friction 4
 sv_maxspeed 200
 sv_stepheight 18
-sv_gravity 350 // Mars is really 192, Earth is roughly 512
+sv_gravity 192 // Earth is roughly 512
 sv_cheats 1
-sv_jumpstep 1 // go up stair steps even if currently jumping
-pausable 1
+pausable 0
+cl_bob 0
 set g_itemtouchpickup 1
-chase_active 1
-chase_back 128
-chase_up 30
 
 // effects
 cl_decals 1
@@ -84,8 +81,10 @@
 alias -attack2 -button3
 alias +zoom +button4
 alias -zoom -button4
-alias +crouch +button5
-alias -crouch -button5
+alias +jetpackup +button5
+alias -jetpackup -button5
+alias +jetpackdown +button6
+alias -jetpackdown -button6
 alias weapnext "impulse 10"
 alias weapprev "impulse 12"
 
@@ -98,7 +97,8 @@
 bind LEFTARROW +moveleft
 bind DOWNARROW +back
 bind RIGHTARROW +moveright
-bind SHIFT +crouch
+bind SHIFT +jetpackup
+bind CTRL +jetpackdown
 bind ENTER +jump
 bind SPACE +jump
 
@@ -133,3 +133,288 @@
 bind F10 quit
 bind F12 screenshot
 
+
+
+chase_active 1
+bind q "impulse 9"
+
+
+//Weapon settings
+//
+
+// ammo1damage "directdamage force radius"
+// ammo1speeds "forward up spread"
+// fire1 "0 0 frametime(persecond)"
+
+//As for ammoflags:
+//ANYIMPACT = 1;
+//CHARACTERIMPACT = 2;
+//REMOTEDETONATE = 4;
+//RICOCHET = 8;
+//ROCKET = 16;
+//EXPLODE = 32;
+//PLASMA = 64;
+//MUZZLEFLASH = 128;
+//SEMIAUTOMATIC = 256; // not actually used by projectile code, but a convenient place to store this
+//GLOW = 512;
+//EXPLODELARGE = 1024;
+//PLASMALARGE = 2048;
+
+
+// WEAPON1**********************************
+seta g_weap1 "AssaultRailgun"
+seta g_weap1_model "models/items/assaultrailgun.md3"
+seta g_weap1_viewmodel "models/items/assaultrailgun.md3"
+
+seta g_weap1_ammo1max 200
+seta g_weap1_ammo1flags 9
+seta g_weap1_ammo1damage "10 10 0"
+seta g_weap1_ammo1speeds "20000 0 300"
+seta g_weap1_ammo1model "models/weapons/bullet.mdl"
+seta g_weap1_ammo1firesound "weapons/assaultrailgun_bulletfire1.wav"
+seta g_weap1_ammo1explodesound "weapons/assaultrailgun_ric1.wav"
+seta g_weap1_ammo1numberof 1
+seta g_weap1_ammo1recoil 1
+seta g_weap1_ammo1mintofire 1
+seta g_weap1_ammo1lifetime 10
+seta g_weap1_fire1 "0 0 10"
+
+seta g_weap1_ammo2max 200
+seta g_weap1_ammo2flags 9
+seta g_weap1_ammo2damage "10 10 0"
+seta g_weap1_ammo2speeds "20000 0 1500"
+seta g_weap1_ammo2model "models/weapons/bullet.mdl"
+seta g_weap1_ammo2firesound "weapons/assaultrailgun_bulletfire1.wav"
+seta g_weap1_ammo2explodesound "weapons/assaultrailgun_ric1.wav"
+seta g_weap1_ammo2numberof 10
+seta g_weap1_ammo2recoil 2
+seta g_weap1_ammo2mintofire 5
+seta g_weap1_ammo2lifetime 10
+seta g_weap1_fire2 "0 0 3"
+
+seta g_weap1_ammo_name "assault railgun clip"
+seta g_weap1_ammo_model "models/items/assaultrailgun_clip.dpm"
+seta g_weap1_ammo_pickupsound "items/pickupammo.wav"
+seta g_weap1_ammo_quatitymax 80
+
+
