r73 - trunk/basezym/progsqc

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Wed Aug 8 20:36:09 EDT 2007


Author: Vermeulen
Date: 2007-08-08 20:36:09 -0400 (Wed, 08 Aug 2007)
New Revision: 73

Modified:
   trunk/basezym/progsqc/damage.qc
Log:
Added 'toss' option, for the electro secondary

Modified: trunk/basezym/progsqc/damage.qc
===================================================================
--- trunk/basezym/progsqc/damage.qc	2007-08-09 00:23:45 UTC (rev 72)
+++ trunk/basezym/progsqc/damage.qc	2007-08-09 00:36:09 UTC (rev 73)
@@ -340,6 +340,7 @@
 float PROJECTILEFLAG_SNIPERRAIL = 2048;
 float PROJECTILEFLAG_PLASMA = 4096;
 float PROJECTILEFLAG_ASSAULTRAIL = 8192;
+float PROJECTILEFLAG_TOSS = 16384
 
 .float weaponsound_cycle; // templeofnoise: added for minigun routing sound, guess i'll use it for other sound specs also.
 
@@ -602,6 +603,8 @@
 		te_smallflash(shotorg);
 	if (projectileflags & PROJECTILEFLAG_ROCKET)
 		newmis.movetype = MOVETYPE_BOUNCEMISSILE;
+	if (projectileflags & PROJECTILEFLAG_TOSS)
+		newmis.movetype = MOVETYPE_TOSS;
 	if (projectileflags & PROJECTILEFLAG_GLOW)
 		newmis.effects = newmis.effects | EF_ADDITIVE | EF_FULLBRIGHT | EF_NOSHADOW; // | EF_BRIGHTFIELD; Add once Zymotic gamemode has support for this
 };




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