r59 - trunk/basezym/progsqc
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Wed Aug 16 21:12:06 EDT 2006
Author: vermeulen
Date: 2006-08-16 21:12:06 -0400 (Wed, 16 Aug 2006)
New Revision: 59
Modified:
trunk/basezym/progsqc/inventory.qc
Log:
Changed some model names around, now no different model for viewmodel
Modified: trunk/basezym/progsqc/inventory.qc
===================================================================
--- trunk/basezym/progsqc/inventory.qc 2006-06-25 11:08:43 UTC (rev 58)
+++ trunk/basezym/progsqc/inventory.qc 2006-08-17 01:12:06 UTC (rev 59)
@@ -23,12 +23,12 @@
/*
string itemtype_model[ITEMTYPE_TOTAL] =
{
- "models/items/assaultrailgun.dpm",
- "models/items/crylink.dpm",
- "models/items/hagar.dpm",
- "models/items/minigun.dpm",
- "models/items/rpg.dpm",
- "models/items/sniperrailgun.dpm",
+ "models/items/assaultrailgun.md3",
+ "models/items/crylink.md3",
+ "models/items/hagar.md3",
+ "models/items/minigun.md3",
+ "models/items/rpg.md3",
+ "models/items/sniperrailgun.md3",
"models/items/minigun_clip.dpm",
"models/items/hagar_clip.dpm",
@@ -204,7 +204,7 @@
if (itemtype == ITEMTYPE_ASSAULTRAILGUN)
{
iteminfo_name = "assault railgun";
- iteminfo_model = "models/items/assaultrailgun.dpm";
+ iteminfo_model = "models/items/assaultrailgun.md3";
iteminfo_pickupsound = "items/pickupweapon.wav";
iteminfo_quantitymax = 1;
iteminfo_ammo1max = 1;
@@ -218,7 +218,7 @@
iteminfo_ammo1firesound = "weapons/assaultrailgun_bulletfire1.wav"; // templeofnoise
// iteminfo_ammo1explodesound = "weapons/assaultrailgun_bulletimpact.wav"; // templeofnoise: using minigun ones
iteminfo_ammo1inventorymax = 1;
- iteminfo_weapon_viewmodel = "models/items/v_assaultrailgun.zym";
+ iteminfo_weapon_viewmodel = "models/items/assaultrailgun.md3";
iteminfo_weapon_viewmodelanim_idle = '0 0 30';
iteminfo_weapon_viewmodelanim_fire1 = '0 0 10';
iteminfo_weapon_viewmodelanim_reload = '0 0 1';
@@ -228,7 +228,7 @@
else if (itemtype == ITEMTYPE_CRYLINK)
{
iteminfo_name = "crylink";
- iteminfo_model = "models/items/crylink.dpm";
+ iteminfo_model = "models/items/crylink.md3";
iteminfo_pickupsound = "items/pickupweapon.wav";
iteminfo_quantitymax = 1;
iteminfo_ammo1max = 30;
@@ -242,7 +242,7 @@
iteminfo_ammo1model = "models/weapons/crylink_bullet.mdl";
iteminfo_ammo1firesound = "weapons/crylink_shot.wav";
iteminfo_ammo1explodesound = "weapons/crylink_shotexplode.wav";
- iteminfo_weapon_viewmodel = "models/items/v_crylink.zym";
+ iteminfo_weapon_viewmodel = "models/items/crylink.md3";
iteminfo_weapon_viewmodelanim_idle = '0 0 30';
iteminfo_weapon_viewmodelanim_fire1 = '0 0 3';
iteminfo_weapon_viewmodelanim_fire2 = '0 0 3';
@@ -253,7 +253,7 @@
else if (itemtype == ITEMTYPE_MINIGUN)
{
iteminfo_name = "minigun";
- iteminfo_model = "models/items/minigun.dpm";
+ iteminfo_model = "models/items/minigun.md3";
iteminfo_pickupsound = "items/pickupweapon.wav";
