<html><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">Kno3,<div><br class="webkit-block-placeholder"></div><div>Make sure the GameSpy account you are using was created using a retail copy of the game.</div><div>I had the same problem and was beating my head against my desk for days, until I read something in the official epic forums that clearly says to do that.</div><div><br class="webkit-block-placeholder"></div><div>At first I was just using some random account I had created directly thru the gamespy.com website.</div><div><br class="webkit-block-placeholder"></div><div>Hope this helps!</div><div><br class="webkit-block-placeholder"></div><div>Best Regards and Happy New Year. </div><div>=)</div><div><div apple-content-edited="true"> <span class="Apple-style-span" style="border-collapse: separate; border-spacing: 0px 0px; color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-align: auto; -khtml-text-decorations-in-effect: none; text-indent: 0px; -apple-text-size-adjust: auto; text-transform: none; orphans: 2; white-space: normal; widows: 2; word-spacing: 0px; "><div style="word-wrap: break-word; -khtml-nbsp-mode: space; -khtml-line-break: after-white-space; "><div>--<span class="Apple-converted-space"> </span><br style="font-family: Verdana; ">Diego <br style="font-family: Verdana; "><br style="font-family: Verdana; "><br class="khtml-block-placeholder"></div><div><br class="khtml-block-placeholder"></div><br class="Apple-interchange-newline"></div></span> </div><br><div><div>On Dec 27, 2007, at 11:06 AM, Sam C-D wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite">ah, yes, forgot them, makes no difference though, it didn't get far enough to give me any error caused by that.<br><br>Thanks for the help anyway.<br>kno3<br><br>[Apoc]Death wrote:<br><blockquote type="cite">Need dashes on the gamespy items, ie. should be -login=XXXX and -password=XXXX<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">No idea if this will solve your problem or not, but it's something to fix anyway.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">-Rob<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">On Dec 27, 2007, at 9:36 AM, Sam C-D wrote:<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><blockquote type="cite">Hi, I am having troubles starting my server. When I run my command to start a server, I get a SIGSEGV [segmentation fault].<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Here is my output from my command:<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">"<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">[kno3@lizzy Binaries]$ ./ut3 server DM-ShangriLa?MaxPlayers=8?MinNetPlayers=1?game=UTGame.UTDeathmatch?TimeLimit=20?GoalScore=0?Mutator=UTGame.UTMutator_Instagib?AdminPassword=XXXX?bShouldAdvertise=True login=XXXX password=XXXX<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Version: 3518<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Epic Internal: 0<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Compiled: Dec 17 2007 12:17:34<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Command line: server DM-ShangriLa?MaxPlayers=8?MinNetPlayers=1?game=UTGame.UTDeathmatch?TimeLimit=20?GoalScore=0?Mutator=UTGame.UTMutator_Instagib?AdminPassword=impulse?bShouldAdvertise=True login=kno333 password=impulse<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Base directory: /home/kno3/ut3-dedicated/Binaries/<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Character set: Unicode<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditorUserSettings.ini<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: File handle limit is soft=(1024), hard=(1024).<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Computer: unknown<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: User: kno3<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: BSD Sockets initialized<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Object subsystem initialized<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Startup System Settings:<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: System Settings:<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: StaticDecals=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: DynamicDecals=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: DynamicLights=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: DynamicShadows=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: LightEnvironmentShadows=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: CompositeDynamicLights=false<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: DirectionalLightmaps=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: MotionBlur=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: DepthOfField=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Bloom=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: QualityBloom=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Distortion=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: DropParticleDistortion=false<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: SpeedTreeLeaves=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: SpeedTreeFronds=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: OnlyStreamInTextures=false<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: LensFlares=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: FogVolumes=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: FloatingPointRenderTargets=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Trilinear=false<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: OneFrameThreadLag=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: UseVsync=false<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: UpscaleScreenPercentage=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Fullscreen=false<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: AllowD3D10=true<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: EnableHighPolyChars=false<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: SkeletalMeshLODBias=0<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: ParticleLODBias=0<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: DetailMode=2<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: ShadowFilterQualityBias=0<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: MaxAnisotropy=4<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: MaxMultisamples=1<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: MinShadowResolution=32<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: MaxShadowResolution=512<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: ResX=800<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: ResY=600<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: ScreenPercentage=100.000<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: SceneCaptureStreamingMultiplier=1.000<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: FoliageDrawRadiusMultiplier=1.000<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: ShadowTexelsPerPixel=2.000<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Friendly System Settings:<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: TextureDetail=Level5<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: WorldDetail=Level5<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: bUseVSync=0<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: bUseMSAA=0<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: ScreenPercentage=100<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: UpscaleScreenPercentage=1<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: ResX= 800<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: ResY= 600<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Init: Fullscreen=0<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Signal: SIGSEGV [segmentation fault]<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Aborting.<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log:<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Developer Backtrace:<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: [ 1] ./ut3-bin [0x8d44a12]<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: [ 2] [0xffffe500]<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: [ 3] ./ut3-bin [0x8051b5d]<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: [ 4] ./ut3-bin [0x804b6e2]<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: [ 5] /lib/libc.so.6(__libc_start_main+0xdc) [0x49008dec]<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Log: [ 6] ./ut3-bin [0x804adc1]<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Crash information will be saved to your logfile.<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Exit: Exiting.<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Exit: Name subsystem shutting down<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">"<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">I have created a symlink in /lib to libPhysXCore.so, and I have edited my /etc/ld.so.conf and added the path to the binary folder of my UT3 server. Still no luck, get the same error all along. I also get no change whether I start it "./ut3 server" or "./ut3-bin server"<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Any help would be greatly appreciated.<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">kno3<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">---<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">To unsubscribe, send a blank email to <a href="mailto:ut3-unsubscribe@icculus.org">ut3-unsubscribe@icculus.org</a><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64</a><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">---<br></blockquote><blockquote type="cite">To unsubscribe, send a blank email to <a href="mailto:ut3-unsubscribe@icculus.org">ut3-unsubscribe@icculus.org</a><br></blockquote><blockquote type="cite">Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64</a><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><br>---<br>To unsubscribe, send a blank email to <a href="mailto:ut3-unsubscribe@icculus.org">ut3-unsubscribe@icculus.org</a><br>Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64</a><br><br><br><br></blockquote></div><br></div></body></html>