[ut3] hey

[Apoc]Death death at apoc.org
Fri Sep 10 13:14:22 EDT 2010


  Hehe, I would expect opposition from him, as such a lawsuit would 
drive up cost barriers to future development, thereby slowing the 
progress toward the long term goal.  IMO, one lost battle in the war is 
not worth dredging up years later to poison the whole potential industry 
of Linux gaming, all just so that X of us can get a hope for a coupon 
for the purchase price on Epic's next Linux-unsupported title (which is 
often the way these class actions get settled out of court, along with 
big checks in the pockets of all the lawyers involved).

Admittedly, my skepticism about class actions is derived from my US 
bias, so YMMV in other jurisdictions...  ;)

-Rob

On 09/10/10 13:06, David L. Willson wrote:
> You mean building the Linux version first, to avoid legal issues 
> later? How could that be bad?
>
> Oh, you mean suing for damages... Good luck getting Icculus to discuss it!
>
> David L. Willson
> Trainer, Engineer, Enthusiast
> MCT MSCE Network+ A+ Linux+ LPIC-1 NovellCLA UbuntuCP
> tel://720.333.LANS
> Freeing people from the tyranny (or whatevery) of Microsofty-ness
>
> ----- "Lloyd Taylor" <movablev at yahoo.com> wrote:
> >
>
> I'd be very interested to know what Ryan's take on that approach would 
> be. (ie, is it good for Linux gaming in general?)
> >
> >
> >
>
> Sent from Yahoo! Mail on Android
>
> >
> >
> >
> >
> ------------------------------------------------------------------------
> * From: * David L. Willson <DLWillson at TheGeek.NU>;
> > * To: * UT3 mailing list <ut3 at icculus.org>;
> > * Subject: * Re: [ut3] hey
> > * Sent: * Fri, Sep 10, 2010 9:57:50 AM
> >
> >
> > I don't think Ceil cares about knowing what that problem was as much 
> as he just wants the code, so we can finally play the MF'ing game.
> >
> > For those that care about finding out what the problem was, there 
> ~is~ a way to find out, but you have to care enough to invest some 
> time and effort. We'd have to start a class-action lawsuit, based on 
> the $50 damages you each incurred when you purchased the game based on 
> Mark Rein's false claim that there would be a Linux version. Then the 
> emails and what-all can be subpoena'd, and you'd get to see who 
> decided that it wasn't worth the work to replace the legally 
> encumbered part that they were dumb enough to build into it, in the 
> first place.
> >
> > Y'know, if they'd build the Linux version first, and then port to 
> Windows, it'd be a LOT simpler.
> >
> > David L. Willson
> > Trainer, Engineer, Enthusiast
> > MCT MSCE Network+ A+ Linux+ LPIC-1 NovellCLA UbuntuCP
> > tel://720.333.LANS
> > Freeing people from the tyranny (or whatevery) of Microsofty-ness
> >
> > ----- "robin van ee" <robinvanee at bananasoft.tk> wrote:
> > > Yeah, I really want to know what that problem was now.
> > >
> > >
> > > 2010/9/10 Ceil <ceil420 at gmail.com <mailto:ceil420 at gmail.com>>
> > >
>
>     My kingdom for Ryan's hard drive! :(
>
>     On Sep 10, 2010 1:06 AM, "Keith Z-G" <keithzg at gmail.com
>     <mailto:keithzg at gmail.com>> wrote:
>     > > > The exact quote from Ryan about the middleware holding
>     things up (I
>     > > > found it via google because I remembered one of the exact
>     phrases he
>     > > > said, and then just searched for exactly that and "Ryan
>     Gordon").
>     > > >
>     > > >
>     http://mandrivausers.org/index.php?/topic/43994-ut-3-for-linux/page__view__findpost__p__335129?s=5a35f00fa3cde4967f5f84b1ef913102
>     > > >
>     > > > Here's the text of the post for those lazy / for future
>     reference:
>     > > >
>     > > > ===================================================
>     > > >
>     > > > Posted 21 November 2007 - 04:15 PM
>     > > >
>     > > > sorry but ... linux version of UT3 maybe not on this year
>     > > >
>     > > > While hanging out on IRC, I asked the big question of the
>     day, "Has
>     > > > anyone heard from Icculus on the UT3 server or client?"
>     Here's the
>     > > > dialog that resulted from the question:
>     > > >
>     > > > <icculus> it's stuck in legal
>     > > > <augustus> Legal? Seriously? Have you had legal involved in
>     previous games?
>     > > > <icculus> Not like this, no
>     > > > <icculus> There's some issues with middleware
>     > > > <augustus> so is the hold-up indefinite?
>     > > > <icculus> augustus: not indefinite
>     > > > <icculus> augustus: the politics should be worked out for
>     the server
