Notice the dreaded &quot;Log: UDP recvfrom error: 111 () from <a href="http://0.0.0.0:0/" target="_blank">0.0.0.0:0</a>&quot; line in your log.&nbsp; That&#39;s always showing up and soon the game starts slowing down, nobody can connect, and it eventually becomes unplayable.
<br><br>I have a monitor that looks for that error in the log and restarts the server.&nbsp; But the log is buffered and may not be written to the file in a timely manner, so the monitor may not catch it and the game still has to be manually restarted.
<br><br>Epic, please either unbuffer the log file, or at least flush it&#39;s output periodically.<br><br><div class="gmail_quote">On Jan 7, 2008 6:54 AM, oldkawman &lt;<a href="mailto:oldkawman1@cox.net">oldkawman1@cox.net
</a>&gt; wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">


  
  

<div bgcolor="#ffffff" text="#000000">
<div>This is the same problem many have been
having. This started happening last night on my server. Probably not
coincidently whenever 5 players were in the match. Finally, as more
people play, then the server has problems.The server connections from
everyone time out. The server remains in the browser but no one can
connect to it until I kill and restart it. This does not seem to happen
when there are fewer than 5 players. Not much to go by in the logs.
Here is what I have;<br>
<br>
Log: Bringing World WAR-Avalanche.TheWorld up for play (30) at
2008.01.06-22.39.04<br>
ScriptLog: MinNetPlayers: 1<br>
ScriptLog: -- MAPVOTE is ENABLED!!!!!<br>
ScriptLog: Activating link setup Default<br>
Log: GAME PATH IS UTOnslaughtGame_Content<br>
Log: Bringing up level for play took: 0.237217<br>
SeamlessTravel: &gt;&gt; GameInfo::HandleSeamlessTravelPlayer:
UTPlayerController_11<br>
ScriptWarning: UTOnslaughtGame_Content
WAR-Avalanche.TheWorld:PersistentLevel.UTOnslaughtGame _Content_2
(Function UTGame.UTOnslaughtGame:ChoosePlayerStart:00EB) Accessed array
&#39;UTOnslaughtGame_Content_2.PowerCore&#39; out of bounds (255/2)<br>
ScriptWarning: UTOnslaughtGame_Content
WAR-Avalanche.TheWorld:PersistentLevel.UTOnslaughtGame _Content_2
(Function UTGame.UTOnslaughtGame:ShouldPrioritizeNodeWithFla g:0095)
Accessed array &#39;UTOnslaughtGame_Content_2.PowerCore&#39; out of bounds
(254/2)<br>
ScriptWarning: UTOnslaughtGame_Content
WAR-Avalanche.TheWorld:PersistentLevel.UTOnslaughtGame _Content_2
(Function UTGame.UTOnslaughtGame:ChoosePlayerStart:043A) Accessed array
&#39;UTOnslaughtGame_Content_2.PowerCore&#39; out of bounds (255/2)<br>
SeamlessTravel: &lt;&lt; GameInfo::HandleSeamlessTravelPlayer:
UTPlayerController_11<br>
SeamlessTravel: &gt;&gt; GameInfo::HandleSeamlessTravelPlayer:
UTPlayerController_10<br>
SeamlessTravel: &lt;&lt; GameInfo::HandleSeamlessTravelPlayer:
UTPlayerController_10<br>
SeamlessTravel: &gt;&gt; GameInfo::HandleSeamlessTravelPlayer:
UTPlayerController_9<br>
SeamlessTravel: &lt;&lt; GameInfo::HandleSeamlessTravelPlayer:
UTPlayerController_9<br>
SeamlessTravel: &gt;&gt; GameInfo::HandleSeamlessTravelPlayer: UTBot_16<br>
SeamlessTravel: &lt;&lt; GameInfo::HandleSeamlessTravelPlayer: UTBot_16<br>
SeamlessTravel: &gt;&gt; GameInfo::HandleSeamlessTravelPlayer: UTBot_15<br>
SeamlessTravel: &lt;&lt; GameInfo::HandleSeamlessTravelPlayer: UTBot_15<br>
SeamlessTravel: &gt;&gt; GameInfo::HandleSeamlessTravelPlayer: UTBot_14<br>
SeamlessTravel: &lt;&lt; GameInfo::HandleSeamlessTravelPlayer: UTBot_14<br>
SeamlessTravel: &gt;&gt; GameInfo::HandleSeamlessTravelPlayer: UTBot_13<br>
SeamlessTravel: &lt;&lt; GameInfo::HandleSeamlessTravelPlayer: UTBot_13<br>
SeamlessTravel: &gt;&gt; GameInfo::HandleSeamlessTravelPlayer: UTBot_12<br>
SeamlessTravel: &lt;&lt; GameInfo::HandleSeamlessTravelPlayer: UTBot_12<br>
SeamlessTravel: &gt;&gt; GameInfo::HandleSeamlessTravelPlayer:
UTPlayerController_8<br>
SeamlessTravel: &lt;&lt; GameInfo::HandleSeamlessTravelPlayer:
UTPlayerController_8<br>
Log: GAME PATH IS UTOnslaughtGame_Content<br>
ScriptLog: UTPlayerController_11::ServerRegisterPlayerRanking
NewPlayerRanking:&#39;1669&#39; was PlayerReplicationInfo.PlayerRanking:&#39;0&#39;<br>
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4
players<br>
