[ut3] More salt on an already sodium-rich wound

Keith Z-G keithzg at gmail.com
Thu Oct 13 04:03:11 EDT 2011


Ja, from what Ryan "our man Icculus" Gordon has said it was a piece of
middleware that the company in question wouldn't license for Linux. That's
the part where it's almost conspiracy-level nonsense, since it isn't even
that Linux would or wouldn't be a profitable port, it's that some company
hates Linux enough they don't even want to make money off of it. Ryan
claimed we wouldn't believe it even if we heard what it was, so, my bet's
always been on SpeedTree ;) Not because it makes sense, but because it
doesn't, and that'd be the most ridiculous roadblock for a port ever.

On Thu, Oct 6, 2011 at 8:35 PM, oldkawman <oldkawman at netscape.net> wrote:

> **
> If I remember correctly, the issue was a need for a license which they
> could not obtain for linux. Looks like everyone else can get it, but just
> not linux. I am thinking we lost on that.
>
>
> On 10/05/2011 11:54 PM, Keith Z-G wrote:
>
> So now UE3 has been ported to Windows, Xbox360, PS3, OSX, iOS, Android . .
> . and Adobe Flash.
> http://beyondunreal.com/view_story.php?id=13516
>
> What's up next, OS/2? Silverlight? Will they not rest until it has been
> ported to every possible platform that isn't standard Linux?
>
>
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