+// WEAPON2**********************************
+seta g_weap2 "Crylink"
+seta g_weap2_model "models/items/crylink.md3"
+seta g_weap2_viewmodel "models/items/crylink.md3"
+
+seta g_weap2_ammo1max 90
+seta g_weap2_ammo1flags 721
+seta g_weap2_ammo1damage "60 20000 100"
+seta g_weap2_ammo1speeds "2000 0 30"
+seta g_weap2_ammo1model "models/weapons/crylink_bullet.mdl"
+seta g_weap2_ammo1firesound "weapons/crylink_shot.wav"
+seta g_weap2_ammo1explodesound "weapons/crylink_shotexplode.wav"
+seta g_weap2_ammo1numberof 1
+seta g_weap2_ammo1recoil 1
+seta g_weap2_ammo1mintofire 1
+seta g_weap2_ammo1lifetime 10
+seta g_weap2_fire1 "0 0 2.5"
+
+seta g_weap2_ammo2max 90
+seta g_weap2_ammo2flags 704
+seta g_weap2_ammo2damage "60 20000 100"
+seta g_weap2_ammo2speeds "500 0 30"
+seta g_weap2_ammo2model "models/weapons/crylink_bullet.mdl"
+seta g_weap2_ammo2firesound "weapons/crylink_shot.wav"
+seta g_weap2_ammo2explodesound "weapons/crylink_shotexplode.wav"
+seta g_weap2_ammo2numberof 1
+seta g_weap2_ammo2recoil 1
+seta g_weap2_ammo2mintofire 1
+seta g_weap2_ammo2lifetime 3
+seta g_weap2_fire2 "0 0 2.5"
+
+seta g_weap2_ammo_name "crylink cells"
+seta g_weap2_ammo_model "models/items/crylink_clip.dpm"
+seta g_weap2_ammo_pickupsound "items/pickupammo.wav"
+seta g_weap2_ammo_quatitymax 90
+
+
+// WEAPON3**********************************
+seta g_weap3 "Minigun"
+seta g_weap3_model "models/items/Minigun.md3"
+seta g_weap3_viewmodel "models/items/Minigun.md3";
+
+seta g_weap3_ammo1max 600
+seta g_weap3_ammo1flags 1
+seta g_weap3_ammo1damage "50 1000 15"
+seta g_weap3_ammo1speeds "20000 0 600"
+seta g_weap3_ammo1model "models/weapons/bullet.mdl"
+seta g_weap3_ammo1firesound "weapons/minigun_bulletfire1.wav"
+seta g_weap3_ammo1explodesound "weapons/bullet_ric1.wav"
+seta g_weap3_ammo1numberof 1
+seta g_weap3_ammo1recoil 1
+seta g_weap3_ammo1mintofire 1
+seta g_weap3_ammo1lifetime 10
+seta g_weap3_fire1 "0 0 20"
+
+seta g_weap3_ammo2max 600
+seta g_weap3_ammo2flags 1
+seta g_weap3_ammo2damage "30 10 0"
+seta g_weap3_ammo2speeds "20000 0 600"
+seta g_weap3_ammo2model "models/weapons/bullet.mdl"
+seta g_weap3_ammo2firesound "weapons/minigun_bulletfire1.wav"
+seta g_weap3_ammo2explodesound "weapons/bullet_ric1.wav"
+seta g_weap3_ammo2numberof 1
+seta g_weap3_ammo2recoil 1
+seta g_weap3_ammo2mintofire 1
+seta g_weap3_ammo2lifetime 10
+seta g_weap3_fire2 "0 0 20"
+
+seta g_weap3_ammo_name "minigun bullet pack"
+seta g_weap3_ammo_model "models/items/minigun_clip.dpm"
+seta g_weap3_ammo_pickupsound "items/pickupammo.wav"
+seta g_weap3_ammo_quatitymax 600
+
+
+// WEAPON4**********************************
+seta g_weap4 "Hagar"
+seta g_weap4_model "models/items/hagar.md3"
+seta g_weap4_viewmodel "models/items/hagar.md3";
+
+seta g_weap4_ammo1max 60
+seta g_weap4_ammo1flags 177
+seta g_weap4_ammo1damage "120 20000 30"
