[ut3] hey

Valeriy jazzvoid at gmail.com
Sun Sep 5 14:44:52 EDT 2010


As far as I know, UT3 is not connected with Steam "by default". Originally
shipped on DVD it did work without Steam. At least my copy did.

I think you wanted to mention GameSpy, which is used to authenticate players

2010/9/5 Slavik Goltser <slavikg at gmail.com>

> are you suggesting that steam held up ut3?
>
> On Sat, Sep 4, 2010 at 3:27 PM, Ryan Barton <debian.moment at gmail.com>wrote:
>
>> On Sep 4, 2010 1:08 PM, "Daniel Eckl" <daniel.eckl at gmx.de> wrote:
>>
>> I'm still puzzled about why somebody would think .NET could be
>> involved. If you want to run .NET code on Linux, you have to go for
>> mono anyway. Well of course, one might think that Microsoft then could
>> argue that mono is infringing some of their patents, and that's why
>> the port is not possible, but that's rather doubtable, because in this
>> case MS could have killed mono for good long time ago. Okay, dunno
>> what deals Miguel de Icaza or Novell might have with Microsoft, but I
>> can't imagine that there are hidden unbelievable secrets.
>>
>> Patents more often are in techniques like physics engine (havok,
>> physix, etc) or voice middleware (vivox, voiceage) or such. If the
>> patent owner refuses to do the port and refuses to give
>> permission/docs to you to port it yourself, then you're busted, no
>> matter how good you can develop.
>>
>> 2010/9/4 Валерий <jazzvoid at gmail.com>:
>>
>> > I don't really understand what features of .NET could be removed from
>> server > and hardcoded in cl...
>>
>>
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-- 
Valeriy
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