Ah - that explains it. Thanks Ryan<br><br><div class="gmail_quote">On Dec 18, 2007 10:26 PM, Ryan C. Gordon <<a href="mailto:icculus@icculus.org">icculus@icculus.org</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="Ih2E3d"><br>> I can't confirm that the advertising feature is working, due to some<br>> time-lag between when the server is first run, and its appearance on the<br>> server list, but I can definitely connect to it from my Windows client,
<br>> along with a few other testers.<br><br></div>I don't think anyone stops you from direct-IP connections to a server<br>(using "open xxx.xxx.xxx.xxx" from the in-game console), regardless of<br>gamespy state; it will certainly stop you from advertising in the server
<br>browser, though.<br><br>It's likely that you are basically a "LAN" game that's publically<br>available, if you don't have a Gamespy login...but the server shouldn't<br>refuse to run at all in that case. I think this is true on Windows, too.
<br><div><div></div><div class="Wj3C7c"><br>--ryan.<br><br><br><br>---<br>To unsubscribe, send a blank email to <a href="mailto:ut3-unsubscribe@icculus.org">ut3-unsubscribe@icculus.org</a><br>Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64" target="_blank">
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