I am very entertained that I started this stupid flare up<br>
<br><br><div class="gmail_quote">On Tue, Sep 7, 2010 at 11:31 PM, David Ellis <span dir="ltr"><<a href="mailto:isv.damocles@gmail.com">isv.damocles@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
I was in high school at the time of the Quake 3 vs Unreal Tournament war. I always thought the "war" was an example of tribalism mixed with nerd rage, and personally enjoyed both games for different reasons. Unreal Tournament had much more "style" than Quake 3, both in level design and weapon design. People bitched about UT's weapons, but I considered them a bit more realistic [direct hit with a rocket usually meant death, so did point-blank molten scrap {flak cannon}]. Most of the weapons in UT could kill quite quickly, but they all required different play styles, which made it much more fun for a diverse group of friends in a LAN party (especially considering all of the awesome team modes in UT, easier to just shout something to a friend rather than keybind statements that you need to think of in advance and they might not read, anyways).<br>
<br>Quake 3 felt more "competitive", though. The levels were designed to keep the action frantic for their recommended number of players, and the weapons' behavior was warped to better fit a concept of balance which was wholly unrealistic (if you could fire a ball of plasma, it should pretty much kill you instantly, for instance), but it sure was fun to "juggle" foes in the air with rocket blasts, or travel impossible distances with rocket jumping, plasma climbing, or with just the plain strafe-momentum bug/feature. The Quake 3 trick videos are still fun to watch from a "how the hell did he do that?" perspective.<br>
<br>TL;DR - Q3A was all about tricks and competition, UT was all about fun at LAN parties. People who chose one over the other were lame for limiting themselves just to "belong" to one side or another.<div><div>
</div><div class="h5"><br><br><br>
<div class="gmail_quote">On Tue, Sep 7, 2010 at 6:58 PM, Richard GrosJean <span dir="ltr"><<a href="mailto:richard.grosjean@gmail.com" target="_blank">richard.grosjean@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
I´m glad someone got the old "quake vs unreal fanboy war" reference,<br>
though I must admit I was too young to partake in it at the time... Is<br>
it highly exaggerated due to some twisted sense of nostalgia or was it<br>
actually that bloody?<br>
<div><div></div><div><br>
On Tue, Sep 7, 2010 at 9:30 PM, Zato-2 <<a href="mailto:zato.two@gmail.com" target="_blank">zato.two@gmail.com</a>> wrote:<br>
>>Just play Quake already, everyone knows its a much better game anyway.<br>
><br>
> Obvious troll is obvious.<br>
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</div></div>--<br>
<div>Richard GrosJean<br>
<a href="mailto:richard.grosjean@gmail.com" target="_blank">richard.grosjean@gmail.com</a><br>
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