r76 - trunk/basezym
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Jul 9 15:27:56 EDT 2007
Author: vermeulen
Date: 2007-07-09 15:27:56 -0400 (Mon, 09 Jul 2007)
New Revision: 76
Modified:
trunk/basezym/effectinfo.txt
Log:
Switched to Nexuiz one, then changed the trail for the Wizard projectile
Modified: trunk/basezym/effectinfo.txt
===================================================================
--- trunk/basezym/effectinfo.txt 2007-07-09 19:27:21 UTC (rev 75)
+++ trunk/basezym/effectinfo.txt 2007-07-09 19:27:56 UTC (rev 76)
@@ -87,16 +87,26 @@
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect TE_SPIKE
-count 10
+count 8
type smoke
tex 0 8
-color 0x101010 0x202020
-size 6 6
-airfriction 2
-liquidfriction 2
-alpha 128 256 256
-originjitter 4 4 4
-velocityjitter 24 24 24
+color 0x101010 0x101010
+size 3 3
+sizeincrease 3
+alpha 255 255 256
+originjitter 0 0 0
+velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_SPIKE
+count 1
+type smoke
+tex 0 8
+color 0x505050 0x505050
+size 4 4
+sizeincrease 4
+alpha 255 255 128
+originjitter 0 0 0
+velocityjitter 0 0 0
// bouncing sparks
effect TE_SPIKE
count 20
@@ -165,15 +175,27 @@
alpha 256 256 0
originjitter 6 6 6
// dust/smoke drifting away from the impact
-effect TE_SUPERSPIKE
+effect TE_SPIKE
count 8
type smoke
tex 0 8
-color 0x101010 0x202020
+color 0x101010 0x101010
size 3 3
-alpha 0 256 512
-originjitter 2 2 2
+sizeincrease 3
+alpha 255 255 256
+originjitter 0 0 0
velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_SUPERSPIKE
+count 1
+type smoke
+tex 0 8
+color 0x505050 0x505050
+size 4 4
+sizeincrease 4
+alpha 255 255 128
+originjitter 0 0 0
+velocityjitter 0 0 0
// sparks that disappear on impact
effect TE_SUPERSPIKE
count 30
@@ -203,11 +225,23 @@
count 8
type smoke
tex 0 8
-color 0x101010 0x202020
+color 0x101010 0x101010
size 3 3
-alpha 0 256 512
-originjitter 2 2 2
+sizeincrease 3
+alpha 255 255 256
+originjitter 0 0 0
velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_SUPERSPIKEQUAD
+count 1
+type smoke
+tex 0 8
+color 0x505050 0x505050
+size 4 4
+sizeincrease 4
+alpha 255 255 128
+originjitter 0 0 0
+velocityjitter 0 0 0
// sparks that disappear on impact
effect TE_SUPERSPIKEQUAD
count 30
@@ -231,16 +265,26 @@
originjitter 6 6 6
// dust/smoke drifting away from the impact
effect TE_GUNSHOT
-count 3
+count 4
type smoke
tex 0 8
-color 0x101010 0x202020
-size 6 6
-airfriction 2
-liquidfriction 2
-alpha 128 256 256
-originjitter 4 4 4
-velocityjitter 24 24 24
+color 0x101010 0x101010
+size 3 3
+sizeincrease 3
+alpha 128 128 64
+originjitter 0 0 0
+velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_GUNSHOT
+count 1
+type smoke
+tex 0 8
+color 0x505050 0x505050
+size 4 4
+sizeincrease 4
+alpha 128 128 64
+originjitter 0 0 0
+velocityjitter 0 0 0
// bouncing sparks
effect TE_GUNSHOT
count 10
@@ -271,11 +315,23 @@
