[ut3] More salt on an already sodium-rich wound

Keith Z-G keithzg at gmail.com
Mon Oct 17 20:48:26 EDT 2011


Honestly, it hasn't mattered for quite a while now ;)

(I never bought the game, since I was waiting for the native client...so it
works alright in Wine now? That's cool I guess, heh.)

On Thu, Oct 13, 2011 at 11:09 AM, Thomaz de Oliveira dos Reis <
thor27 at gmail.com> wrote:

> UT3 is running pretty ok under wine by now. No major issues, apart
> from lower speed.
>
> Yeah, a native client would be MUCH better, but that doesn't matters
> anymore.
>
>
>
> On Thu, Oct 13, 2011 at 1:57 PM, Bernd Dau <bernd at daucity.de> wrote:
> > Who cares?
> > I take heart with xonotic http://www.xonotic.org/
> > This fellow of Nexiuz is worth to check out. Really
> >
> > Games are like sex: Its better whne it's free
> >
> > Greetings from sunny Germany
> > :-)
> >
> > Am 13.10.2011 12:51, schrieb Keith Z-G:
> >
> > But it breaks down a bit when you realize that more people played the
> > previous UT games on Linux than OSX (yet there's an OSX port of UE3).
> Plus,
> > if they're expecting less, then why not require less in terms of license
> > fees? Or charge based on units sold? That's just foolishness on the hand
> of
> > the middleware devs, then, if they're so determined to avoid making any
> > money when they could. And meanwhile the Humble Bundles have repeatedly
> > shown that rather than pirate the software, Linux users will willingly
> pay
> > MORE than Windows or even OSX users for their software, so Thomas' claims
> > aren't born out to any measurable degree in the real world. So neither
> point
> > quite works.
> >
> > On the other hand, I do agree that it's a perception problem, but I think
> > it's that here you have companies who make millions of dollars selling
> > software and only allowing people to see their code on a for-profit
> basis,
> > and they're confronted with an entire operating system that's given away
> for
> > free with code that everyone is allowed to see. It's not at all
> surprising
> > to think that they'd feel hostile to something like that. It probably
> > changes from company to company whether it's merely misgivings and
> > inaccurate fears ("they get code for free? then they'll never pay for
> > ours!") or outright hatred ("these damned socialists are ruining the
> > software industry!") or some degree of both.
> >
> > I don't expect it to change any time soon, but oh well, I don't have much
> in
> > the way of time or budget for games these days anyways.
> >
> > On Thu, Oct 13, 2011 at 3:27 AM, Robin van Ee <robin.vanee at gmail.com>
> wrote:
> >>
> >> I knew that, but I'm quite sure they're not selling it for cheap and
> >> maybe a million USD is a little off, but the principle remains the
> >> same.
> >>
> >> 2011/10/13 Thomas Ilnseher <ilnseher at eit.uni-kl.de>:
> >> > Am Donnerstag, den 13.10.2011, 11:17 +0200 schrieb Robin van Ee:
> >> >> Yeah, Speedtree is probably it and saying that Linux support will
> earn
> >> >> you amounts that are way over a million soon is just ignorance.
> >> >> It's after all a business, and Linux isn't quite popular. Also, Linux
> >> >> users have a label that says they just pirate commercial software. I
> >> >> say that is true to some degree. The people that believe "free"
> >> >> software stands for "gratis" and not freedom for example.
> >> >> So I do think Linux does attract a lot of piracy.
> >> >> And then, a million USD is a lot of money.
> >> >
> >> > Just to mention: this was just an example. I pulled these numbers
> right
> >> > out of my ass! I don't even know IF their license model really is like
> >> > this, it was just a wild guess. But I can assume it's something like
> >> > that
> >> >
> >> >> Especially for a platform
> >> >> that probably won't earn it back for years.
> >> >>
> >> >> In other news; I was digging around in the CryEngine 2 headers on my
> >> >> Windows desktop the other day and found some headers that mentioned
> >> >> Linux (in fact, Linux was in the filenames). I found none that said
> >> >> anything about Mac OS-X, so I'm guessing they're doing some
> >> >> experiments with Linux support for Cryengine.
> >> >>
