[ut3] 3D-Realms Bancrupt !?!

Majic majic.one at gmail.com
Fri May 15 19:52:23 EDT 2009


Cool, I guess I just haven't seen enough custom work yet. :)  I was also
thinking about how they had updated the server search screen and I wish they
had added the ability to show all games for all gametypes, as currently you
must choose a gametype to display.  Sometimes you just wanna play on the
server with the lowest ping or the most players, no matter the gametype. :)
 Another thing I wished it could do...  I wish you could search by mutator.
 As custom mutators have always been possible, it'd be impossible to search
by the type of mutator... but perhaps they could add a way to just search
for the string in the mutators the servers offer.  I recently played a very
phenomenal team deathmatch game with the instagib mutator enabled.  Wish I
could easily find those sorts of servers quicker... :)
I dunno, I hope I'm helping with ideas if the devs are listening in. :)

PS: It's odd how if you select to play offline it still briefly shows the
"Logging in..." screen.  Oops. :p

2009/5/14 Ryan Lewon <xorl at xorl.net>

> There already is a UT3 assault mod in the works, check the epic games mod
> forum.
>
> -Ryan
>
> 2009/5/14 Zato-2 <zato.two at gmail.com>
>
> afaik warfare was meant to replace assault, and you can find many custom
>> ut3 gametypes (domination, for example) on the internet.
>>
>> 14 мая 2009 г. 13:21 пользователь Majic <majic.one at gmail.com> написал:
>>
>> One thing I really do miss in ut3 is the Assault gametype.  I know that
>>> Campaign can be seen as Assault but I would wonder how easy it is to add
>>> third-party "missions" for that gametype?  Futhermore, I'm not quite sure as
>>> to how flexible it is?  I've only seen the Campaign gametype used for
>>> fighting over and controlling nodes.  But in ut2004 I frequently love
>>> playing on some third-party map where you must fight to get across the map
>>> and touch monitors in the opponent's base, after which you're teleported
>>> back to your base to start over again.  (At the end of the timelimit the
>>> scores are summed for the winning team--or if you manage so many points.)
>>>  Perhaps I'm rambling and perhaps what I'm describing is the Assault
>>> gameplay and Campaign is much different.. I've just seen Assault used for
>>> many different custom types of objective-based "mini-missions" and I'm sad
>>> to see them non-existant in ut3.  I don't mind waiting, it's definitely been
>>> a long while... but the Titan Pack was a big surprise and the addition of
>>> the Greed gametype was a definite win for me.  So if any of you on the UT3
>>> Linux development team are listening in to this list, please do consider
>>> adding it back.  It was such a creative gametype and it spawned hundreds of
>>> interesting maps for ut2004.  UT3, I love, because of the graphical
>>> abilities... and the physics are very much appreciated, but it does feel a
>>> bit limiting when you compare it to the weapons, and gametypes ut2004 had.
>>>  I wish for the target painter and Assault gametype. :3  *runs off into
>>> instagib land*
>>> Thank you for reading, regards.
>>>
>>> PS: If you could possibly make the bots a little less psychic with their
>>> aiming in the Scorpion...  I mean, er, I'll practice. Sir.
>>>
>>>  On Wed, May 13, 2009 at 10:05 AM, Валерий <jazzvoid at gmail.com> wrote:
>>>
>>>>  Yes, it's a new one. It was published four days before, though
>>>> http://www.duke4.net/forums/index.php?showtopic=814
>>>>
>>>> 2009/5/13 Zato-2 <zato.two at gmail.com>
>>>>
>>>>> this dnf video looks like a new one...
>>>>> http://www.ag.ru/files/videos/duke_nukem_forever/34665/flash#show
>>>>>
>>>>
>>>> --
>>>> Valeriy
>>>>
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