count 4
type smoke
tex 0 8
-color 0x101010 0x202020
+color 0x101010 0x101010
size 3 3
-alpha 0 256 512
-originjitter 2 2 2
+sizeincrease 3
+alpha 255 255 256
+originjitter 0 0 0
velocityjitter 8 8 8
+// dust/smoke staying at the impact
+effect TE_GUNSHOTQUAD
+count 1
+type smoke
+tex 0 8
+color 0x202020 0x202020
+size 4 4
+sizeincrease 4
+alpha 255 255 128
+originjitter 0 0 0
+velocityjitter 0 0 0
// sparks that disappear on impact
effect TE_GUNSHOTQUAD
count 15
@@ -340,7 +396,7 @@
tex 35 37
color 0x404040 0x404040
size 48 48
-alpha 128 128 64
+alpha 192 192 64
// fire effect which expands then slows
effect TE_EXPLOSION
notunderwater
@@ -565,7 +621,7 @@
alpha 256 256 0
originjitter 16 16 16
lightradius 200
-lightradiusfade 200
+lightradiusfade 400
lightcolor 1 1 1
// flare effect
effect TE_PLASMABURN
@@ -573,8 +629,8 @@
type static
tex 37 37
color 0x80C0FF 0x80C0FF
-size 16 16
-alpha 256 256 1024
+size 8 8
+alpha 256 256 512
/*
// experimental
effect TE_PLASMABURN
@@ -590,15 +646,15 @@
*/
// small sparks which form a sphere as they slow down
effect TE_PLASMABURN
-count 500
+count 256
type spark
color 0x2030FF 0x80C0FF
size 1 2
-alpha 0 256 1024
-bounce 4
-airfriction 2
-liquidfriction 2
-velocityjitter 256 256 256
+alpha 256 256 1024
+bounce 2
+airfriction 8
+liquidfriction 8
+velocityjitter 128 128 128
// quake effect
effect TE_SMALLFLASH
@@ -654,7 +710,6 @@
color 0xFFFFFF 0xFFFFFF
size 4 4
alpha 128 128 256
-/*
// experimental
effect TE_TEI_G3
trailspacing 2
@@ -663,9 +718,9 @@
size 1 1
alpha 256 256 512
airfriction -4
-liquidfriction -4
+//liquidfriction -4
velocityjitter 8 8 8
-*/
+type smoke
/*
// experimental
effect TE_TEI_G3
@@ -714,12 +769,12 @@
type static
tex 35 37
color 0x404040 0x404040
-size 144 144
-alpha 128 128 64
+size 72 72
+alpha 192 192 64
// fire effect
effect TE_TEI_BIGEXPLOSION
notunderwater
-count 512
+count 256
type static
tex 48 55
color 0x902010 0xFFD080
@@ -729,7 +784,7 @@
airfriction 4
liquidfriction 4
originjitter 8 8 8
-velocityjitter 1024 1024 1024
+velocityjitter 512 512 512
// underwater bubbles
effect TE_TEI_BIGEXPLOSION
underwater
@@ -747,10 +802,10 @@
// bouncing sparks
effect TE_TEI_BIGEXPLOSION
notunderwater
-count 256
+count 128
type spark
color 0x903010 0xFFD030
-size 4 4
+size 2 2
alpha 256 256 384
gravity 1
airfriction 0.2
@@ -765,10 +820,10 @@
countabsolute 1
type decal
tex 59 59
-size 16 16
+size 32 32
alpha 256 256 0
originjitter 20 20 20
-lightradius 100
+lightradius 200
lightradiusfade 600
lightcolor 2.4 4.8 8
// flare effect
@@ -784,7 +839,7 @@
count 1
type spark
color 0x2030FF 0x80C0FF
-size 1 2
+size 2 4
alpha 256 256 1024
//gravity 1
bounce 1.5
@@ -896,7 +951,7 @@
effect TR_WIZSPIKE
trailspacing 3
type alphastatic
-color 0x372b17 0x73571f
+color 0x42C0FB 0x42C0FB
size 2 2
alpha 64 64 192
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