ScriptLog: UTPlayerController_8::ServerRegisterPlayerRanking
NewPlayerRanking:&#39;1211&#39; was PlayerReplicationInfo.PlayerRanking:&#39;0&#39;<br>
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4
players<br>
ScriptLog: UTPlayerController_9::ServerRegisterPlayerRanking
NewPlayerRanking:&#39;1145&#39; was PlayerReplicationInfo.PlayerRanking:&#39;0&#39;<br>
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4
players<br>
NetComeGo: Close TcpipConnection_6 <a href="http://76.29.95.7:3063" target="_blank">76.29.95.7:3063</a> <br>
ScriptLog: WARNING - Spectator only player leaving spectating state to
go to None<br>
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3
players<br>
NetComeGo: Open TheWorld <a href="http://76.29.95.7:3063" target="_blank">76.29.95.7:3063</a><br>
ScriptLog: START MATCH<br>
ScriptLog: Num Matches Played: 0<br>
NetComeGo: Open TheWorld <a href="http://66.31.94.1:50102" target="_blank">66.31.94.1:50102</a><br>
Log: Client netspeed is 10000<br>
Log: UTPlayerController_12 got player TcpipConnection_8<br>
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4
players<br>
ScriptLog: UTPlayerController_12::ServerRegisterPlayerRanking
NewPlayerRanking:&#39;979&#39; was PlayerReplicationInfo.PlayerRanking:&#39;0&#39;<br>
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4
players<br>
NetComeGo: Open TheWorld <a href="http://69.133.98.225:2324" target="_blank">69.133.98.225:2324</a><br>
Log: Client netspeed is 10000<br>
ScriptLog: UTBot_17 WhatToDoNext while RoundEnded<br>
NetComeGo: Close TcpipConnection_7 <a href="http://76.29.95.7:3063" target="_blank">76.29.95.7:3063</a> <br>
Log: UTPlayerController_13 got player TcpipConnection_9<br>
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 5
players<br>
ScriptLog: UTPlayerController_13::ServerRegisterPlayerRanking
NewPlayerRanking:&#39;1800&#39; was PlayerReplicationInfo.PlayerRanking:&#39;0&#39;<br>
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 5
players<br>
ScriptLog: Reset UTOnslaughtGame_Content_2<br>
NetComeGo: Close TcpipConnection_8 <a href="http://66.31.94.1:50102" target="_blank">66.31.94.1:50102</a> <br>
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 4
players<br>
ScriptWarning: UTWeap_Enforcer
WAR-Avalanche.TheWorld:PersistentLevel.UTWeap_Enforcer _121 (Function
UTGame.UTWeapon:WeaponPuttingDown.BeginState:0051) Accessed None
&#39;Instigator&#39;<br>
ScriptWarning: UTWeap_Enforcer
WAR-Avalanche.TheWorld:PersistentLevel.UTWeap_Enforcer _121 (Function
UTGame.UTWeapon:TimeWeaponPutDown:0009) Accessed None &#39;Instigator&#39;<br>
ScriptWarning: UTVehicle_Nemesis
WAR-Avalanche.TheWorld:PersistentLevel.UTVehicle_Nemes is_2 (Function
UTGameContent.UTVehicle_Nemesis:ApplyTurretHeight: 02E5) Accessed None
&#39;EffectRef&#39;<br>
NetComeGo: Close TcpipConnection_9 <a href="http://69.133.98.225:2324" target="_blank">69.133.98.225:2324</a> <br>
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 3
players<br>
NetComeGo: Open TheWorld <a href="http://69.133.98.225:2324" target="_blank">69.133.98.225:2324</a><br>
Log: UDP recvfrom error: 111 () from <a href="http://0.0.0.0:0" target="_blank">0.0.0.0:0</a><br>
NetComeGo: Close TcpipConnection_5 <a href="http://24.17.69.15:2373" target="_blank">24.17.69.15:2373</a> <br>
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 2
players<br>
NetComeGo: Close TcpipConnection_0 <a href="http://70.177.196.130:60948" target="_blank">70.177.196.130:60948</a> <br>
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 1
players<br>
NetComeGo: Close TcpipConnection_4 <a href="http://24.11.179.227:9518" target="_blank">24.11.179.227:9518</a> <br>
Log: UOnlineGameInterfaceGameSpy::Recalculating Skill Rating for 0
players<br>
NetComeGo: Close TcpipConnection_10 <a href="http://69.133.98.225:2324" target="_blank">69.133.98.225:2324</a> <br>
Log: CTRL-C has been pressed.<br>
<br>
Is there any way to collect more info? Any way to collect the console
logs?</div>

<div> <br>
JoJo-BoBot 6vs6 WAR server<br>
AMD 3700+ MSI Neo4 1GB DDR400 10/100MPS<br>
UT3 v1.1 Dedicated Server<br>
Map Voting and STATS Enabled<br>
FC7<br>
</div>
</div>


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</blockquote></div><br>