iteminfo_quantitymax = 1;
iteminfo_ammo1max = 200;
@@ -267,7 +267,7 @@
iteminfo_ammo1model = "models/weapons/assaultrailgun_bullet.mdl";
iteminfo_ammo1firesound = "weapons/minigun_bulletfire1.wav"; // templeofnoise
iteminfo_ammo1explodesound = "weapons/bullet_ric1.wav"; // templeofnoise
- iteminfo_weapon_viewmodel = "models/items/v_minigun.zym";
+ iteminfo_weapon_viewmodel = "models/items/minigun.md3";
iteminfo_weapon_viewmodelanim_idle = '0 0 30';
iteminfo_weapon_viewmodelanim_fire1 = '0 0 20';
iteminfo_weapon_viewmodelanim_fire2 = '0 0 4';
@@ -278,7 +278,7 @@
else if (itemtype == ITEMTYPE_HAGAR)
{
iteminfo_name = "hagar";
- iteminfo_model = "models/items/hagar.dpm";
+ iteminfo_model = "models/items/hagar.md3";
iteminfo_pickupsound = "items/pickupweapon.wav";
iteminfo_quantitymax = 1;
iteminfo_ammo1max = 15;
@@ -292,7 +292,7 @@
iteminfo_ammo1model = "models/weapons/hagar_rocket.md3";
iteminfo_ammo1firesound = "weapons/hagar_rocketfire.wav";
iteminfo_ammo1explodesound = "weapons/hagar_rocketexplode.wav";
- iteminfo_weapon_viewmodel = "models/items/v_hagar.zym";
+ iteminfo_weapon_viewmodel = "models/items/hagar.md3";
iteminfo_weapon_viewmodelanim_idle = '0 0 30';
iteminfo_weapon_viewmodelanim_fire1 = '0 0 3';
iteminfo_weapon_viewmodelanim_fire2 = '0 0 1';
@@ -303,7 +303,7 @@
else if (itemtype == ITEMTYPE_RPG)
{
iteminfo_name = "rocket propelled grenade launcher";
- iteminfo_model = "models/items/rpg.dpm";
+ iteminfo_model = "models/items/rpg.md3";
iteminfo_pickupsound = "items/pickupweapon.wav";
iteminfo_quantitymax = 1;
iteminfo_ammo1max = 1;
@@ -319,7 +319,7 @@
iteminfo_ammo1explodesound = "weapons/rpg_rocketexplode.wav";
iteminfo_ammo2firesound = "weapons/rpg_detonatorsound.wav";
iteminfo_ammo2bouncesound = "weapons/rpg_rocketdetonatebeep.wav";
- iteminfo_weapon_viewmodel = "models/items/v_rpg.zym";
+ iteminfo_weapon_viewmodel = "models/items/rpg.md3";
iteminfo_weapon_viewmodelanim_idle = '0 0 30';
iteminfo_weapon_viewmodelanim_fire1 = '0 0 2';
iteminfo_weapon_viewmodelanim_fire2 = '0 0 30';
@@ -330,7 +330,7 @@
else if (itemtype == ITEMTYPE_SNIPERRAILGUN)
{
iteminfo_name = "sniper railgun";
- iteminfo_model = "models/items/sniperrailgun.dpm";
+ iteminfo_model = "models/items/sniperrailgun.md3";
iteminfo_pickupsound = "items/pickupweapon.wav";
iteminfo_quantitymax = 1;
iteminfo_ammo1max = 5;
@@ -344,7 +344,7 @@
iteminfo_ammo1model = "models/weapons/sniperrailgun_bullet.dpm";
iteminfo_ammo1firesound = "weapons/sniperrailgun_bulletfire.wav";
iteminfo_ammo1explodesound = "weapons/sniperrailgun_bulletimpact.wav";
- iteminfo_weapon_viewmodel = "models/items/v_sniperrifle.zym";
+ iteminfo_weapon_viewmodel = "models/items/sniperrailgun.md3";
iteminfo_weapon_viewmodelanim_idle = '0 0 30';
iteminfo_weapon_viewmodelanim_fire1 = '0 0 6';
iteminfo_weapon_viewmodelanim_fire2 = '0 0 30';
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