[ut3] More salt on an already sodium-rich wound

Robin van Ee robin.vanee at gmail.com
Thu Oct 13 05:17:05 EDT 2011


Yeah, Speedtree is probably it and saying that Linux support will earn
you amounts that are way over a million soon is just ignorance.
It's after all a business, and Linux isn't quite popular. Also, Linux
users have a label that says they just pirate commercial software. I
say that is true to some degree. The people that believe "free"
software stands for "gratis" and not freedom for example.
So I do think Linux does attract a lot of piracy.
And then, a million USD is a lot of money. Especially for a platform
that probably won't earn it back for years.

In other news; I was digging around in the CryEngine 2 headers on my
Windows desktop the other day and found some headers that mentioned
Linux (in fact, Linux was in the filenames). I found none that said
anything about Mac OS-X, so I'm guessing they're doing some
experiments with Linux support for Cryengine.

As a game developer however, I see that both are used for triple A
productions, but the most popular engine at the time seems to be
Unity3D. Unity too, is making it's way to Linux but they're not really
actively working on it. Unity will spawn a lot of developers that can
use every platform they can get their hands on, so that would probably
be the most beneficial for gamers. Whereas triple A studios cancel Mac
ports (yes, I'm talking about Bethesda here) without a word and will
probably just laugh at the suggestion of a Linux port.


2011/10/13 Thomas Ilnseher <ilnseher at eit.uni-kl.de>:
> My assumption is following: Their license model is
> a) you pay, say $10M for teh initial license
> b) you pay then $1M or so for every supported platform.
>
> So, they can't get the license for Linux, because they don't want to pay
> $1M for the license, 'cause they can't make enough money out of the
> Linux port (to repay $1M). I don't have any clue how much Ryan costs to
> port that stuff, but I assume something in the $100eds of K, so $400K or
> so.
>
> And maybe they just find it to pay off to get the licenses for iOS,
> Android and stuff.
>
> But that's just a wild guess.
>
> -Tom
>
>
> Am Donnerstag, den 13.10.2011, 02:03 -0600 schrieb Keith Z-G:
>> Ja, from what Ryan "our man Icculus" Gordon has said it was a piece of
>> middleware that the company in question wouldn't license for Linux.
>> That's the part where it's almost conspiracy-level nonsense, since it
>> isn't even that Linux would or wouldn't be a profitable port, it's
>> that some company hates Linux enough they don't even want to make
>> money off of it. Ryan claimed we wouldn't believe it even if we heard
>> what it was, so, my bet's always been on SpeedTree ;) Not because it
>> makes sense, but because it doesn't, and that'd be the most ridiculous
>> roadblock for a port ever.
>>
>> On Thu, Oct 6, 2011 at 8:35 PM, oldkawman <oldkawman at netscape.net>
>> wrote:
>>         If I remember correctly, the issue was a need for a license
>>         which they could not obtain for linux. Looks like everyone
>>         else can get it, but just not linux. I am thinking we lost on
>>         that.
>>
>>
>>
>>         On 10/05/2011 11:54 PM, Keith Z-G wrote:
>>         >
>>         > So now UE3 has been ported to Windows, Xbox360, PS3, OSX,
>>         > iOS, Android . . . and Adobe Flash.
>>         > http://beyondunreal.com/view_story.php?id=13516
>>         >
>>         > What's up next, OS/2? Silverlight? Will they not rest until
>>         > it has been ported to every possible platform that isn't
>>         > standard Linux?
>>         >
>>         > _______________________________________________
>>         > ut3 mailing list
>>         > ut3 at icculus.org
>>         > http://icculus.org/mailman/listinfo/ut3
>>
>>         _______________________________________________
>>         ut3 mailing list
>>         ut3 at icculus.org
>>         http://icculus.org/mailman/listinfo/ut3
>>
>>
>> _______________________________________________
>> ut3 mailing list
>> ut3 at icculus.org
>> http://icculus.org/mailman/listinfo/ut3
>
> --
> Thomas Ilnseher <ilnseher at eit.uni-kl.de>
>
> _______________________________________________
> ut3 mailing list
> ut3 at icculus.org
> http://icculus.org/mailman/listinfo/ut3
>


More information about the ut3 mailing list