UT3 isn't a Games for Windows game, so no.<br><br>Brad: I completely agree with you.<br><br>Brizz<br><br><div class="gmail_quote">On Fri, Feb 6, 2009 at 11:50 PM, Ryan F. Barton <span dir="ltr"><<a href="mailto:debian.moment@gmail.com">debian.moment@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Who really cares at this point? I am willing to bet the reason it hasn't<br>
been released is due to the "games for windows" agreement. As long as<br>
Microsoft gets clients for this program there will be no more linux<br>
games.<br>
<div><div></div><div class="Wj3C7c"><br>
On Sat, 2009-02-07 at 00:09 -0600, Brad Nagel wrote:<br>
> Epic may have zero liability but I think we can all agree that it<br>
> makes them look like d-bags with Mark Rein playing the role of head<br>
> d-bag. That little bastard will say anything to sell a game.<br>
><br>
><br>
> On Fri, Feb 6, 2009 at 11:37 PM, Brizz Cardon <<a href="mailto:sir.brizz@gmail.com">sir.brizz@gmail.com</a>><br>
> wrote:<br>
> Sorry, but you're completely and utterly wrong on this one.<br>
><br>
> You'd have a really hard time taking this to court. Verbal<br>
> commitments are binding only under certain circumstances,<br>
> additionally, as no timeline was actually given, Epic hasn't<br>
> technically broken their commitment.<br>
><br>
> I'm sorry, but you're looking at this completely<br>
> altruistically, which just doesn't fit the bill here. If you<br>
> buy something and it doesn't work for you, that is YOUR<br>
> PROBLEM. If you buy a natural gas truck knowing that there are<br>
> no natural gas stations for hundreds of miles around where you<br>
> live, whose fault is it that you can't drive the truck? Surely<br>
> not the people who made it. Even if they said "Natural gas<br>
> stations will be coming to your area soon", they have ZERO<br>
> LIABILITY (unless it is given as part of the contract when you<br>
> buy).<br>
><br>
> Software, in the US particularly, is even worse. The consumer<br>
> doesn't have any rights in regards to it except that it<br>
> functions as specified, EULAs are specifically designed to<br>
> protect software companies from things like this. Basically,<br>
> if it's not printed on the box, the company has no liability<br>
> to provide it to you.<br>
><br>
> So the solution is simple, contact the Better Business Bureau,<br>
> try to get your money refunded. You can't blame anyone but<br>
> yourself for making a poor purchase.<br>
><br>
> You would have me believe that a company is responsible for<br>
> everything it says, like if Company X sells Game Y and<br>
> promimses Patch Z that the company is completely liable if<br>
> Patch Z doesn't actually come out. It's just untrue. Buying<br>
> something because you believe that something will be released<br>
> for it is not being a good consumer, and you are completely to<br>
> blame for making a purchase like that.<br>
><br>
> Brizz<br>
><br>
> On Fri, Feb 6, 2009 at 10:27 PM, David L. Willson<br>
> <<a href="mailto:DLWillson@thegeek.nu">DLWillson@thegeek.nu</a>> wrote:<br>
> Brizz, The cars & roads analogy ~is~ exact. UT3<br>
> plays, on roads I prefer not to drive. You're wrong<br>
> about this because you keep ignoring the fact that<br>
> Epic advertised a feature delivery. Epic is wrong not<br>
> to meet their commitment. The buyers are ~not~<br>
> accountable for the commitment Epic made, or Epic's<br>
> failure to meet it. Let's take your PS3 game<br>
> example. Feature: When you buy game X for the PS3,<br>
> which will be ported to (insert the platform of your<br>
> choice), you are entitled to download the port. If<br>
> you buy the game based on that feature, you are<br>
> damaged when the ISV that advertised the feature<br>
> doesn't port the game. How can that be your risk and<br>
> responsibility? It doesn't matter if Epic or Brizz<br>
> thinks it's the buyer's problem, because advertisement<br>
> and verbal commitments are binding, both in principal<br>
> and in law. You keep ignoring that. Epic didn't say<br>
> "might", they said "would". They didn't say "best<br>
> effort". They said, "we're a cross-platform gaming<br>
> company, and we will cross to this platform."<br>
><br>
> On timeframes: You're right. It hasn't come out. At<br>