+seta g_weap4_ammo1speeds "2000 0 2"
+seta g_weap4_ammo1model "models/weapons/hagar_rocket.md3"
+seta g_weap4_ammo1firesound "weapons/hagar_rocketfire.wav"
+seta g_weap4_ammo1explodesound "weapons/hagar_rocketexplode.wav"
+seta g_weap4_ammo1numberof 1
+seta g_weap4_ammo1recoil 1
+seta g_weap4_ammo1mintofire 1
+seta g_weap4_ammo1lifetime 10
+seta g_weap4_fire1 "0 0 3"
+
+seta g_weap4_ammo2max 60
+seta g_weap4_ammo2flags 161
+seta g_weap4_ammo2damage "120 20000 30"
+seta g_weap4_ammo2speeds "2000 0 350"
+seta g_weap4_ammo2model "models/weapons/hagar_rocket.md3"
+seta g_weap4_ammo2firesound "weapons/hagar_rocketfire.wav"
+seta g_weap4_ammo2explodesound "weapons/hagar_rocketexplode.wav"
+seta g_weap4_ammo2numberof 1
+seta g_weap4_ammo2recoil 1
+seta g_weap4_ammo2mintofire 1
+seta g_weap4_ammo2lifetime 10
+seta g_weap4_fire2 "0 0 4"
+
+seta g_weap4_ammo_name "hagar rocket pack"
+seta g_weap4_ammo_model "models/items/hagar_clip.dpm"
+seta g_weap4_ammo_pickupsound "items/pickupammo.wav"
+seta g_weap4_ammo_quatitymax 60
+
+// WEAPON5**********************************
+seta g_weap5 "Plasma"
+seta g_weap5_model "models/items/plasma.md3"
+seta g_weap5_viewmodel "models/items/plasma.md3";
+
+seta g_weap5_ammo1max 500
+seta g_weap5_ammo1flags 2697
+seta g_weap5_ammo1damage "50 1000 50"
+seta g_weap5_ammo1speeds "3500 0 500"
+seta g_weap5_ammo1model "models/weapons/plasma_bullet.mdl"
+seta g_weap5_ammo1firesound "weapons/plasma_fire.wav"
+seta g_weap5_ammo1explodesound "weapons/plasma_explode.wav"
+seta g_weap5_ammo1numberof 3
+seta g_weap5_ammo1recoil 1
+seta g_weap5_ammo1mintofire 1
+seta g_weap5_ammo1lifetime 10
+seta g_weap5_fire1 "0 0 4"
+
+seta g_weap5_ammo2max 500
+seta g_weap5_ammo2flags 2697
+seta g_weap5_ammo2damage "50 1000 50"
+seta g_weap5_ammo2speeds "3500 0 500"
+seta g_weap5_ammo2model "models/weapons/plasma_bullet.mdl"
+seta g_weap5_ammo2firesound "weapons/plasma_fire.wav"
+seta g_weap5_ammo2explodesound "weapons/plasma_explode.wav"
+seta g_weap5_ammo2numberof 3
+seta g_weap5_ammo2recoil 1
+seta g_weap5_ammo2mintofire 1
+seta g_weap5_ammo2lifetime 10
+seta g_weap5_fire2 "0 0 4"
+
+
+seta g_weap5_ammo_name "Plasma pack"
+seta g_weap5_ammo_model "models/items/plasma_pack.dpm"
+seta g_weap5_ammo_pickupsound "items/pickupammo.wav"
+seta g_weap5_ammo_quatitymax 100
+
+
+// WEAPON6**********************************
+seta g_weap6 "RPG"
+seta g_weap6_model "models/items/rpg.md3"
+seta g_weap6_viewmodel "models/items/rpg.md3";
+
+seta g_weap6_ammo1max 20
+seta g_weap6_ammo1flags 1429
+seta g_weap6_ammo1damage "300 90000 250"
+seta g_weap6_ammo1speeds "750 0 5"
+seta g_weap6_ammo1model "models/weapons/rpg_rocket.md3"
+seta g_weap6_ammo1firesound "weapons/rpg_rocketfire.wav"
+seta g_weap6_ammo1explodesound "weapons/rpg_rocketexplode.wav"
