r76 - trunk/basezym

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Jul 9 15:27:56 EDT 2007


Author: vermeulen
Date: 2007-07-09 15:27:56 -0400 (Mon, 09 Jul 2007)
New Revision: 76

Modified:
   trunk/basezym/effectinfo.txt
Log:
Switched to Nexuiz one, then changed the trail for the Wizard projectile

Modified: trunk/basezym/effectinfo.txt
===================================================================
--- trunk/basezym/effectinfo.txt	2007-07-09 19:27:21 UTC (rev 75)
+++ trunk/basezym/effectinfo.txt	2007-07-09 19:27:56 UTC (rev 76)
@@ -87,16 +87,26 @@
 originjitter 6 6 6
 // dust/smoke drifting away from the impact
 effect TE_SPIKE
-count 10
+count 8
 type smoke
 tex 0 8
-color 0x101010 0x202020
-size 6 6
-airfriction 2
-liquidfriction 2
-alpha 128 256 256
-originjitter 4 4 4
-velocityjitter 24 24 24
+color 0x101010 0x101010
+size 3 3
+sizeincrease 3
+alpha 255 255 256
+originjitter 0 0 0
+velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_SPIKE
+count 1
+type smoke
+tex 0 8
+color 0x505050 0x505050
+size 4 4
+sizeincrease 4
+alpha 255 255 128
+originjitter 0 0 0
+velocityjitter 0 0 0
 // bouncing sparks
 effect TE_SPIKE
 count 20
@@ -165,15 +175,27 @@
 alpha 256 256 0
 originjitter 6 6 6
 // dust/smoke drifting away from the impact
-effect TE_SUPERSPIKE
+effect TE_SPIKE
 count 8
 type smoke
 tex 0 8
-color 0x101010 0x202020
+color 0x101010 0x101010
 size 3 3
-alpha 0 256 512
-originjitter 2 2 2
+sizeincrease 3
+alpha 255 255 256
+originjitter 0 0 0
 velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_SUPERSPIKE
+count 1
+type smoke
+tex 0 8
+color 0x505050 0x505050
+size 4 4
+sizeincrease 4
+alpha 255 255 128
+originjitter 0 0 0
+velocityjitter 0 0 0
 // sparks that disappear on impact
 effect TE_SUPERSPIKE
 count 30
@@ -203,11 +225,23 @@
 count 8
 type smoke
 tex 0 8
-color 0x101010 0x202020
+color 0x101010 0x101010
 size 3 3
-alpha 0 256 512
-originjitter 2 2 2
+sizeincrease 3
+alpha 255 255 256
+originjitter 0 0 0
 velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_SUPERSPIKEQUAD
+count 1
+type smoke
+tex 0 8
+color 0x505050 0x505050
+size 4 4
+sizeincrease 4
+alpha 255 255 128
+originjitter 0 0 0
+velocityjitter 0 0 0
 // sparks that disappear on impact
 effect TE_SUPERSPIKEQUAD
 count 30
@@ -231,16 +265,26 @@
 originjitter 6 6 6
 // dust/smoke drifting away from the impact
 effect TE_GUNSHOT
-count 3
+count 4
 type smoke
 tex 0 8
-color 0x101010 0x202020
-size 6 6
-airfriction 2
-liquidfriction 2
-alpha 128 256 256
-originjitter 4 4 4
-velocityjitter 24 24 24
+color 0x101010 0x101010
+size 3 3
+sizeincrease 3
+alpha 128 128 64
+originjitter 0 0 0
+velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_GUNSHOT
+count 1
+type smoke
+tex 0 8
+color 0x505050 0x505050
+size 4 4
+sizeincrease 4
+alpha 128 128 64
+originjitter 0 0 0
+velocityjitter 0 0 0
 // bouncing sparks
 effect TE_GUNSHOT
 count 10
@@ -271,11 +315,23 @@
 count 4
 type smoke
 tex 0 8
-color 0x101010 0x202020
+color 0x101010 0x101010
 size 3 3
-alpha 0 256 512
-originjitter 2 2 2
+sizeincrease 3
+alpha 255 255 256
+originjitter 0 0 0
 velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_GUNSHOTQUAD
+count 1
+type smoke
+tex 0 8
+color 0x202020 0x202020
+size 4 4
+sizeincrease 4
+alpha 255 255 128
+originjitter 0 0 0
+velocityjitter 0 0 0
 // sparks that disappear on impact
 effect TE_GUNSHOTQUAD
 count 15
@@ -340,7 +396,7 @@
 tex 35 37
 color 0x404040 0x404040
 size 48 48
-alpha 128 128 64
+alpha 192 192 64
 // fire effect which expands then slows
 effect TE_EXPLOSION
 notunderwater
@@ -565,7 +621,7 @@
 alpha 256 256 0
 originjitter 16 16 16
 lightradius 200
-lightradiusfade 200
+lightradiusfade 400
 lightcolor 1 1 1
 // flare effect
 effect TE_PLASMABURN
@@ -573,8 +629,8 @@
 type static
 tex 37 37
 color 0x80C0FF 0x80C0FF
-size 16 16
-alpha 256 256 1024
+size 8 8
+alpha 256 256 512
 /*
 // experimental
 effect TE_PLASMABURN
@@ -590,15 +646,15 @@
 */
 // small sparks which form a sphere as they slow down
 effect TE_PLASMABURN
-count 500
+count 256
 type spark
 color 0x2030FF 0x80C0FF
 size 1 2
-alpha 0 256 1024
-bounce 4
-airfriction 2
-liquidfriction 2
-velocityjitter 256 256 256 
+alpha 256 256 1024
+bounce 2
+airfriction 8
+liquidfriction 8
+velocityjitter 128 128 128
 
