The best source of information is <a href="http://icculus.org">icculus.org</a>' news, and sometimes this mailing list.<br><br>That's just my guess, but I don't think that the problem is in 2.1 patch or Titan pack... I thought the only platform dependant software is renderer (mojoshader?) and maybe few steam libs (linux servers for Valve's Source-based games already have steam libs though)<br>
<br><div class="gmail_quote">2009/6/3 Max Zettlmeissl <span dir="ltr"><<a href="mailto:max@zettlmeissl.de">max@zettlmeissl.de</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hey there Ryan,<br>
so the last "official" news from your side that I know about were back<br>
in March and they stated something similar to "bugfixing, tweaking and<br>
polishing is being done, then it's finished".<br>
<br>
I'm searching for news on the UT3 Linux Client at least a few times per<br>
month and I regularly check sites related to Linux gaming, so these<br>
should have news on the client as soon as it appears.<br>
Right before writing this, I googled it again and found some news on<br>
Phoronix that i hadn't seen before which state that someone asked you on<br>
twitter how far you'd progressed on the port, that seems to have been in<br>
May. Now these news contain absolutely no ETA and could be made up for<br>
all I know... just like that cruel cruel April 1st article about the UT3<br>
Beta on Phoronix...<br>
<br>
I'd really love to get at least a rough time frame from you, for when<br>
the Linux version of UT3 is going to be finished.<br>
Can we expect to see the Client this summer, or at least before<br>
Christmas? I certainly hope that it's here before Christmas...<br>
<br>
I'd really like to know what's the whole problem with this port...<br>
<br>
Cheerio<br>
<br>
ps. hm, maybe the Linux version is already finished and you're just some<br>
kind of sadist.<br>
<br>
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</blockquote></div><br><br clear="all"><br>-- <br>Валерий<br>