Nobody cares about the game, we care about the engine. The engine is being used for countless numbers of games and that's why we would like to see it for Mac/Linux.<div><br></div><div><div><br><div class="gmail_quote">
2011/2/1 Joćo Eduardo <span dir="ltr"><<a href="mailto:joaoedu@gmail.com">joaoedu@gmail.com</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Who the FUCK Cares?<div>
Duke Nukem Forever is comming out this year, so FUCK UT3-LINUX.</div><div><br></div><div>Cya.<br clear="all">-------<br>Joćo Eduardo<br><br><br>
<br><br><div class="gmail_quote">On Tue, Feb 1, 2011 at 12:25 AM, Keith Z-G <span dir="ltr"><<a href="mailto:keithzg@gmail.com" target="_blank">keithzg@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
They've apparently ported the engine to WebOS even, now. So, UT3 may<br>
be forever held back by Gamespy or whatever it actually is, but if<br>
their next game doesn't come out with a Linux version I call<br>
shenanigans . . .<br>
<br>
. . . okay, well, Bulletstorm is coming out soon and they don't even<br>
care enough about PCs to make a Windows demo ("In other news, PC<br>
gamers are grumpy about this" quothe the man formerly known as<br>
CliffyB) so any OSX or Linux version seems damn unlikely, and Gears of<br>
War 3 is a Microsoft exclusive where they cancelled even the Windows<br>
version for GoW2, and Ryan himself has mentioned it seems that<br>
Microsoft has a policy of never doing anything involving Linux. So .<br>
. . interesting.<br>
<br>
It would seem that the only way that many companies feel comfortable<br>
with making games for Linux is when Linux is re-packaged as a product<br>
(ie. WebOS, and likely soon Android with Honeycomb and all the Tegra 2<br>
phones/tables), that's kindof pathetic on their parts but, in terms of<br>
sociology and corporate psychology, rather interesting.<br>
<br>
On a more practical note, since WebOS games have been shown to be so<br>
easily ported to normal Linux platforms (thanks to WebOS smartly using<br>
Linux standards; obviously the requirement for running WebOS binaries<br>
is to be on ARM, but that's getting easier and easier these days) we<br>
might end up being able to run future Epic games on 'desktop' Linux<br>
after all. If any of us still care.<br>
<br>
Alright, I'm going to go back to playing Braid, ported to Linux by our<br>
protagonist Ryan 'Icculus' Gordon, who's been prolific enough lately<br>
that I really don't buy Epic's insinuations that he couldn't get the<br>
job done for UT3 . . .<br>
<div><div></div><div><br>
On Sun, Dec 19, 2010 at 7:47 PM, Arturo Hidalgo <<a href="mailto:azure.rise@gmail.com" target="_blank">azure.rise@gmail.com</a>> wrote:<br>
> Steam is just a distribution platform, the game still uses Gamespy (I hate<br>
> it) for multiplayer.<br>
><br>
> On Sun, Dec 19, 2010 at 6:14 PM, Zato-2 <<a href="mailto:zato.two@gmail.com" target="_blank">zato.two@gmail.com</a>> wrote:<br>
>><br>
>> Did they really _switch_ to steam? Because in this case all non-steam<br>
>> versions should've stopped working... They still use gamespy imo,<br>
>> steam is just another distribution method.<br>
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