 // quake effect
 effect TE_SMALLFLASH
@@ -654,7 +710,6 @@
 color 0xFFFFFF 0xFFFFFF
 size 4 4
 alpha 128 128 256
-/*
 // experimental
 effect TE_TEI_G3
 trailspacing 2
@@ -663,9 +718,9 @@
 size 1 1
 alpha 256 256 512
 airfriction -4
-liquidfriction -4
+//liquidfriction -4
 velocityjitter 8 8 8
-*/
+type smoke
 /*
 // experimental
 effect TE_TEI_G3
@@ -714,12 +769,12 @@
 type static
 tex 35 37
 color 0x404040 0x404040
-size 144 144
-alpha 128 128 64
+size 72 72
+alpha 192 192 64
 // fire effect
 effect TE_TEI_BIGEXPLOSION
 notunderwater
-count 512
+count 256
 type static
 tex 48 55
 color 0x902010 0xFFD080
@@ -729,7 +784,7 @@
 airfriction 4
 liquidfriction 4
 originjitter 8 8 8
-velocityjitter 1024 1024 1024
+velocityjitter 512 512 512
 // underwater bubbles
 effect TE_TEI_BIGEXPLOSION
 underwater
@@ -747,10 +802,10 @@
 // bouncing sparks
 effect TE_TEI_BIGEXPLOSION
 notunderwater
-count 256
+count 128
 type spark
 color 0x903010 0xFFD030
-size 4 4
+size 2 2
 alpha 256 256 384
 gravity 1
 airfriction 0.2
@@ -765,10 +820,10 @@
 countabsolute 1
 type decal
 tex 59 59
-size 16 16
+size 32 32
 alpha 256 256 0
 originjitter 20 20 20
-lightradius 100
+lightradius 200
 lightradiusfade 600
 lightcolor 2.4 4.8 8
 // flare effect
@@ -784,7 +839,7 @@
 count 1
 type spark
 color 0x2030FF 0x80C0FF
-size 1 2
+size 2 4
 alpha 256 256 1024
 //gravity 1
 bounce 1.5
@@ -896,7 +951,7 @@
 effect TR_WIZSPIKE
 trailspacing 3
 type alphastatic
-color 0x372b17 0x73571f
+color 0x42C0FB 0x42C0FB
 size 2 2
 alpha 64 64 192
 




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