> this point, disappointed Linux gamers who have<br>
> purchased the game have a certain amount of "damage"<br>
> from an unusable feature. If and when Epic ports, the<br>
> damage will no longer exist. Hmm... I wonder if<br>
> there're enough of us to test this in a class action<br>
> suit. Let's say the missing, but promised, feature is<br>
> worth 10% of the purchase price to those that bought<br>
> the game. If there are 10,000 gamers with damages, it<br>
> might be worth it.<br>
><br>
> By the time you realize Epic is fully and completely<br>
> responsible for all the failure and disappointment<br>
> here, the port will be complete, and we'll have<br>
> nothing more to argue about. Until that sad day, I<br>
> remain your faithful illuminating friend, David.<br>
><br>
> ----- Original Message -----<br>
> From: "Brizz Cardon" <<a href="mailto:sir.brizz@gmail.com">sir.brizz@gmail.com</a>><br>
> To: <a href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
><br>
> Sent: Friday, February 6, 2009 9:42:57 PM GMT -07:00<br>
> US/Canada Mountain<br>
> Subject: Re: [ut3] Official release date<br>
><br>
><br>
><br>
> While similar, it's not exact.<br>
><br>
> The issue here is not that a Linux binary will never<br>
> come out, it's that it hasn't come out in your<br>
> timeframe.<br>
><br>
> And, honestly, you can't buy things based on things<br>
> people say. If you do, that's your own problem. This<br>
> is like if you found out the car in your example below<br>
> wouldn't even turn on for you but you decided to buy<br>
> it anyway expecting that eventually it would be able<br>
> to turn on. Why would buy something that you can't<br>
> even use with nothing more than the HOPE that you will<br>
> be able to use it at some point in the future?<br>
><br>
> The state of the game when you buy it IS all that<br>
> matters. I could buy a hundred PS3 games right now,<br>
> but not having a PS3 I wouldn't be able to play any of<br>
> them. Whose fault is that? It really doesn't matter if<br>
> they promised it would do this or that, you knew at<br>
> the moment you bought it that it wouldn't and there<br>
> was no timeline for when it would.<br>
><br>
> Brizz<br>
><br>
><br>
> On Fri, Feb 6, 2009 at 2:36 PM, David L. Willson <<br>
> <a href="mailto:DLWillson@thegeek.nu">DLWillson@thegeek.nu</a> > wrote:<br>
><br>
><br>
> Brizz > They delivered a functional game. If you<br>
> bought it the way it was packaged, you have no one to<br>
> blame but yourself if it disappoints you.<br>
><br>
> No. That implies that only the statements on the box<br>
> matter, which is utterly false.<br>
><br>
> Let's take an analogy. Let's say I deliver to you a<br>
> car, which you pay for, on the strength of my<br>
> advertised commitment that the car will drive on dirt<br>
> roads. Near the completion of the car, I say, "Gosh<br>
> Brizzo, I can't get that dirt road thing done on time,<br>
> but I'll get it done. I will. You know me. I make cars<br>
> that drive on all sorts of roads. That's what I'm<br>
> about." If, after a year or so, you complained to a<br>
> friend that that asshole Willson never modified your<br>
> car the way he said he would, and your friend said<br>
> that you have only yourself to blame for trusting that<br>
> I would, because the door-tag didn't say "made for<br>
> dirt roads", since, well, it couldn't, because<br>
> according to my own statements it wasn't dirt road<br>
> ready, but that it would after I modified it for<br>
> you... Well, you might think your friend was very dim.<br>
><br>
><br>
><br>
><br>
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><br>
><br>
><br>
><br>
> --<br>
> Sir_Brizz<br>
> Technical Manager<br>
> <a href="mailto:sir_brizz@beyondunreal.com">sir_brizz@beyondunreal.com</a><br>
><br>
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><br>
><br>
><br>
><br>
> --<br>
> Sir_Brizz<br>
> Technical Manager<br>
> <a href="mailto:sir_brizz@beyondunreal.com">sir_brizz@beyondunreal.com</a><br>
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<br>
</div></div></blockquote></div><br><br clear="all"><br>-- <br>Sir_Brizz<br>Technical Manager<br><a href="mailto:sir_brizz@beyondunreal.com">sir_brizz@beyondunreal.com</a><br>