No, not really. Linux is not a target platform for most middle ware solution vendors. So I am guessing there is actually extra effort involved this time around for splitting out those bits and spitting out the linux port.<br>
<br>Just guessing etc... but having had friends in the game dev business in NZ (who primarily do mutli target console dev) this seems most plausible.<br><br><div><span class="gmail_quote">On 16/12/2007, <b class="gmail_sendername">
Matthew Thompson</b> <<a href="mailto:chameleonator@gmail.com">chameleonator@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<span class="q">> Wit the console crap this time around, maintenance of different code
bases,and ease of porting. probably weighs higher on agenda.<br><br></span>If they were shooting for "ease of porting" we would have a Linux client by now.<div><span class="e" id="q_116e0fedd81a095a_2"><br><br>
<div class="gmail_quote">On Dec 15, 2007 4:04 PM, Joel Wiramu Pauling <
<a href="mailto:aenertia@aenertia.net" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">aenertia@aenertia.net</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Middleware which has good development tools.
<br><br>Simple.<br><br><br>All of these technology probably have good development environment for spitting out games for multiple platforms. Wit the console crap this time around, maintenance of different code bases,and ease of porting. probably weighs higher on agenda.
<div><div></div><div><br><br><br><br><br><div><span class="gmail_quote">On 16/12/2007, <b class="gmail_sendername">Spike</b> <<a href="mailto:spike@spykes.net" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">
spike@spykes.net</a>> wrote:
</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Amen. :-)<br><br>Its sad that they make things harder for Ryan than ever needed to be.<br><br>Questions:<br><br>Why did Epic choose GameSpy this time?<br>Why did Epic choose Bink for videos? (Even the load screens!)<br>As for PhysX I won't comment.
<br>Lots of other routine middleware floating around in there too probably.<br><br>Remember Postal2? Remember it being held up for months on end due to<br>middleware? (In that case it was the ragdoll physics). I know this
<br>wasn't Epic related but case in point every game that got delayed due<br>to legal involving stupid (almost always useless) middleware has been a<br>long wait.<br><br>Its Epic's problem, certainly they knew of the can-O-w0rms they had
<br>coming beforehand, but didn't care as long as they got UT3 rushed out<br>the door for Consoles+Windows anyways. I put Consoles first because<br>everyone knows that's the single handed truth.<br><br>UT3 PC = Beta for Console versions.
<br><br>Nuff said.<br><br>~Spike<br><br><br>On Sat, 15 Dec 2007 13:54:27 -0500<br>"Slavik Goltser" <<a href="mailto:slavikg@gmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">slavikg@gmail.com
</a>> wrote:<br><br>> To me, it doesn't matter which company held up Epic's porting process. Epic
<br>> is the one supplying the product, they are the one taking the fall for it.<br>> It is their choice/decision that put them in this situation, it is their<br>> responsibility.<br><br>---<br>To unsubscribe, send a blank email to
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