[ut3] Linux Client

Daniel Hunt daniel.hunt at gmail.com
Tue Jun 9 03:40:18 EDT 2009


Yet more none UT3 Linux client/server discussion. This mailing list is
useless
*unsubscribes*


On Tue, Jun 9, 2009 at 8:31 AM, Валерий <jazzvoid at gmail.com> wrote:

> Huh? Cell-shading is an old technology. I know it was available as custom
> setting in Blade of Darkness (2001), and was not really performance
> consuming.
>
> 2009/6/9 Majic <majic.one at gmail.com>
>
> For some reason I really want a PS3 dev kit to hack on now...  Anyway, I
>> seriously doubt cell-shading is more computationally expensive with today's
>> hardware, though I lack the game programming experience to prove it.  So I
>> am just declaring my doubt.
>> *yawn* So tired...
>>
>>
>> On Mon, Jun 8, 2009 at 11:56 PM, Thomas Ilnseher <ilnseher at eit.uni-kl.de>wrote:
>>
>>> Am Dienstag, den 09.06.2009, 01:37 +0600 schrieb Zato-2:
>>> > >On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos Reis
>>> > ><thor27 at gmail.com> wrote:
>>> >
>>> > >That is why Wii, with the most powerful hardware, has most games in
>>> > >cel-shading, and the others, like PS3 and 360, that has a really poor
>>> > >hardware, uses realistic graphics.
>>> >
>>> > >I think we're all drinking WINE too much...
>>> >
>>> >
>>> > Wii specs:
>>> http://en.wikipedia.org/wiki/Irony
>>>
>>> > http://www.wiisworld.com/wii-specs.html
>>> >
>>> > Central Processing Unit (CPU)
>>> > IBM Broadway 729MHz
>>> > Graphics Processing Unit (GPU)
>>> > ATI Hollywood 243MHz
>>> > Supported Resolution
>>> > Up to 480p
>>> > System Memory
>>> > 88MB
>>> >
>>> >
>>> >
>>> > PS3 specs:
>>> > http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm
>>> >
>>> >
>>> >
>>> > CPU: Cell Processor
>>> >
>>> >       * PowerPC-base Core @3.2GHz
>>> >       * 1 VMX vector unit per core
>>> >       * 512KB L2 cache
>>> >       * 7 x SPE @3.2GHz
>>> >       * 7 x 128b 128 SIMD GPRs
>>> >       * 7 x 256KB SRAM for SPE
>>> >       * * 1 of 8 SPEs reserved for redundancy total floating point
>>> >         performance: 218 GFLOPS
>>> >
>>> > GPU: RSX @550MHz
>>> >
>>> >       * 1.8 TFLOPS floating point performance
>>> >       * Full HD (up to 1080p) x 2 channels
>>> >       * Multi-way programmable parallel floating point shader
>>> >         pipelines
>>> >
>>> > Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
>>> >
>>> > Memory:
>>> >
>>> >       * 256MB XDR Main RAM @3.2GHz
>>> >       * 256MB GDDR3 VRAM @700MHz
>>> >
>>> > 2009/6/9 Owen Shepherd <owen.shepherd at teknetium.com>
>>> >         On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos
>>> >         Reis <thor27 at gmail.com> wrote:
>>> >
>>> >                 That is why Wii, with the most powerful hardware, has
>>> >                 most games in
>>> >                 cel-shading, and the others, like PS3 and 360, that
>>> >                 has a really poor
>>> >                 hardware, uses realistic graphics.
>>> >
>>> >                 I think we're all drinking WINE too much...
>>> >
>>> >
>>> >
>>> >         I looked up many of the "cel-shaded" games for the Wii and
>>> >         most of them ignored outlines &
>>> >         character lighting. Of the ones which did implement them, it
>>> >         was painfully obvious that they
>>> >         were using 2D billboards for the characters.
>>> >
>>> >         This is a given; the Wii just can't do real cel shading
>>> >         because it lacks shader hardware.
>>> >
>>> >         Perhaps the reason more Wii games use a form of cel shading is
>>> >         because the hardware is
>>> >         incapable of realistic graphics and imitating cel shading and
>>> >         because of the audience of
>>> >         their games, rather than technical reasons?
>>> >
>>> >
>>> >         _______________________________________________
>>> >         ut3 mailing list
>>> >         ut3 at icculus.org
>>> >         http://icculus.org/mailman/listinfo/ut3
>>> >
>>> >
>>> > _______________________________________________
>>> > ut3 mailing list
>>> > ut3 at icculus.org
>>> > http://icculus.org/mailman/listinfo/ut3
>>> --
>>> Thomas Ilnseher <ilnseher at eit.uni-kl.de>
>>>
>>> _______________________________________________
>>> ut3 mailing list
>>> ut3 at icculus.org
>>> http://icculus.org/mailman/listinfo/ut3
>>>
>>
>>
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>>
>>
>
>
> --
> Валерий
>
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>
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