r67 - trunk/basezym/progsqc
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Wed Jul 11 10:24:59 EDT 2007
Author: Vermeulen
Date: 2007-07-11 10:24:59 -0400 (Wed, 11 Jul 2007)
New Revision: 67
Modified:
trunk/basezym/progsqc/inventory.qc
trunk/basezym/progsqc/player.qc
Log:
Added items
Modified: trunk/basezym/progsqc/inventory.qc
===================================================================
--- trunk/basezym/progsqc/inventory.qc 2007-07-09 19:24:06 UTC (rev 66)
+++ trunk/basezym/progsqc/inventory.qc 2007-07-11 14:24:59 UTC (rev 67)
@@ -249,7 +249,7 @@
else if (itemtype < ITEMTYPE_TOTAL)
{
string wname;
- wname = strcat("g_weap",ftos(itemtype - ITEMTYPE_WEAP1_AMMO));
+ wname = strcat("g_weap",ftos(itemtype - ITEMTYPE_WEAP1_AMMO + 1));
iteminfo_name = cvar_string(wname,"_ammo_name");
iteminfo_model = cvar_string(wname,"_ammo_model");
iteminfo_pickupsound = cvar_string(wname,"_ammo_ammo_pickupsound");
@@ -521,6 +521,7 @@
if (vlen(self.velocity) > 10)
return;
sound(other, CHAN_AUTO, self.noise, 1, ATTN_NORM);
+ bprint(self.netname,"\n");
Inventory_AddFromInventory(other, self);
remove(self);
};
@@ -551,6 +552,69 @@
// NOTE: should match viewweapon_animframefunc WS_TURNON code
};
+void() weapon_weap1 =
+{
+ Item_Spawn(ITEMTYPE_WEAP1,1,100,100,self.origin,'0 0 0',1,world);
+}
+
+void() weapon_weap2 =
+{
+ Item_Spawn(ITEMTYPE_WEAP2,1,100,100,self.origin,'0 0 0',1,world);
+}
+
+void() weapon_weap3 =
+{
+ Item_Spawn(ITEMTYPE_WEAP3,1,100,100,self.origin,'0 0 0',1,world);
+}
+
+void() weapon_weap4 =
+{
+ Item_Spawn(ITEMTYPE_WEAP4,1,100,100,self.origin,'0 0 0',1,world);
+}
+
+void() weapon_weap5 =
+{
+ Item_Spawn(ITEMTYPE_WEAP5,1,100,100,self.origin,'0 0 0',1,world);
+}
+
+void() weapon_weap6 =
+{
+ Item_Spawn(ITEMTYPE_WEAP6,1,100,100,self.origin,'0 0 0',1,world);
+}
+
+void() weapon_weap7 =
+{
+ Item_Spawn(ITEMTYPE_WEAP7,1,100,100,self.origin,'0 0 0',1,world);
+}
+
+void() item_wep1ammo =
+{
+ Item_Spawn(ITEMTYPE_WEAP1_AMMO,1,100,100,self.origin,'0 0 0',1,world);
+}
+void() item_wep2ammo =
+{
+ Item_Spawn(ITEMTYPE_WEAP2_AMMO,1,100,100,self.origin,'0 0 0',1,world);
+}
+void() item_wep3ammo =
+{
+ Item_Spawn(ITEMTYPE_WEAP3_AMMO,1,100,100,self.origin,'0 0 0',1,world);
+}
+void() item_wep4ammo =
+{
+ Item_Spawn(ITEMTYPE_WEAP4_AMMO,1,100,100,self.origin,'0 0 0',1,world);
+}
+void() item_wep5ammo =
+{
+ Item_Spawn(ITEMTYPE_WEAP5_AMMO,1,100,100,self.origin,'0 0 0',1,world);
+}
+void() item_wep6ammo =
+{
+ Item_Spawn(ITEMTYPE_WEAP6_AMMO,1,100,100,self.origin,'0 0 0',1,world);
+}
+void() item_wep7ammo =
+{
+ Item_Spawn(ITEMTYPE_WEAP7_AMMO,1,100,100,self.origin,'0 0 0',1,world);
+}
/*
// _x = quantity, _y = ammo type, _z = ammo quantity
.vector inventory_weap1;
Modified: trunk/basezym/progsqc/player.qc
===================================================================
--- trunk/basezym/progsqc/player.qc 2007-07-09 19:24:06 UTC (rev 66)
+++ trunk/basezym/progsqc/player.qc 2007-07-11 14:24:59 UTC (rev 67)
@@ -42,7 +42,7 @@
local vector legsframesoffset;
- pc = playerclass_spawn(ACTORTYPE_THEPLAYER, AITYPE_PLAYER, "models/players/soldier", ".md3", "player");
+ pc = playerclass_spawn(ACTORTYPE_THEPLAYER, AITYPE_PLAYER, "models/players/spy", ".md3", "player");
pc.health = PLAYER_HEALTH_START;
pc.max_health = PLAYER_HEALTH_MAX;
pc.armorvalue = PLAYER_SHIELD_START;
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