Actually they never released the OS X version of GoW even though they said they would.<br><br><div class="gmail_quote">On Mon, May 17, 2010 at 9:29 PM, Keith Z-G <span dir="ltr"><<a href="mailto:keithzg@gmail.com">keithzg@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">"There are no other reasons for its delay. Unfortunately, given the<br>
lack of progress it seems unlikely the UT3 Linux client will ever be<br>
completed. - Steve"<br>
<br>
That sounds like bullshit right there. We've seen screenshots, the<br>
server came out, Ryan ported previous Unreal Engine titles, and hell<br>
Ryan even got the chance to complete a port of Prey in the meantime<br>
during all of this. Furthermore, UT3 runs fine on the PS3 so it's<br>
obviously not just a "oh, it's too tied to Direct3D" story. GoW,<br>
which is also UE3, was released for OSX and only not released for<br>
Linux because well hey it's a Microsoft game you know they aren't<br>
going to. Something else is going on other than technical difficulties<br>
and Polge is outright lying about it, or has been told lies about it<br>
that he's passing on.<br>
<br>
Honestly at this point I can't manage to care much about a UT3 client<br>
coming out, but I'm deathly curious to find out what the backstory is<br>
on all this.<br>
<div><div></div><div class="h5"><br>
On Mon, May 17, 2010 at 10:11 PM, Ezekiel Grave<br>
<<a href="mailto:ezekiel@ripmetopieces.net">ezekiel@ripmetopieces.net</a>> wrote:<br>
> On Tue, May 18, 2010 at 07:50:49AM +0400, Валерий wrote:<br>
>> What a surprise :)<br>
>><br>
>> <a href="http://www.phoronix.com/scan.php?page=news_item&px=ODI1OA" target="_blank">http://www.phoronix.com/scan.php?page=news_item&px=ODI1OA</a><br>
>><br>
>> --<br>
>> Valeriy<br>
><br>
> Ugggghhhhhhh. Can't say I'm overly surprised - it's just continued<br>
> heart-break and disgust.<br>
> --<br>
> ezekiel<br>
> \/"""\/<br>
><br>
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