>     > > > soon, I'm removing the offending piece of code.
>     > > > <augustus> icculus: And the client?
>     > > > <icculus> augustus: that's going to take somewhat longer
>     > > > <augustus> icculus: From the sound of it, there is no ETA then?
>     > > > <icculus> augustus: I'm not committing to one
>     > > > <augustus> icculus: I understand. Seems like it's quite out
>     of your hands.
>     > > > <icculus> If I told you what the specific problem is, you
>     wouldn't believe me
>     > > > * icculus declines to say more. :)
>     > > >
>     > > > And, while I had his attention, I had to ask: "Are you doing
>     a Gears
>     > > > of War port?"
>     > > > <icculus> augustus: for Mac OS X, yes.
>     > > > <augustus> icculus: Linux no then?
>     > > > <icculus> augustus: There's something about a Linux port
>     that the
>     > > > Gears publisher doesn't like...can't quite put my finger on
>     it...
>     > > > <augustus> icculus: I was afraid of that.
>     > > > <augustus> icculus: Funny that Mac isn't a competitor but
>     Linux is.
>     > > > <icculus> I don't speak for Microsoft, but I assume it's
>     just company
>     > > > policy to not do anything Linux related.
>     > > >
>     > > > :(
>     > > >
>     > > > ===============================================
>     > > >
>     > > > A slightly personal note: What I guess was some time ago,
>     Ryan ported
>     > > > Prey over to Linux. I had bought Prey but, after playing it
>     a tad,
>     > > > never finished it since I couldn't really bring myself to
>     boot into
>     > > > Windows. His port of Prey gave me the opportunity to
>     actually play
>     > > > through the game I had bought without having to basically
>     disconnect
>     > > > (via booting into Windows) the central point of my home
>     network, ie. I
>     > > > actually got around to playing through it. Without Ryan's work I
>     > > > would have wasted my money in buying that game. I sent him
>     off an
>     > > > e-mail thanking him, and he responded promptly and
>     positively. If
>     > > > there's any fundamental tragedy here it's that Ryan's work
>     on UT3 has
>     > > > been lost----he's a good guy as far as I can tell, and a
>     hell of a
>     > > > programmer, but because of absurd legal permutations his
>     work is never
>     > > > going to see the light of day, and we're never going to get
>     to enjoy
>     > > > it. It's a fucking shame, and I don't believe for a second
>     that Ryan
>     > > > is at any fault here; he's been screwed over just like the
>     rest of us.
>     > > >
>     > > > But hey, we've got a hell of an off-topic discussion board
>     out of it! ;)
>     > > >
>     > > > On Wed, Sep 8, 2010 at 2:17 PM, Ryan Barton
>     <debian.moment at gmail.com <mailto:debian.moment at gmail.com>> wrote:
>     > > >> Ah yes sorry I was fuzzy on the details
>     > > >>
>     > > >> On 09/08/2010 09:05 AM, Valeriy wrote:
>     > > >>
>     > > >> If you mean this
>     > > >> http://www.phoronix.com/scan.php?page=news_item&px=ODI1OA
>     <http://www.phoronix.com/scan.php?page=news_item&px=ODI1OA>
>     > > >> Then it's not Mark Rein, but, yeah, it's canned for a long
>     time anyway.
>     > > >> Though I wish Epic could say "never" instead of "unlikely" :(
>     > > >>
>     > > >> 2010/9/8 Ryan Barton <debian.moment at gmail.com
>     <mailto:debian.moment at gmail.com>>
>     > > >>>
>     > > >>> For those of you who missed it, mark rein told phoronix
>     ut3 for linux is
>     > > >>> canned. Phoronix likes to make things up but this time I
>     believe him.
>     > > >>>
>     > > >>> On Sep 8, 2010 12:41 AM, "Daniel Eckl" <daniel.eckl at gmx.de
>     <mailto:daniel.eckl at gmx.de>> wrote:
>     > > >>>
>     > > >>> In this case, you failed epically. Never saw such a great
>     discussion
>     > > >>> on this list with good infos and great mood.
>     > > >>>
>     > > >>> 2010/9/8 Clayton <wellsfrago at gmail.com
>     <mailto:wellsfrago at gmail.com>>:
>     > > >>>
>     > > >>> > I am very entertained that I started this stupid flare up
>     > > >>>
>     > > >>> _______________________________________________ ut3
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>     > > >>>
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>     > > >>>
>     > > >>
>     > > >>
>     > > >>
>     > > >> --
>     > > >> Valeriy
>     > > >>
>     > > >> _______________________________________________
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