Honestly, it hasn't mattered for quite a while now ;) <br><br>(I never bought the game, since I was waiting for the native client...so it works alright in Wine now? That's cool I guess, heh.)<br><br><div class="gmail_quote">
On Thu, Oct 13, 2011 at 11:09 AM, Thomaz de Oliveira dos Reis <span dir="ltr"><<a href="mailto:thor27@gmail.com">thor27@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
UT3 is running pretty ok under wine by now. No major issues, apart<br>
from lower speed.<br>
<br>
Yeah, a native client would be MUCH better, but that doesn't matters anymore.<br>
<div><div></div><div class="h5"><br>
<br>
<br>
On Thu, Oct 13, 2011 at 1:57 PM, Bernd Dau <<a href="mailto:bernd@daucity.de">bernd@daucity.de</a>> wrote:<br>
> Who cares?<br>
> I take heart with xonotic <a href="http://www.xonotic.org/" target="_blank">http://www.xonotic.org/</a><br>
> This fellow of Nexiuz is worth to check out. Really<br>
><br>
> Games are like sex: Its better whne it's free<br>
><br>
> Greetings from sunny Germany<br>
> :-)<br>
><br>
> Am <a href="tel:13.10.2011" value="+13102011">13.10.2011</a> 12:51, schrieb Keith Z-G:<br>
><br>
> But it breaks down a bit when you realize that more people played the<br>
> previous UT games on Linux than OSX (yet there's an OSX port of UE3). Plus,<br>
> if they're expecting less, then why not require less in terms of license<br>
> fees? Or charge based on units sold? That's just foolishness on the hand of<br>
> the middleware devs, then, if they're so determined to avoid making any<br>
> money when they could. And meanwhile the Humble Bundles have repeatedly<br>
> shown that rather than pirate the software, Linux users will willingly pay<br>
> MORE than Windows or even OSX users for their software, so Thomas' claims<br>
> aren't born out to any measurable degree in the real world. So neither point<br>
> quite works.<br>
><br>
> On the other hand, I do agree that it's a perception problem, but I think<br>
> it's that here you have companies who make millions of dollars selling<br>
> software and only allowing people to see their code on a for-profit basis,<br>
> and they're confronted with an entire operating system that's given away for<br>
> free with code that everyone is allowed to see. It's not at all surprising<br>
> to think that they'd feel hostile to something like that. It probably<br>
> changes from company to company whether it's merely misgivings and<br>
> inaccurate fears ("they get code for free? then they'll never pay for<br>
> ours!") or outright hatred ("these damned socialists are ruining the<br>
> software industry!") or some degree of both.<br>
><br>
> I don't expect it to change any time soon, but oh well, I don't have much in<br>
> the way of time or budget for games these days anyways.<br>
><br>
> On Thu, Oct 13, 2011 at 3:27 AM, Robin van Ee <<a href="mailto:robin.vanee@gmail.com">robin.vanee@gmail.com</a>> wrote:<br>
>><br>
>> I knew that, but I'm quite sure they're not selling it for cheap and<br>
>> maybe a million USD is a little off, but the principle remains the<br>
>> same.<br>
>><br>
>> 2011/10/13 Thomas Ilnseher <<a href="mailto:ilnseher@eit.uni-kl.de">ilnseher@eit.uni-kl.de</a>>:<br>
>> > Am Donnerstag, den <a href="tel:13.10.2011" value="+13102011">13.10.2011</a>, 11:17 +0200 schrieb Robin van Ee:<br>
>> >> Yeah, Speedtree is probably it and saying that Linux support will earn<br>
>> >> you amounts that are way over a million soon is just ignorance.<br>
>> >> It's after all a business, and Linux isn't quite popular. Also, Linux<br>
>> >> users have a label that says they just pirate commercial software. I<br>
>> >> say that is true to some degree. The people that believe "free"<br>
>> >> software stands for "gratis" and not freedom for example.<br>
>> >> So I do think Linux does attract a lot of piracy.<br>
>> >> And then, a million USD is a lot of money.<br>
>> ><br>
>> > Just to mention: this was just an example. I pulled these numbers right<br>
>> > out of my ass! I don't even know IF their license model really is like<br>
>> > this, it was just a wild guess. But I can assume it's something like<br>
>> > that<br>
>> ><br>
>> >> Especially for a platform<br>
>> >> that probably won't earn it back for years.<br>
>> >><br>
>> >> In other news; I was digging around in the CryEngine 2 headers on my<br>
>> >> Windows desktop the other day and found some headers that mentioned<br>
>> >> Linux (in fact, Linux was in the filenames). I found none that said<br>
>> >> anything about Mac OS-X, so I'm guessing they're doing some<br>
>> >> experiments with Linux support for Cryengine.<br>
>> >><br>
>> >> As a game developer however, I see that both are used for triple A<br>
>> >> productions, but the most popular engine at the time seems to be<br>
>> >> Unity3D. Unity too, is making it's way to Linux but they're not really<br>
>> >> actively working on it. Unity will spawn a lot of developers that can<br>
>> >> use every platform they can get their hands on, so that would probably<br>
>> >> be the most beneficial for gamers. Whereas triple A studios cancel Mac<br>
>> >> ports (yes, I'm talking about Bethesda here) without a word and will<br>
>> >> probably just laugh at the suggestion of a Linux port.<br>
>> >><br>
>> >><br>
>> >> 2011/10/13 Thomas Ilnseher <<a href="mailto:ilnseher@eit.uni-kl.de">ilnseher@eit.uni-kl.de</a>>:<br>
>> >> > My assumption is following: Their license model is<br>
>> >> > a) you pay, say $10M for teh initial license<br>