+seta g_weap6_ammo1numberof 1
+seta g_weap6_ammo1recoil 1
+seta g_weap6_ammo1mintofire 1
+seta g_weap6_ammo1lifetime 10
+seta g_weap6_fire1 "0 0 2"
+
+seta g_weap6_ammo2max 20
+seta g_weap6_ammo2flags 1429
+seta g_weap6_ammo2damage "300 90000 250"
+seta g_weap6_ammo2speeds "750 0 5"
+seta g_weap6_ammo2model "models/weapons/rpg_rocket.md3"
+seta g_weap6_ammo2firesound "weapons/rpg_rocketfire.wav"
+seta g_weap6_ammo2explodesound "weapons/rpg_rocketexplode.wav"
+seta g_weap6_ammo2numberof 1
+seta g_weap6_ammo2recoil 1
+seta g_weap6_ammo2mintofire 1
+seta g_weap6_ammo2lifetime 10
+seta g_weap6_fire2 "0 0 2"
+
+seta g_weap6_ammo_name "RPG rocket pack"
+seta g_weap6_ammo_model "models/items/rpg_clip.dpm"
+seta g_weap6_ammo_pickupsound "items/pickupammo.wav"
+seta g_weap6_ammo_quatitymax 20
+
+
+// WEAPON7**********************************
+seta g_weap7 "Railgun"
+seta g_weap7_model "models/items/sniperrailgun.md3"
+seta g_weap7_viewmodel "models/items/sniperrailgun.md3";
+
+seta g_weap7_ammo1max 40
+seta g_weap7_ammo1flags 2433
+seta g_weap7_ammo1damage "250 1500 5"
+seta g_weap7_ammo1speeds "200000 0 200"
+seta g_weap7_ammo1model "models/weapons/bullet.mdl"
+seta g_weap7_ammo1firesound "weapons/sniperrailgun_bulletfire.wav"
+seta g_weap7_ammo1explodesound "weapons/sniperrailgun_bulletimpact.wav"
+seta g_weap7_ammo1numberof 1
+seta g_weap7_ammo1recoil 1
+seta g_weap7_ammo1mintofire 1
+seta g_weap7_ammo1lifetime 10
+seta g_weap7_fire1 "0 0 1"
+
+seta g_weap7_ammo2max 40
+seta g_weap7_ammo2flags 2433
+seta g_weap7_ammo2damage "250 1500 5"
+seta g_weap7_ammo2speeds "200000 0 200"
+seta g_weap7_ammo2model "models/weapons/bullet.mdl"
+seta g_weap7_ammo2firesound "weapons/sniperrailgun_bulletfire.wav"
+seta g_weap7_ammo2explodesound "weapons/sniperrailgun_bulletimpact.wav"
+seta g_weap7_ammo2numberof 1
+seta g_weap7_ammo2recoil 1
+seta g_weap7_ammo2mintofire 1
+seta g_weap7_ammo2lifetime 10
+seta g_weap7_fire2 "0 0 1"
+
+seta g_weap7_ammo_name "sniper railgun clip"
+seta g_weap7_ammo_model "models/items/sniperrailgun_clip.dpm"
+seta g_weap7_ammo_pickupsound "items/pickupammo.wav"
+seta g_weap7_ammo_quatitymax 40
\ No newline at end of file

Modified: trunk/basezym/effectinfo.txt
===================================================================
--- trunk/basezym/effectinfo.txt	2007-04-01 12:45:30 UTC (rev 70)
+++ trunk/basezym/effectinfo.txt	2007-06-29 03:27:31 UTC (rev 71)
@@ -765,10 +765,10 @@
 countabsolute 1
 type decal
 tex 59 59
-size 32 32
+size 16 16
 alpha 256 256 0
 originjitter 20 20 20
-lightradius 200
+lightradius 100
 lightradiusfade 600
 lightcolor 2.4 4.8 8
 // flare effect
@@ -784,7 +784,7 @@
 count 1
 type spark
 color 0x2030FF 0x80C0FF
-size 2 4
+size 1 2
 alpha 256 256 1024
 //gravity 1
 bounce 1.5




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