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<div>Just in case you need a link to the updated binary:</div><div><br class="webkit-block-placeholder"></div><div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><a href="http://treefort.icculus.org/ut3/ut3-bin-test.tar.bz2">http://treefort.icculus.org/ut3/ut3-bin-test.tar.bz2</a></div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "><br class="webkit-block-placeholder"></div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; ">Hope this helps.</div></div><div><br class="webkit-block-placeholder"></div><div>-Rob</div><br><div><div>On Jan 29, 2008, at 12:25 PM, Rick Page wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite">Hi Matt,<br>I am not sure if all of this information is really going to be helpful, but here it is. I have read your post and it is very informative, but I had already done those things.<br><br>uname -a<br>Linux <a href="http://server06.pagehosting4u.com">server06.pagehosting4u.com</a> 2.6.18-8.1.15.el5 #1 SMP Mon Oct 22 08:32:04 EDT 2007 i686 athlon i386 GNU/Linux<br> <br>md5sum ut3-bin<br>1fe95c1d4067e25f7d28bdfac17e4957 ut3-bin<br>I am not sure how to check the official version number of ut3-bin, but it is the latest test ut3-bin file that was supplied here in the list<br><br>Operating System is CentOS 5<br> Dual Processors - 2 x AMD Athlon XP 2600<br>Memory - 2GB<br>2 Hard Drives - 2 x 80GB<br><br>I have attached a zip file containing the DedicatedServer.log file along with some backup log files. Also included is my UTGame.ini, UTEngine.ini and my startup scripts.<br> <br>CPU usage when idle - around 9-10%<br>Memory Usage when idle - around 11.5%<br><br>I have not looked at the CPU and Memory usage while people were playing online. I will need to gather that info tonight.<br><br>What log files do I look at for packet loss? Is it the /var/log/messages files that are created?<br> <br>Thanks again for your help.<br>Rick<br><br><div class="gmail_quote">On Jan 29, 2008 10:04 AM, matt.culver <<a href="mailto:Matt.Culver@noaa.gov">Matt.Culver@noaa.gov</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> <div bgcolor="#ffffff" text="#000000"> When anyone posts troubleshooting questions can you please attach the following:<br> <br> uname -a output<br> md5sum and version of ut3-bin<br> Relevant system information<br> Log output from game console<br> UTGame.ini<br> UTEngine.ini<br> Command line used for starting server.<br> Other observations about cpu load, packet loss, memory usage.<br> <br> I think this will give everyone the information they need to contribute informed input about your problem.<br> <br> I've been compiling a guide on how to install the linux server (including services scripts) for centos and redhat:<br> <a href="http://utforums.epicgames.com/showthread.php?t=599751" target="_blank">http://utforums.epicgames.com/showthread.php?t=599751</a><br> <br> Check your config against those steps and that might give you some ideas.<br><font color="#888888"> <br> Matt Culver --</font><div><div></div><div class="Wj3C7c"><br> <br> Rick Page wrote: <blockquote type="cite">I have gone through everything and still can't figure out what is going on. It seems if I start the server and people do jump on it right away, it runs great. After a while the server will run idle as nobody is on it. It then seems that if it runs idle for a while, no one can connect again and I have to do a restart. Again, there is no indication that there is anything wrong. The server reports back server querys. It still shows up in the server browser. I have the -multihome=<a href="http://123.123.123.123" target="_blank">123.123.123.123</a>. I am running a standard 32bit "normal" distro of CentOS 5. When I run cat /proc/version from the commandline, I get this:<br> Linux version 2.6.18-8.1.15.el5 (<a href="mailto:mockbuild@builder6.centos.org" target="_blank">mockbuild@builder6.centos.org</a>) (gcc version 4.1.1 20070105 (Red Hat 4.1.1-52)) #1 SMP Mon Oct 22 08:32:04 EDT 2007<br> Can someone post a simple monitoring script to auto-restart the server?<br> Thanks.<br> Rick<br> <br> <div class="gmail_quote">On Jan 13, 2008 11:54 AM, BasP <<a href="mailto:maillistrecipient@gothica.nl" target="_blank">maillistrecipient@gothica.nl</a>> wrote:<br> <blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Do have multihome, but the machine is currently using only one IP and thus<br> the UT3 server is also (mutlihome is used as it's started through a generic<br> startscript that can also handle machine with multiple ips).<br> I will try if I can get any 'statistics' on which maps are the ones after<br> which I have to kill te server, and thus if there is some 'flacky' map out<br> there. New binary *of course* (other is instability all out), and<br> furthermore a 'precompiled' distro (no gentoo or shit) and not using 64bit<br> either. I am alomst positive that 99% of this lists problems would vanish if<br> ppl would use 32bit 'normal' distro's and no highly optimised thus inmensely<br> patched kernels (not to start a flamewar about this subject, I do realise<br> many people can't simply switch distro and all).<br> <div><br> ----- Original Message -----<br> From: "biz" <<a href="mailto:biz@baze.de" target="_blank">biz@baze.de</a>><br> To: <<a href="mailto:ut3@icculus.org" target="_blank">ut3@icculus.org</a>><br> </div> <div>Sent: Sunday, January 13, 2008 3:20 PM<br> Subject: Re: [ut3] Server seems to run as nothing is wrong, but<br> nobodycanconnect<br> <br> <br> </div> <div> <div>> On Sun, Jan 13, 2008 at 01:39:53PM +0100, BasP wrote:<br> >> I've written my own version of the PHP example from that page a while<br> >> back<br> >> and my usually full public server nicely return it's information when<br> >> players can't connect anymore (nicely telling me there's 0/12 players<br> >> online). As the server usually is full during certain hours of the day, I<br> >> just restart it when it hits 0 players during those hours.<br> ><br> > Sounds weird, are you using the experimental binary and could you try to<br> > check for the mapname? I've tested this approach on multiple<br> > installations and for me its a direct indication. Perhaps another<br> > special case? Quite unstable anyways...<br> ><br> > For anyone else encountering -multihome problems, if your setup allows<br> > it - just run one vserver per IP so you can get rid of -multihome.<br> > There's only one IP per unit and the system's resources are shared<br> > dynamically to utilise available resources efficiently.<br> > Have a look at <a href="http://linux-vserver.org/" target="_blank">http://linux-vserver.org/</a><br> ><br> > -- biz<br> ><br> > ---<br> > To unsubscribe, send a blank email to <a href="mailto:ut3-unsubscribe@icculus.org" target="_blank">ut3-unsubscribe@icculus.org</a><br> > Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64" target="_blank">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64</a><br> ><br> ><br> ><br> <br> <br> ---<br> To unsubscribe, send a blank email to <a href="mailto:ut3-unsubscribe@icculus.org" target="_blank">ut3-unsubscribe@icculus.org</a><br> Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64" target="_blank">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64</a><br> <br> <br> </div> </div> </blockquote> </div> <br> </blockquote> <br> </div></div></div> </blockquote></div><br><span><ut3.zip></span><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; min-height: 14px; "><br></div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; ">---</div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; ">To unsubscribe, send a blank email to <a href="mailto:ut3-unsubscribe@icculus.org">ut3-unsubscribe@icculus.org</a></div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; ">Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64</a></div> </blockquote></div><br></body></html>