[ut3] 3D-Realms Bancrupt !?!

Zato-2 zato.two at gmail.com
Sat May 16 02:05:35 EDT 2009


Then you are lucky, as all these features are available in 2.0 version )

16 мая 2009 г. 5:52 пользователь Majic <majic.one at gmail.com> написал:

> Cool, I guess I just haven't seen enough custom work yet. :)  I was also
> thinking about how they had updated the server search screen and I wish they
> had added the ability to show all games for all gametypes, as currently you
> must choose a gametype to display.  Sometimes you just wanna play on the
> server with the lowest ping or the most players, no matter the gametype. :)
>  Another thing I wished it could do...  I wish you could search by mutator.
>  As custom mutators have always been possible, it'd be impossible to search
> by the type of mutator... but perhaps they could add a way to just search
> for the string in the mutators the servers offer.  I recently played a very
> phenomenal team deathmatch game with the instagib mutator enabled.  Wish I
> could easily find those sorts of servers quicker... :)
> I dunno, I hope I'm helping with ideas if the devs are listening in. :)
>
> PS: It's odd how if you select to play offline it still briefly shows the
> "Logging in..." screen.  Oops. :p
>
> 2009/5/14 Ryan Lewon <xorl at xorl.net>
>
> There already is a UT3 assault mod in the works, check the epic games mod
>> forum.
>>
>> -Ryan
>>
>> 2009/5/14 Zato-2 <zato.two at gmail.com>
>>
>> afaik warfare was meant to replace assault, and you can find many custom
>>> ut3 gametypes (domination, for example) on the internet.
>>>
>>> 14 мая 2009 г. 13:21 пользователь Majic <majic.one at gmail.com> написал:
>>>
>>> One thing I really do miss in ut3 is the Assault gametype.  I know that
>>>> Campaign can be seen as Assault but I would wonder how easy it is to add
>>>> third-party "missions" for that gametype?  Futhermore, I'm not quite sure as
>>>> to how flexible it is?  I've only seen the Campaign gametype used for
>>>> fighting over and controlling nodes.  But in ut2004 I frequently love
>>>> playing on some third-party map where you must fight to get across the map
>>>> and touch monitors in the opponent's base, after which you're teleported
>>>> back to your base to start over again.  (At the end of the timelimit the
>>>> scores are summed for the winning team--or if you manage so many points.)
>>>>  Perhaps I'm rambling and perhaps what I'm describing is the Assault
>>>> gameplay and Campaign is much different.. I've just seen Assault used for
>>>> many different custom types of objective-based "mini-missions" and I'm sad
>>>> to see them non-existant in ut3.  I don't mind waiting, it's definitely been
>>>> a long while... but the Titan Pack was a big surprise and the addition of
>>>> the Greed gametype was a definite win for me.  So if any of you on the UT3
>>>> Linux development team are listening in to this list, please do consider
>>>> adding it back.  It was such a creative gametype and it spawned hundreds of
>>>> interesting maps for ut2004.  UT3, I love, because of the graphical
>>>> abilities... and the physics are very much appreciated, but it does feel a
>>>> bit limiting when you compare it to the weapons, and gametypes ut2004 had.
>>>>  I wish for the target painter and Assault gametype. :3  *runs off into
>>>> instagib land*
>>>> Thank you for reading, regards.
>>>>
>>>> PS: If you could possibly make the bots a little less psychic with their
>>>> aiming in the Scorpion...  I mean, er, I'll practice. Sir.
>>>>
>>>>  On Wed, May 13, 2009 at 10:05 AM, Валерий <jazzvoid at gmail.com> wrote:
>>>>
>>>>>  Yes, it's a new one. It was published four days before, though
>>>>> http://www.duke4.net/forums/index.php?showtopic=814
>>>>>
>>>>> 2009/5/13 Zato-2 <zato.two at gmail.com>
>>>>>
>>>>>> this dnf video looks like a new one...
>>>>>> http://www.ag.ru/files/videos/duke_nukem_forever/34665/flash#show
>>>>>>
>>>>>
>>>>> --
>>>>> Valeriy
>>>>>
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>>>>>
>>>>
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