+1<br><br><div class="gmail_quote">On Mon, Mar 24, 2008 at 6:07 PM, Donovan Brooke <<a href="mailto:dbrooke@euca.us">dbrooke@euca.us</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Ondřej Hošek wrote:<br>
<br>
[snip]<br>
<div><div></div><div class="Wj3C7c">> Actually, I think most of it are the painful parts of the engine<br>
> communicating with the operating system. Creating and maintaining a<br>
> window or getting keyboard input on Windows is diametrically different<br>
> from doing so on Linux. Ryan will probably port the engine to use SDL<br>
> (<a href="http://libsdl.org" target="_blank">http://libsdl.org</a>) instead of native Windows code, and he'll have to<br>
> test that extensively. I'm not sure if he has access to the OGL renderer<br>
> code (I think he does), but there might be some cryptic shader code that<br>
> is different on the PC and on the PS3.<br>
><br>
> Additionally, he has to spend much time porting (or requesting ports of)<br>
> all the middleware Epic has purchased for UE3. He has ported the physics<br>
> engine (NovodeX/PhysX) alright (see the Linux server), but there might<br>
> be some client-side middleware that doesn't play along just like that.<br>
><br>
> Moreover, he seems to be spending a lot of his time on politics; this<br>
> becomes obvious if you follow his Twitter log and his .plan. I wouldn't<br>
> judge him because of that all too soon; maybe he's reached an impassé<br>
> and has to wait for some lawyers or external developers to get things<br>
> fixed and can therefore invest some time into the upcoming US elections.<br>
> I don't know.<br>
><br>
> Naturally, I'm quite pissed about the UT3 client situation, but I guess<br>
> I just wasted my money either way. €50 for a half-baked game with lots<br>
> of bugs (no banning by CD key until 1.2), consumer-unfriendly<br>
> partnerships (Games for Windows, GameSpy), imbecilic UI with a dumb<br>
> control scheme and hardly any options (what happened to that of UT2k4?<br>
> why don't they bring it back?), use of the cool graphics in the wrong<br>
> places (menu background), lack of use of the cool graphics in the right<br>
> places (cinematics), maps that just don't seem to match the atmosphere<br>
> of the UT2k4 ones... and Epic's explicit (see CliffyB) focus on<br>
> consoles, perhaps because they require less effort or because Epic's<br>
> strategies just seem to be working out better than on the PC. I know I'm<br>
> getting into minutia, but I miss the awesome Skaarj/Spidermine intro<br>
> screen to UT2k4 (NvidiaLogo.ut2).<br>
><br>
> Back in 2004, Epic had demonstrated much skill in making good<br>
> multiplayer first-person shooters for the PC. I still can't fathom how<br>
> exactly they could fuck it up so much this time around. I guess it was<br>
> the console compatibility and I fear that next time, it's not the<br>
> console players but us who will end up without a game.<br>
><br>
> I still wish Ryan good luck. He's great at what he does, and I don't<br>
> think he deserves to be blamed for the EPIC FAIL (omg bad pun) that UT3<br>
> has become.<br>
><br>
> ~~ Ondra<br>
<br>
<br>
<br>
</div></div>Ondra! Very fair, and well said... could not have said it better myself!<br>
<br>
Donovan<br>
<font color="#888888"><br>
<br>
--<br>
** The worlds we have traversed, the battle we have mastered... those<br>
around us will never know ** - Uff-Da<br>
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</div></div></blockquote></div><br>