I have attached to log files. The DedicatedServerCrashed.log file is the log file generated when the crashed happened. The other is the log file when trying to restart server.<br>Hope it is helpful.<br>-Rick<br><br>Here is a look at the one while trying to restart server:
<br>Log: Log file open, <br>Init: Version: 3464<br>Init: Epic Internal: 0<br>Init: Compiled: Oct 13 2007 22:35:22<br>Init: Command line: server DM-HeatRay?MaxPlayers=10?MinNetPlayers=0?bShouldAdvertise=True?bIsLanMatch=False?bUseStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=True?bIsListPlay=False?OwningPlayerName=MPCcruce?PingInMs=150?AverageSkillRating=
0.000000?GameMode=1?Difficulty=2?PureServer=1?LockedServer=0?AdminPassword=Xfilez1959 -log=DedicatedServer.log -login=mpcCruce1 -password=Xfilez -multihome=<a href="http://70.85.233.211">70.85.233.211</a> -port=7777 -nohomedir
<br>Init: Base directory: /usr/local/i365/instances/mpcclan/UT3-linux-server-betademo/Binaries/<br>Init: Character set: Unicode<br>Log: GConfig::LoadFile has loaded file:&nbsp; ../UTGame/Config/UTEditor.ini<br>Log: GConfig::LoadFile has loaded file:&nbsp; ../UTGame/Config/UTEditorUserSettings.ini
<br>Log: GConfig::LoadFile has loaded file:&nbsp; ../UTGame/Config/UTEngine.ini<br>Log: GConfig::LoadFile has loaded file:&nbsp; ../UTGame/Config/UTGame.ini<br>Log: GConfig::LoadFile has loaded file:&nbsp; ../UTGame/Config/UTInput.ini<br>
Log: GConfig::LoadFile has loaded file:&nbsp; ../UTGame/Config/UTUI.ini<br>Init: File handle limit is soft=(1024), hard=(1024).<br>Init: Computer: unknown<br>Init: User: i365<br>Init: BSD Sockets initialized<br>DevStats: GSecondsPerCycle 
1.000000e-06<br>Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.<br>Init: Object subsystem initialized<br>Log: DEMOVERSION is defined.<br>Init: Startup System Settings:<br>Init: System Settings:
<br>Init: &nbsp;&nbsp;&nbsp; StaticDecals=true<br>Init: &nbsp;&nbsp;&nbsp; DynamicDecals=true<br>Init: &nbsp;&nbsp;&nbsp; DynamicLights=true<br>Init: &nbsp;&nbsp;&nbsp; DynamicShadows=true<br>Init: &nbsp;&nbsp;&nbsp; LightEnvironmentShadows=true<br>Init: &nbsp;&nbsp;&nbsp; CompositeDynamicLights=false<br>Init: &nbsp;&nbsp;&nbsp; DirectionalLightmaps=true
<br>Init: &nbsp;&nbsp;&nbsp; MotionBlur=true<br>Init: &nbsp;&nbsp;&nbsp; DepthOfField=true<br>Init: &nbsp;&nbsp;&nbsp; Bloom=true<br>Init: &nbsp;&nbsp;&nbsp; QualityBloom=true<br>Init: &nbsp;&nbsp;&nbsp; Distortion=true<br>Init: &nbsp;&nbsp;&nbsp; DropParticleDistortion=false<br>Init: &nbsp;&nbsp;&nbsp; SpeedTreeLeaves=true<br>
Init: &nbsp;&nbsp;&nbsp; SpeedTreeFronds=true<br>Init: &nbsp;&nbsp;&nbsp; OnlyStreamInTextures=false<br>Init: &nbsp;&nbsp;&nbsp; LensFlares=true<br>Init: &nbsp;&nbsp;&nbsp; FogVolumes=true<br>Init: &nbsp;&nbsp;&nbsp; FloatingPointRenderTargets=true<br>Init: &nbsp;&nbsp;&nbsp; Trilinear=false<br>Init: &nbsp;&nbsp;&nbsp; OneFrameThreadLag=true
<br>Init: &nbsp;&nbsp;&nbsp; UseVsync=false<br>Init: &nbsp;&nbsp;&nbsp; UpscaleScreenPercentage=true<br>Init: &nbsp;&nbsp;&nbsp; Fullscreen=false<br>Init: &nbsp;&nbsp;&nbsp; AllowD3D10=true<br>Init: &nbsp;&nbsp;&nbsp; EnableHighPolyChars=false<br>Init: &nbsp;&nbsp;&nbsp; SkeletalMeshLODBias=0<br>Init: &nbsp;&nbsp;&nbsp; ParticleLODBias=0
<br>Init: &nbsp;&nbsp;&nbsp; DetailMode=2<br>Init: &nbsp;&nbsp;&nbsp; ShadowFilterQualityBias=0<br>Init: &nbsp;&nbsp;&nbsp; MaxAnisotropy=4<br>Init: &nbsp;&nbsp;&nbsp; MaxMultisamples=1<br>Init: &nbsp;&nbsp;&nbsp; MinShadowResolution=32<br>Init: &nbsp;&nbsp;&nbsp; MaxShadowResolution=512<br>Init: &nbsp;&nbsp;&nbsp; ResX=800<br>