>> >> > b) you pay then $1M or so for every supported platform.<br>
>> >> ><br>
>> >> > So, they can't get the license for Linux, because they don't want to<br>
>> >> > pay<br>
>> >> > $1M for the license, 'cause they can't make enough money out of the<br>
>> >> > Linux port (to repay $1M). I don't have any clue how much Ryan costs<br>
>> >> > to<br>
>> >> > port that stuff, but I assume something in the $100eds of K, so $400K<br>
>> >> > or<br>
>> >> > so.<br>
>> >> ><br>
>> >> > And maybe they just find it to pay off to get the licenses for iOS,<br>
>> >> > Android and stuff.<br>
>> >> ><br>
>> >> > But that's just a wild guess.<br>
>> >> ><br>
>> >> > -Tom<br>
>> >> ><br>
>> >> ><br>
>> >> > Am Donnerstag, den <a href="tel:13.10.2011" value="+13102011">13.10.2011</a>, 02:03 -0600 schrieb Keith Z-G:<br>
>> >> >> Ja, from what Ryan "our man Icculus" Gordon has said it was a piece<br>
>> >> >> of<br>
>> >> >> middleware that the company in question wouldn't license for Linux.<br>
>> >> >> That's the part where it's almost conspiracy-level nonsense, since<br>
>> >> >> it<br>
>> >> >> isn't even that Linux would or wouldn't be a profitable port, it's<br>
>> >> >> that some company hates Linux enough they don't even want to make<br>
>> >> >> money off of it. Ryan claimed we wouldn't believe it even if we<br>
>> >> >> heard<br>
>> >> >> what it was, so, my bet's always been on SpeedTree ;) Not because it<br>
>> >> >> makes sense, but because it doesn't, and that'd be the most<br>
>> >> >> ridiculous<br>
>> >> >> roadblock for a port ever.<br>
>> >> >><br>
>> >> >> On Thu, Oct 6, 2011 at 8:35 PM, oldkawman <<a href="mailto:oldkawman@netscape.net">oldkawman@netscape.net</a>><br>
>> >> >> wrote:<br>
>> >> >> If I remember correctly, the issue was a need for a license<br>
>> >> >> which they could not obtain for linux. Looks like everyone<br>
>> >> >> else can get it, but just not linux. I am thinking we lost<br>
>> >> >> on<br>
>> >> >> that.<br>
>> >> >><br>
>> >> >><br>
>> >> >><br>
>> >> >> On 10/05/2011 11:54 PM, Keith Z-G wrote:<br>
>> >> >> ><br>
>> >> >> > So now UE3 has been ported to Windows, Xbox360, PS3, OSX,<br>
>> >> >> > iOS, Android . . . and Adobe Flash.<br>
>> >> >> > <a href="http://beyondunreal.com/view_story.php?id=13516" target="_blank">http://beyondunreal.com/view_story.php?id=13516</a><br>
>> >> >> ><br>
>> >> >> > What's up next, OS/2? Silverlight? Will they not rest<br>
>> >> >> until<br>
>> >> >> > it has been ported to every possible platform that isn't<br>
>> >> >> > standard Linux?<br>
>> >> >> ><br>
>> >> >> > _______________________________________________<br>
>> >> >> > ut3 mailing list<br>
>> >> >> > <a href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
>> >> >> > <a href="http://icculus.org/mailman/listinfo/ut3" target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
>> >> >><br>
>> >> >> _______________________________________________<br>
>> >> >> ut3 mailing list<br>
>> >> >> <a href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
>> >> >> <a href="http://icculus.org/mailman/listinfo/ut3" target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
>> >> >><br>
>> >> >><br>
>> >> >> _______________________________________________<br>
>> >> >> ut3 mailing list<br>
>> >> >> <a href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
>> >> >> <a href="http://icculus.org/mailman/listinfo/ut3" target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
>> >> ><br>
>> >> > --<br>
>> >> > Thomas Ilnseher <<a href="mailto:ilnseher@eit.uni-kl.de">ilnseher@eit.uni-kl.de</a>><br>
>> >> ><br>
>> >> > _______________________________________________<br>
>> >> > ut3 mailing list<br>
>> >> > <a href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
>> >> > <a href="http://icculus.org/mailman/listinfo/ut3" target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
>> >> ><br>
>> >> _______________________________________________<br>
>> >> ut3 mailing list<br>
>> >> <a href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
>> >> <a href="http://icculus.org/mailman/listinfo/ut3" target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
>> >><br>
>> >><br>
>> ><br>
>> > --<br>
>> > Thomas Ilnseher <<a href="mailto:ilnseher@eit.uni-kl.de">ilnseher@eit.uni-kl.de</a>><br>
>> ><br>
>> > _______________________________________________<br>
>> > ut3 mailing list<br>
>> > <a href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
>> > <a href="http://icculus.org/mailman/listinfo/ut3" target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
>> ><br>
>> _______________________________________________<br>
>> ut3 mailing list<br>
>> <a href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
>> <a href="http://icculus.org/mailman/listinfo/ut3" target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
><br>
><br>
> _______________________________________________<br>
> ut3 mailing list<br>
> <a href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
> <a href="http://icculus.org/mailman/listinfo/ut3" target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
><br>
><br>
> _______________________________________________<br>
> ut3 mailing list<br>
> <a href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
> <a href="http://icculus.org/mailman/listinfo/ut3" target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
><br>
><br>
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</div></div></blockquote></div><br>