For some reason I really want a PS3 dev kit to hack on now...  Anyway, I seriously doubt cell-shading is more computationally expensive with today&#39;s hardware, though I lack the game programming experience to prove it.  So I am just declaring my doubt.<div>
<br></div><div>*yawn* So tired...<br><br><div class="gmail_quote">On Mon, Jun 8, 2009 at 11:56 PM, Thomas Ilnseher <span dir="ltr">&lt;<a href="mailto:ilnseher@eit.uni-kl.de">ilnseher@eit.uni-kl.de</a>&gt;</span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Am Dienstag, den 09.06.2009, 01:37 +0600 schrieb Zato-2:<br>
<div class="im">&gt; &gt;On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos Reis<br>
&gt; &gt;&lt;<a href="mailto:thor27@gmail.com">thor27@gmail.com</a>&gt; wrote:<br>
&gt;<br>
&gt; &gt;That is why Wii, with the most powerful hardware, has most games in<br>
&gt; &gt;cel-shading, and the others, like PS3 and 360, that has a really poor<br>
&gt; &gt;hardware, uses realistic graphics.<br>
&gt;<br>
&gt; &gt;I think we&#39;re all drinking WINE too much...<br>
&gt;<br>
&gt;<br>
&gt; Wii specs:<br>
</div><a href="http://en.wikipedia.org/wiki/Irony" target="_blank">http://en.wikipedia.org/wiki/Irony</a><br>
<div><div></div><div class="h5"><br>
&gt; <a href="http://www.wiisworld.com/wii-specs.html" target="_blank">http://www.wiisworld.com/wii-specs.html</a><br>
&gt;<br>
&gt; Central Processing Unit (CPU)<br>
&gt; IBM Broadway 729MHz<br>
&gt; Graphics Processing Unit (GPU)<br>
&gt; ATI Hollywood 243MHz<br>
&gt; Supported Resolution<br>
&gt; Up to 480p<br>
&gt; System Memory<br>
&gt; 88MB<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; PS3 specs:<br>
&gt; <a href="http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm" target="_blank">http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm</a><br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; CPU: Cell Processor<br>
&gt;<br>
&gt;       * PowerPC-base Core @3.2GHz<br>
&gt;       * 1 VMX vector unit per core<br>
&gt;       * 512KB L2 cache<br>
&gt;       * 7 x SPE @3.2GHz<br>
&gt;       * 7 x 128b 128 SIMD GPRs<br>
&gt;       * 7 x 256KB SRAM for SPE<br>
&gt;       * * 1 of 8 SPEs reserved for redundancy total floating point<br>
&gt;         performance: 218 GFLOPS<br>
&gt;<br>
&gt; GPU: RSX @550MHz<br>
&gt;<br>
&gt;       * 1.8 TFLOPS floating point performance<br>
&gt;       * Full HD (up to 1080p) x 2 channels<br>
&gt;       * Multi-way programmable parallel floating point shader<br>
&gt;         pipelines<br>
&gt;<br>
&gt; Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)<br>
&gt;<br>
&gt; Memory:<br>
&gt;<br>
&gt;       * 256MB XDR Main RAM @3.2GHz<br>
&gt;       * 256MB GDDR3 VRAM @700MHz<br>
&gt;<br>
&gt; 2009/6/9 Owen Shepherd &lt;<a href="mailto:owen.shepherd@teknetium.com">owen.shepherd@teknetium.com</a>&gt;<br>
&gt;         On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos<br>
&gt;         Reis &lt;<a href="mailto:thor27@gmail.com">thor27@gmail.com</a>&gt; wrote:<br>
&gt;<br>
&gt;                 That is why Wii, with the most powerful hardware, has<br>
&gt;                 most games in<br>
&gt;                 cel-shading, and the others, like PS3 and 360, that<br>
&gt;                 has a really poor<br>
&gt;                 hardware, uses realistic graphics.<br>
&gt;<br>
&gt;                 I think we&#39;re all drinking WINE too much...<br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt;         I looked up many of the &quot;cel-shaded&quot; games for the Wii and<br>
&gt;         most of them ignored outlines &amp;<br>
&gt;         character lighting. Of the ones which did implement them, it<br>
&gt;         was painfully obvious that they<br>
&gt;         were using 2D billboards for the characters.<br>
&gt;<br>
&gt;         This is a given; the Wii just can&#39;t do real cel shading<br>
&gt;         because it lacks shader hardware.<br>
&gt;<br>
&gt;         Perhaps the reason more Wii games use a form of cel shading is<br>
&gt;         because the hardware is<br>
&gt;         incapable of realistic graphics and imitating cel shading and<br>
&gt;         because of the audience of<br>
&gt;         their games, rather than technical reasons?<br>
&gt;<br>
&gt;<br>
&gt;         _______________________________________________<br>
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&gt;<br>
&gt;<br>
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</div></div><font color="#888888">--<br>
Thomas Ilnseher &lt;<a href="mailto:ilnseher@eit.uni-kl.de">ilnseher@eit.uni-kl.de</a>&gt;<br>
</font><div><div></div><div class="h5"><br>
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</div></div></blockquote></div><br></div>