You are correct with ports 13000 and 7777. However, those other 2 ports are never the save between server restarts. Try it, stop the server, restart it, and run 'netstat -nap' again.<br><br><div><span class="gmail_quote">
On 10/18/07, <b class="gmail_sendername">Dean Hamstead</b> <<a href="mailto:dean@fragfest.com.au">dean@fragfest.com.au</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
if your firewall is blocking all traffic, then you will need to<br>have your IT services enable the ports listed below (taken from email)<br><br>udp 13000<br>udp 7777<br>tcp 42821<br>udp 32769<br><br>i would imagine that NAT wont be a problem. ut has never been affected
<br>by NAT before, and imo games should be written to be able to deal with<br>it.<br><br>the other complication is that servers on different ports wont be<br>available to you, however you will be able to see them in gamespy/
<br>browsing-util. which is/was the case with ut2004, and has nothing<br>to do with the game and everything to do with pervasive firewalls.<br><br>Dean<br><br><br>Sander wrote:<br>> cdx wrote:<br>>> Hi Cory,<br>>> netstat -nap will tell you this
<br>>><br>>> 1 udp 0 0 <a href="http://0.0.0.0:13000">0.0.0.0:13000</a> 0.0.0.0:* 2644/ut3demo-bin<br>>> 2 udp 0 0 <a href="http://0.0.0.0:7777">0.0.0.0:7777</a> 0.0.0.0:* 2644/ut3demo-bin<br>>><br>
>> 3 tcp 0 0 <a href="http://0.0.0.0:43821">0.0.0.0:43821</a> 0.0.0.0:* LISTEN 2644/ut3demo-bin<br>>> 4 udp 0 0 <a href="http://0.0.0.0:32769">0.0.0.0:32769</a> 0.0.0.0:* 2644/ut3demo-bin<br>>><br>>> 5 tcp 0 0
<a href="http://192.168.2.100:34810">192.168.2.100:34810</a> <a href="http://207.38.11.34:29900">207.38.11.34:29900</a> ESTABLISHED<br>>> 2644/ut3demo-bin<br>>><br>><br>> While we're on the subject of ports and such, would somebody please
<br>> explain something to me with babysteps? I live in a university dorm, and<br>> thusly, I'm behind a firewall I have no control over. This firewall has<br>> closed all UDP traffic, with a few exceptions, but it is possible to
<br>> apply for a opening of ports. What ports (both TCP and UDP) would be<br>> required to play (note: not host a server) UT3 online?<br>><br>> Yours sincerly<br>> Sander<br>--<br><a href="http://fragfest.com.au">
http://fragfest.com.au</a><br><br>---<br>To unsubscribe, send a blank email to <a href="mailto:ut3-unsubscribe@icculus.org">ut3-unsubscribe@icculus.org</a><br>Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64">
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