[ut3] Issues, Ideas, and Hopeful Thoughts
B1tchkilla
b1tchkilla at gmx.de
Wed Jun 3 06:14:04 EDT 2009
Hi,
Majic wrote:
> The Hellbender is frustrating. I love that you can hit people in the
> main gunner with a sniper, but the shots from that are just not
> powerful enough and don't fire quickly enough. I sorely miss the
> behavior from Unreal Tournament 3. If you could spend a short time
> charging up the shot and then firing something moderately devastating,
> that would be lovely. Otherwise, it is practically useless against
> airborne vehicles and takes much more skill to fire with than
> something like the Goliath gunner.
Guess you mean "the behaviour of UT2004"?
Not seeing a charge status bar does not mean you can't charge ;)
> ... balance of vehicles ...
If there was an equivalent for everything then there was no need for a
second race besides the story. I think the vehicles are good as they
are, just some maps lack balance because of the numbers and types of
vehicles used. That's not a fault of the vehicles themselves.
> The final issue is just a simple thing on the map called Kargo. When
> I hit the jump in a Scorpion I managed to flip it over and land it on
> it's roof in the low area around the ship. The vehicle usually
> destroys itself when it touches this area, ...
Really? It's been a while since I played the game due to time reasons
but IIRC I used to drive aroud the ship and don't see a reason why it
should explode ... it never did for me, only if I used self destruction ...
Btw. I didn't see your mail as a rant, just wasn't always clear to me
what's your point in general :-)
Hope I can be back to the game soon.
- René
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