Huh? Cell-shading is an old technology. I know it was available as custom setting in Blade of Darkness (2001), and was not really performance consuming.<br><br><div class="gmail_quote">2009/6/9 Majic <span dir="ltr"><<a href="mailto:majic.one@gmail.com">majic.one@gmail.com</a>></span><br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">For some reason I really want a PS3 dev kit to hack on now... Â Anyway, I seriously doubt cell-shading is more computationally expensive with today's hardware, though I lack the game programming experience to prove it. Â So I am just declaring my doubt.<div>
<br></div><div>*yawn* So tired...<div><div></div><div class="h5"><br><br><div class="gmail_quote">On Mon, Jun 8, 2009 at 11:56 PM, Thomas Ilnseher <span dir="ltr"><<a href="mailto:ilnseher@eit.uni-kl.de" target="_blank">ilnseher@eit.uni-kl.de</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Am Dienstag, den 09.06.2009, 01:37 +0600 schrieb Zato-2:<br>
<div>> >On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos Reis<br>
> ><<a href="mailto:thor27@gmail.com" target="_blank">thor27@gmail.com</a>> wrote:<br>
><br>
> >That is why Wii, with the most powerful hardware, has most games in<br>
> >cel-shading, and the others, like PS3 and 360, that has a really poor<br>
> >hardware, uses realistic graphics.<br>
><br>
> >I think we're all drinking WINE too much...<br>
><br>
><br>
> Wii specs:<br>
</div><a href="http://en.wikipedia.org/wiki/Irony" target="_blank">http://en.wikipedia.org/wiki/Irony</a><br>
<div><div></div><div><br>
> <a href="http://www.wiisworld.com/wii-specs.html" target="_blank">http://www.wiisworld.com/wii-specs.html</a><br>
><br>
> Central Processing Unit (CPU)<br>
> IBM Broadway 729MHz<br>
> Graphics Processing Unit (GPU)<br>
> ATI Hollywood 243MHz<br>
> Supported Resolution<br>
> Up to 480p<br>
> System Memory<br>
> 88MB<br>
><br>
><br>
><br>
> PS3 specs:<br>
> <a href="http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm" target="_blank">http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm</a><br>
><br>
><br>
><br>
> CPU: Cell Processor<br>
><br>
> Â Â Â * PowerPC-base Core @3.2GHz<br>
> Â Â Â * 1 VMX vector unit per core<br>
> Â Â Â * 512KB L2 cache<br>
> Â Â Â * 7 x SPE @3.2GHz<br>
> Â Â Â * 7 x 128b 128 SIMD GPRs<br>
> Â Â Â * 7 x 256KB SRAM for SPE<br>
> Â Â Â * * 1 of 8 SPEs reserved for redundancy total floating point<br>
> Â Â Â Â performance: 218 GFLOPS<br>
><br>
> GPU: RSX @550MHz<br>
><br>
> Â Â Â * 1.8 TFLOPS floating point performance<br>
> Â Â Â * Full HD (up to 1080p) x 2 channels<br>
> Â Â Â * Multi-way programmable parallel floating point shader<br>
> Â Â Â Â pipelines<br>
><br>
> Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)<br>
><br>
> Memory:<br>
><br>
> Â Â Â * 256MB XDR Main RAM @3.2GHz<br>
> Â Â Â * 256MB GDDR3 VRAM @700MHz<br>
><br>
> 2009/6/9 Owen Shepherd <<a href="mailto:owen.shepherd@teknetium.com" target="_blank">owen.shepherd@teknetium.com</a>><br>
> Â Â Â Â On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos<br>
> Â Â Â Â Reis <<a href="mailto:thor27@gmail.com" target="_blank">thor27@gmail.com</a>> wrote:<br>
><br>
> Â Â Â Â Â Â Â Â That is why Wii, with the most powerful hardware, has<br>
> Â Â Â Â Â Â Â Â most games in<br>
> Â Â Â Â Â Â Â Â cel-shading, and the others, like PS3 and 360, that<br>
> Â Â Â Â Â Â Â Â has a really poor<br>
> Â Â Â Â Â Â Â Â hardware, uses realistic graphics.<br>
><br>
> Â Â Â Â Â Â Â Â I think we're all drinking WINE too much...<br>
><br>
><br>
><br>
> Â Â Â Â I looked up many of the "cel-shaded" games for the Wii and<br>
> Â Â Â Â most of them ignored outlines &<br>
> Â Â Â Â character lighting. Of the ones which did implement them, it<br>
> Â Â Â Â was painfully obvious that they<br>
> Â Â Â Â were using 2D billboards for the characters.<br>
><br>
> Â Â Â Â This is a given; the Wii just can't do real cel shading<br>
> Â Â Â Â because it lacks shader hardware.<br>
><br>
> Â Â Â Â Perhaps the reason more Wii games use a form of cel shading is<br>
> Â Â Â Â because the hardware is<br>
> Â Â Â Â incapable of realistic graphics and imitating cel shading and<br>
> Â Â Â Â because of the audience of<br>
> Â Â Â Â their games, rather than technical reasons?<br>
><br>
><br>
> Â Â Â Â _______________________________________________<br>
> Â Â Â Â ut3 mailing list<br>
> Â Â Â Â <a href="mailto:ut3@icculus.org" target="_blank">ut3@icculus.org</a><br>
> Â Â Â Â <a href="http://icculus.org/mailman/listinfo/ut3" target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
><br>
><br>
> _______________________________________________<br>
> ut3 mailing list<br>
> <a href="mailto:ut3@icculus.org" target="_blank">ut3@icculus.org</a><br>
> <a href="http://icculus.org/mailman/listinfo/ut3" target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
</div></div><font color="#888888">--<br>
Thomas Ilnseher <<a href="mailto:ilnseher@eit.uni-kl.de" target="_blank">ilnseher@eit.uni-kl.de</a>><br>
</font><div><div></div><div><br>
_______________________________________________<br>
ut3 mailing list<br>
<a href="mailto:ut3@icculus.org" target="_blank">ut3@icculus.org</a><br>
<a href="http://icculus.org/mailman/listinfo/ut3" target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
</div></div></blockquote></div><br></div></div></div>
<br>_______________________________________________<br>
ut3 mailing list<br>
<a href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
<a href="http://icculus.org/mailman/listinfo/ut3" target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
<br></blockquote></div><br><br clear="all"><br>-- <br>Валерий<br>