Init: &nbsp;&nbsp;&nbsp; ResY=600<br>Init: &nbsp;&nbsp;&nbsp; ScreenPercentage=100.000<br>Init: &nbsp;&nbsp;&nbsp; SceneCaptureStreamingMultiplier=1.000<br>Init: &nbsp;&nbsp;&nbsp; FoliageDrawRadiusMultiplier=1.000<br>Init: &nbsp;&nbsp;&nbsp; ShadowTexelsPerPixel=2.000<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_World: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)
<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_WorldNormalMap: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_WorldSpecular: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_Character: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)
<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_CharacterNormalMap: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_CharacterSpecular: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_Weapon: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)
<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_WeaponNormalMap: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_WeaponSpecular: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_Vehicle: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)
<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_VehicleNormalMap: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_VehicleSpecular: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_Effects: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)
<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_Skybox: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_UI: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_LightAndShadowMap: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)
<br>Log: &nbsp;&nbsp;&nbsp; TEXTUREGROUP_RenderTarget: (MinLODSize=&nbsp;&nbsp; 1,MaxLODSize=4096,LODBias=0)<br>Init: Friendly System Settings:<br>Init: &nbsp;&nbsp;&nbsp; TextureDetail=Level5<br>Init: &nbsp;&nbsp;&nbsp; WorldDetail=Level5<br>Init: &nbsp;&nbsp;&nbsp; bUseVSync=0<br>Init: &nbsp;&nbsp;&nbsp; bUseMSAA=0
<br>Init: &nbsp;&nbsp;&nbsp; ScreenPercentage=100<br>Init: &nbsp;&nbsp;&nbsp; UpscaleScreenPercentage=1<br>Init: &nbsp;&nbsp;&nbsp; ResX= 800<br>Init: &nbsp;&nbsp;&nbsp; ResY= 600<br>Init: &nbsp;&nbsp;&nbsp; Fullscreen=0<br>Log: Initializing FaceFX...<br>Log: FaceFX initialized:<br>Log:&nbsp;&nbsp;&nbsp;&nbsp; version&nbsp; 
1.710000<br>Log:&nbsp;&nbsp;&nbsp;&nbsp; licensee Unreal Engine 3 Licensee<br>Log:&nbsp;&nbsp;&nbsp;&nbsp; project&nbsp; Unreal Engine 3 Project<br>Log: <br>Developer Backtrace:<br>Log: [ 1]&nbsp; ./ut3demo-bin [0x8b4763d]<br>Log: [ 2]&nbsp; /lib/tls/libpthread.so.0 [0x4de9c8]
<br>Log: [ 3]&nbsp; /lib/tls/libpthread.so.0(__pthread_mutex_lock+0x24) [0x4d9e34]<br>Log: [ 4]&nbsp; ./ut3demo-bin [0x804f806]<br>Log: [ 5]&nbsp; ./ut3demo-bin [0x804f850]<br>Log: [ 6]&nbsp; ./ut3demo-bin [0x8a90a04]<br>Log: [ 7]&nbsp; ./ut3demo-bin [0x8ad7d09]
<br>Log: [ 8]&nbsp; ./ut3demo-bin [0x8050595]<br>Log: [ 9]&nbsp; ./ut3demo-bin [0x8052840]<br>Log: [10]&nbsp; ./ut3demo-bin [0x805471c]<br>Log: [11]&nbsp; ./ut3demo-bin [0x804d95f]<br>Log: [12]&nbsp; ./ut3demo-bin [0x804dc18]<br>Log: [13]&nbsp; /lib/tls/libc.so.6(__libc_start_main+0xd3) [0x125de3]
<br>Log: [14]&nbsp; ./ut3demo-bin(__gxx_personality_v0+0x119) [0x804cf71]<br>Exit: Exiting.<br>Exit: Name subsystem shutting down<br>Uninitialized: Log file closed, <br><br>