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:( <br><br>&gt; Date: Sun, 19 Dec 2010 10:45:20 +0100<br>&gt; From: daniel.eckl@gmx.de<br>&gt; To: ut3@icculus.org<br>&gt; Subject: Re: [ut3] ut3 officially dead<br>&gt; <br>&gt; 2010/12/19 robin van ee &lt;robin.vanee@gmail.com&gt;:<br>&gt; &gt; As any programmer would know, porting an engine is hard but writing<br>&gt; &gt; something cross platform is easy.<br>&gt; <br>&gt; That sounds utterly unrelated to this subject, given the fact that<br>&gt; they successfully ported the engine already to iOS and PS3 and Ryan<br>&gt; even gave proof that he already ported the engine to linux and had UT3<br>&gt; running on linux successfully.<br>&gt; <br>&gt; Writing an engine with cross-platform in mind perhaps would have made<br>&gt; it easier, but it doesn't save you from patent mayhem like they had<br>&gt; here.<br>&gt; _______________________________________________<br>&gt; ut3 mailing list<br>&gt; ut3@icculus.org<br>&gt; http://icculus.org/mailman/listinfo/ut3<br>                                               </body>
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