> >> >> As a game developer however, I see that both are used for triple A
> >> >> productions, but the most popular engine at the time seems to be
> >> >> Unity3D. Unity too, is making it's way to Linux but they're not
> really
> >> >> actively working on it. Unity will spawn a lot of developers that can
> >> >> use every platform they can get their hands on, so that would
> probably
> >> >> be the most beneficial for gamers. Whereas triple A studios cancel
> Mac
> >> >> ports (yes, I'm talking about Bethesda here) without a word and will
> >> >> probably just laugh at the suggestion of a Linux port.
> >> >>
> >> >>
> >> >> 2011/10/13 Thomas Ilnseher <ilnseher at eit.uni-kl.de>:
> >> >> > My assumption is following: Their license model is
> >> >> > a) you pay, say $10M for teh initial license
> >> >> > b) you pay then $1M or so for every supported platform.
> >> >> >
> >> >> > So, they can't get the license for Linux, because they don't want
> to
> >> >> > pay
> >> >> > $1M for the license, 'cause they can't make enough money out of the
> >> >> > Linux port (to repay $1M). I don't have any clue how much Ryan
> costs
> >> >> > to
> >> >> > port that stuff, but I assume something in the $100eds of K, so
> $400K
> >> >> > or
> >> >> > so.
> >> >> >
> >> >> > And maybe they just find it to pay off to get the licenses for iOS,
> >> >> > Android and stuff.
> >> >> >
> >> >> > But that's just a wild guess.
> >> >> >
> >> >> > -Tom
> >> >> >
> >> >> >
> >> >> > Am Donnerstag, den 13.10.2011, 02:03 -0600 schrieb Keith Z-G:
> >> >> >> Ja, from what Ryan "our man Icculus" Gordon has said it was a
> piece
> >> >> >> of
> >> >> >> middleware that the company in question wouldn't license for
> Linux.
> >> >> >> That's the part where it's almost conspiracy-level nonsense, since
> >> >> >> it
> >> >> >> isn't even that Linux would or wouldn't be a profitable port, it's
> >> >> >> that some company hates Linux enough they don't even want to make
> >> >> >> money off of it. Ryan claimed we wouldn't believe it even if we
> >> >> >> heard
> >> >> >> what it was, so, my bet's always been on SpeedTree ;) Not because
> it
> >> >> >> makes sense, but because it doesn't, and that'd be the most
> >> >> >> ridiculous
> >> >> >> roadblock for a port ever.
> >> >> >>
> >> >> >> On Thu, Oct 6, 2011 at 8:35 PM, oldkawman <oldkawman at netscape.net
> >
> >> >> >> wrote:
> >> >> >>         If I remember correctly, the issue was a need for a
> license
> >> >> >>         which they could not obtain for linux. Looks like everyone
> >> >> >>         else can get it, but just not linux. I am thinking we lost
> >> >> >> on
> >> >> >>         that.
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >>         On 10/05/2011 11:54 PM, Keith Z-G wrote:
> >> >> >>         >
> >> >> >>         > So now UE3 has been ported to Windows, Xbox360, PS3,
> OSX,
> >> >> >>         > iOS, Android . . . and Adobe Flash.
> >> >> >>         > http://beyondunreal.com/view_story.php?id=13516
> >> >> >>         >
> >> >> >>         > What's up next, OS/2? Silverlight? Will they not rest
> >> >> >> until
> >> >> >>         > it has been ported to every possible platform that isn't
> >> >> >>         > standard Linux?
> >> >> >>         >
> >> >> >>         > _______________________________________________
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> >> >> >>
> >> >> >>         _______________________________________________
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> >> >> >>
> >> >> >> _______________________________________________
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> >> >> >
> >> >> > --
> >> >> > Thomas Ilnseher <ilnseher at eit.uni-kl.de>
> >> >> >
> >> >> > _______________________________________________
> >> >> > ut3 mailing list
> >> >> > ut3 at icculus.org
> >> >> > http://icculus.org/mailman/listinfo/ut3
> >> >> >
> >> >> _______________________________________________
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> >> >>
> >> >>
> >> >
> >> > --
> >> > Thomas Ilnseher <ilnseher at eit.uni-kl.de>
> >> >
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> >> >
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